scummvm/engines/titanic/star_control/star_control_sub6.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_STAR_CONTROL_SUB6_H
#define TITANIC_STAR_CONTROL_SUB6_H
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#include "titanic/star_control/fmatrix.h"
namespace Titanic {
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class CStarControlSub6 : public FMatrix {
private:
static CStarControlSub6 *_static;
public:
static void init();
static void deinit();
public:
FVector _vector;
public:
CStarControlSub6();
CStarControlSub6(int mode, double amount);
CStarControlSub6(const CStarControlSub6 *src);
/**
* Sets an identity matrix
*/
void identity();
/**
* Sets up a passed instance from the specified two other ones
*/
static CStarControlSub6 *setup(CStarControlSub6 *dest, const CStarControlSub6 *s2, const CStarControlSub6 *s3);
/**
* Sets the default data
*/
void set(int mode, double val);
void copyFrom(const CStarControlSub6 *src);
/**
* Copy from the specified matrix
*/
void copyFrom(const FMatrix &src);
void fn1(CStarControlSub6 *sub6);
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_CONTROL_SUB6_H */