scummvm/engines/myst3/script.cpp

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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
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#include "engines/myst3/myst3.h"
#include "engines/myst3/script.h"
#include "engines/myst3/hotspot.h"
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namespace Myst3 {
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Script::Script(Myst3Engine *vm):
_vm(vm) {
}
Script::~Script() {
// TODO Auto-generated destructor stub
}
void Script::run(Common::Array<Opcode> *script) {
for (uint i = 0; i < script->size(); i++) {
runOp(&script->operator[](i));
}
}
void Script::runOp(Opcode *op) {
debug("opcode %d", op->op);
for (uint i = 0; i < op->args.size(); i++) {
debug("\targ %d: %d", i, op->args[i]);
}
switch (op->op) {
case 138:
_vm->goToNode(op->args[0]);
break;
case 139:
_vm->goToNode(op->args[1], op->args[0]);
break;
default:
break;
}
}
} /* namespace Myst3 */