scummvm/backends/keymapper/keymap.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_KEYMAP_H
#define COMMON_KEYMAP_H
#include "common/scummsys.h"
#ifdef ENABLE_KEYMAPPER
#include "common/config-manager.h"
#include "common/func.h"
#include "common/hashmap.h"
#include "common/hash-ptr.h"
#include "common/list.h"
namespace Common {
class Action;
class HardwareInput;
class HardwareInputSet;
class Keymap {
public:
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enum KeymapType {
kKeymapTypeGlobal,
kKeymapTypeGui,
kKeymapTypeGame
};
Keymap(KeymapType type, const String &name);
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~Keymap();
/**
* Registers a HardwareInput to the given Action
* @param action Action in this Keymap
* @param key pointer to HardwareInput to map
* @see Action::mapKey
*/
void registerMapping(Action *action, const HardwareInput *input);
/**
* Unregisters a HardwareInput from the given Action (if one is mapped)
* @param action Action in this Keymap
* @see Action::mapKey
*/
void unregisterMapping(Action *action);
/**
* Find the hardware input an action is mapped to, if any
*/
const HardwareInput *getActionMapping(Action *action) const;
/**
* Find the Action that a hardware input is mapped to
* @param hardwareInput the input that is mapped to the required Action
* @return a pointer to the Action or 0 if no
*/
Action *getMappedAction(const HardwareInput *hardwareInput) const;
/**
* Get the list of all the Actions contained in this Keymap
*/
List<Action *> &getActions() { return _actions; }
void setConfigDomain(ConfigManager::Domain *dom);
/**
* Load this keymap's mappings from the config manager.
* @param hwInputs the set to retrieve hardware input pointers from
*/
void loadMappings(const HardwareInputSet *hwInputs);
/**
* Save this keymap's mappings to the config manager
* @note Changes are *not* flushed to disk, to do so call ConfMan.flushToDisk()
* @note Changes are *not* flushed to disk, to do so call ConfMan.flushToDisk()
*/
void saveMappings();
const String &getName() { return _name; }
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KeymapType getType() const { return _type; }
/**
* Defines if the keymap is considered when mapping events
*/
bool isEnabled() const { return _enabled; }
void setEnabled(bool enabled) { _enabled = enabled; }
private:
friend struct Action;
/**
* Adds a new Action to this Map,
* adding it at the back of the internal array
* @param action the Action to add
*/
void addAction(Action *action);
const Action *findAction(const char *id) const;
typedef List<Action *> ActionList;
typedef HashMap<const HardwareInput *, Action *> HardwareActionMap;
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KeymapType _type;
String _name;
bool _enabled;
ActionList _actions;
HardwareActionMap _hwActionMap;
ConfigManager::Domain *_configDomain;
};
} // End of namespace Common
#endif // #ifdef ENABLE_KEYMAPPER
#endif // #ifndef COMMON_KEYMAP_H