59 lines
2 KiB
C++
59 lines
2 KiB
C++
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
// Disable symbol overrides so that we can use system headers.
|
||
|
#define FORBIDDEN_SYMBOL_ALLOW_ALL
|
||
|
|
||
|
#ifdef WIN32
|
||
|
|
||
|
#include "backends/platform/sdl/win32/win32-window.h"
|
||
|
|
||
|
#define WIN32_LEAN_AND_MEAN
|
||
|
#include <windows.h>
|
||
|
#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
|
||
|
|
||
|
#include <SDL_syswm.h> // For setting the icon
|
||
|
|
||
|
void SdlWindow_Win32::setupIcon() {
|
||
|
HMODULE handle = GetModuleHandle(NULL);
|
||
|
HICON ico = LoadIcon(handle, MAKEINTRESOURCE(1001 /* IDI_ICON */));
|
||
|
if (ico) {
|
||
|
SDL_SysWMinfo wminfo;
|
||
|
SDL_VERSION(&wminfo.version);
|
||
|
if (SDL_GetWMInfo(&wminfo)) {
|
||
|
// Replace the handle to the icon associated with the window class by our custom icon
|
||
|
SetClassLongPtr(wminfo.window, GCLP_HICON, (ULONG_PTR)ico);
|
||
|
|
||
|
// Since there wasn't any default icon, we can't use the return value from SetClassLong
|
||
|
// to check for errors (it would be 0 in both cases: error or no previous value for the
|
||
|
// icon handle). Instead we check for the last-error code value.
|
||
|
if (GetLastError() == ERROR_SUCCESS)
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If no icon has been set, fallback to default path
|
||
|
SdlWindow::setupIcon();
|
||
|
}
|
||
|
|
||
|
#endif
|