scummvm/common/debug.h

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/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
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#include "common/platform.h"
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#ifndef COMMON_DEBUG_H
#define COMMON_DEBUG_H
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enum enDebugLevels {
DEBUG_NONE,
DEBUG_NORMAL,
DEBUG_WARN,
DEBUG_ERROR,
DEBUG_FUNC,
DEBUG_BITMAPS,
DEBUG_MODEL,
DEBUG_STUB,
DEBUG_SMUSH,
DEBUG_IMUSE,
DEBUG_CHORES,
DEBUG_ALL
};
extern enDebugLevels debugLevel;
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extern const char *debug_levels[];
extern const char *debug_descriptions[];
// Hacky toggles for experimental / debug code (defined/set in main.cpp)
extern bool ZBUFFER_GLOBAL, SHOWFPS_GLOBAL;
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void warning(const char *fmt, ...);
void error(const char *fmt, ...);
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const char *tag2str(uint32 tag);
void hexdump(const byte * data, int len, int bytesPerLine);
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#endif