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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2015-03-18 23:01:47 -04:00
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#ifndef SHERLOCK_SCENE_H
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#define SHERLOCK_SCENE_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "sherlock/objects.h"
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#include "sherlock/resources.h"
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namespace Sherlock {
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#define SCENES_COUNT 63
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#define MAX_ZONES 40
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#define INFO_LINE 140
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#define CONTROLS_Y 138
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#define CONTROLS_Y1 151
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enum MenuMode {
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STD_MODE = 0,
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LOOK_MODE = 1,
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MOVE_MODE = 2,
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TALK_MODE = 3,
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PICKUP_MODE = 4,
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OPEN_MODE = 5,
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CLOSE_MODE = 6,
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INV_MODE = 7,
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USE_MODE = 8,
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GIVE_MODE = 9,
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JOURNAL_MODE = 10,
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FILES_MODE = 11,
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SETUP_MODE = 12
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};
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enum InvMode {
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INVMODE_0 = 0,
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INVMODE_1 = 1,
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INVMODE_2 = 2,
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INVMODE_3 = 3,
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INVMODE_255 = 255
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};
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class SherlockEngine;
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struct BgFileHeader {
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int _numStructs;
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int _numImages;
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int _numcAnimations;
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int _descSize;
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int _seqSize;
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int _fill;
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void synchronize(Common::SeekableReadStream &s);
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};
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struct BgfileheaderInfo {
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int _filesize; // How long images are
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int _maxFrames; // How many unique frames in object
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Common::String _filename; // Filename of object
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void synchronize(Common::SeekableReadStream &s);
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};
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struct Exit {
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Common::Rect _bounds;
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int _scene;
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int _allow;
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Common::Point _people;
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int _peopleDir;
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void synchronize(Common::SeekableReadStream &s);
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};
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struct SceneEntry {
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Common::Point _startPosition;
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int _startDir;
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int _allow;
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void synchronize(Common::SeekableReadStream &s);
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};
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struct SceneSound {
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Common::String _name;
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int _priority;
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void synchronize(Common::SeekableReadStream &s);
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};
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class Scene {
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private:
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SherlockEngine *_vm;
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Common::String _rrmName;
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int _cAnimFramePause;
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Common::String _cAnimStr;
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MenuMode _menuMode;
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InvMode _invMode;
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bool _lookScriptFlag;
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int _selector;
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bool _invLookFlag;
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bool _lookHelp;
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int _oldLook;
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bool loadScene(const Common::String &filename);
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void checkSceneStatus();
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void checkInventory();
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void transitionToScene();
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void updateBackground();
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void checkBgShapes(ImageFrame *frame, const Common::Point &pt);
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public:
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int _currentScene;
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int _goToScene;
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bool _changes;
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bool _stats[SCENES_COUNT][9];
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bool _savedStats[SCENES_COUNT][9];
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Common::Point _bigPos;
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Common::Point _overPos;
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int _charPoint, _oldCharPoint;
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ImageFile *_controls;
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ImageFile *_controlPanel;
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bool _windowOpen, _infoFlag;
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int _keyboardInput;
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int _oldKey, _help, _oldHelp;
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int _oldTemp, _temp;
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bool _walkedInScene;
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int _ongoingCans;
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int _version;
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bool _lzwMode;
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int _invGraphicItems;
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Common::String _comments;
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Common::Array<char> _descText;
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Common::Array<Common::Rect> _roomBounds;
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Common::Array<Object> _bgShapes;
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Common::Array<CAnim> _cAnim;
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Common::Array<byte> _sequenceBuffer;
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Common::Array<InvGraphicType> _inv;
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int _walkDirectory[MAX_ZONES][MAX_ZONES];
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Common::Array<byte> _walkData;
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Common::Array<Exit> _exits;
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SceneEntry _entrance;
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Common::Array<SceneSound> _sounds;
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Common::Point _hsavedPos;
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int _hsavedFs;
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Common::Array<Object> _canimShapes;
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bool _restoreFlag;
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int _animating;
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bool _doBgAnimDone;
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int _tempFadeStyle;
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public:
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Scene(SherlockEngine *vm);
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~Scene();
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void clear();
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void selectScene();
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void freeScene();
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void checkSceneFlags(bool mode);
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Exit *checkForExit(const Common::Rect &r);
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void printObjDesc(const Common::String &str, bool firstTime);
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int startCAnim(int cAnimNum, int playRate);
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int toggleObject(const Common::String &name);
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void doBgAnim();
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void clearInfo();
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};
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} // End of namespace Sherlock
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#endif
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