84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/EventRecorder.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "engines/util.h"
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#include "testbed/testbed.h"
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namespace Quux {
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QuuxEngine::QuuxEngine(OSystem *syst)
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: Engine(syst) {
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// Put your engine in a sane state, but do nothing big yet;
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// in particular, do not load data from files; rather, if you
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// need to do such things, do them from init().
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// Do not initialize graphics here
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// However this is the place to specify all default directories
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
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// Here is the right place to set up the engine specific debug levels
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DebugMan.addDebugChannel(kQuuxDebugExample, "example", "this is just an example for a engine specific debug level");
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DebugMan.addDebugChannel(kQuuxDebugExample2, "example2", "also an example");
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// Don't forget to register your random source
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g_eventRec.registerRandomSource(_rnd, "quux");
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printf("QuuxEngine::QuuxEngine\n");
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}
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QuuxEngine::~QuuxEngine() {
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// Dispose your resources here
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printf("QuuxEngine::~QuuxEngine\n");
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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}
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Common::Error QuuxEngine::run() {
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// Initialize graphics using following:
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initGraphics(320, 200, false);
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// You could use backend transactions directly as an alternative,
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// but it isn't recommended, until you want to handle the error values
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// from OSystem::endGFXTransaction yourself.
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// This is just an example template:
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//_system->beginGFXTransaction();
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// // This setup the graphics mode according to users seetings
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// initCommonGFX(false);
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//
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// // Specify dimensions of game graphics window.
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// // In this example: 320x200
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// _system->initSize(320, 200);
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//FIXME: You really want to handle
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//OSystem::kTransactionSizeChangeFailed here
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//_system->endGFXTransaction();
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// Create debugger console. It requires GFX to be initialized
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_console = new Console(this);
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// Additional setup.
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printf("QuuxEngine::init\n");
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// Your main even loop should be (invoked from) here.
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printf("QuuxEngine::go: Hello, World!\n");
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// This test will show up if -d1 and --debugflags=example are specified on the commandline
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debugC(1, kQuuxDebugExample, "Example debug call");
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// This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
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debugC(3, kQuuxDebugExample | kQuuxDebugExample2, "Example debug call two");
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return Common::kNoError;
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}
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} // End of namespace Quux
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