scummvm/engines/dm/loadsave.cpp

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#include "loadsave.h"
#include "dungeonman.h"
#include "champion.h"
namespace DM {
LoadsaveMan::LoadsaveMan(DMEngine *vm) : _vm(vm) {}
LoadgameResponse LoadsaveMan::loadgame() {
bool newGame = _vm->_dungeonMan->_messages.newGame;
ChampionMan &cm = *_vm->_championMan;
if (newGame) {
_vm->_restartGameAllowed = false;
cm._partChampionCount = 0;
cm._leaderHand = Thing::thingNone;
_vm->_gameId = _vm->_rnd->getRandomNumber(65536) * _vm->_rnd->getRandomNumber(65536);
} else {
assert(false);
// MISSING CODE: load game
}
if (newGame) {
warning("MISSING CODE: Timline init, Group init");
} else {
assert(false);
// MISSING CODE: load game
}
cm._partyDead = false;
return kLoadgameSuccess;
}
}