scummvm/backends/platform/ps2/asyncfio.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define MAX_HANDLES 32
2005-05-11 07:31:44 +00:00
#include <sys/stat.h>
class AsyncFio {
public:
AsyncFio(void);
~AsyncFio(void);
int open(const char *name, int ioMode);
- 0.13.x friendly ;-) - new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
2009-03-04 03:55:00 +00:00
int open(const char *name, int ioMode, int mode);
void close(int handle);
void read(int fd, void *dest, unsigned int len);
void write(int fd, const void *src, unsigned int len);
- 0.13.x friendly ;-) - new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
2009-03-04 03:55:00 +00:00
void remove(const char *name);
int seek(int fd, int offset, int whence);
int mkdir(const char *name);
2005-05-11 07:31:44 +00:00
int dopen(const char *name);
int dread(int fd, iox_dirent_t *dest);
void dclose(int fd);
- 0.13.x friendly ;-) - new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
2009-03-04 03:55:00 +00:00
int chdir(const char *name);
2006-06-07 06:07:05 +00:00
int mount(const char *mountpoint, const char *mountstring, int flag);
int umount(const char *mountpoint);
int sync(int fd);
bool poll(int fd);
bool fioAvail(void);
private:
void checkSync(void);
int _ioSema;
volatile int * volatile _runningOp;
volatile int _ioSlots[MAX_HANDLES];
};