scummvm/engines/fullpipe/behavior.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/behavior.h"
#include "fullpipe/statics.h"
#include "fullpipe/messages.h"
namespace Fullpipe {
BehaviorManager::BehaviorManager() {
_scene = 0;
_isActive = 1;
}
void BehaviorManager::initBehavior(Scene *scene, CGameVar *var) {
warning("STUB: BehaviorManager::initBehavior()");
}
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void BehaviorManager::updateBehaviors() {
if (!_isActive)
return;
for (uint i = 0; i < _behaviors.size(); i++) {
BehaviorInfo *beh = _behaviors[i];
if (!beh->_ani) {
beh->_counter++;
if (beh->_counter >= beh->_counterMax)
updateBehavior(beh, beh->_bheItems[0]);
continue;
}
if (beh->_ani->_movement || !(beh->_ani->_flags & 4) || (beh->_ani->_flags & 2)) {
beh->_staticsId = 0;
continue;
}
if (beh->_ani->_statics->_staticsId == beh->_staticsId) {
beh->_counter++;
if (beh->_counter >= beh->_counterMax) {
if (beh->_subIndex >= 0 && !(beh->_flags & 1) && beh->_ani->_messageQueueId <= 0)
updateStaticAniBehavior(beh->_ani, beh->_counter, beh->_bheItems[beh->_subIndex]);
}
} else {
beh->_staticsId = beh->_ani->_statics->_staticsId;
beh->_counter = 0;
beh->_subIndex = -1;
for (int j = 0; j < beh->_itemsCount; j++)
if (beh->_bheItems[j]->_staticsId == beh->_staticsId) {
beh->_subIndex = j;
break;
}
}
}
}
void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry) {
for (int i = 0; i < entry->_itemsCount; i++) {
BehaviorEntryInfo *bhi = entry->_items[i];
if (!(bhi->_flags & 1)) {
if (bhi->_flags & 2) {
MessageQueue *mq = new MessageQueue(entry->_items[i]->_messageQueue, 0, 1);
mq->sendNextCommand();
entry->_items[i]->_flags &= 0xFFFFFFFD;
} else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fullpipe->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) {
MessageQueue *mq = new MessageQueue(entry->_items[i]->_messageQueue, 0, 1);
mq->sendNextCommand();
behaviorInfo->_counter = 0;
}
}
}
}
void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, unsigned int delay, BehaviorEntry *behaviorEntry) {
warning("STUB: BehaviorManager::updateStaticAniBehavior()");
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}
} // End of namespace Fullpipe