2005-01-12 15:20:02 +00:00
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#include <stdlib.h>
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2005-01-12 15:26:45 +00:00
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#include "tinygl/zbuffer.h"
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2005-01-12 15:20:02 +00:00
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#define ZCMP(z,zpix) ((z) >= (zpix))
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void ZB_fillTriangleFlat(ZBuffer *zb,
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ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2)
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{
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int color;
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#define INTERP_Z
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#define DRAW_INIT() \
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{ \
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color=RGB_TO_PIXEL(p2->r,p2->g,p2->b); \
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}
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#define PUT_PIXEL(_a) \
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{ \
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zz=z >> ZB_POINT_Z_FRAC_BITS; \
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if (ZCMP(zz,pz[_a])) { \
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pp[_a]=color; \
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pz[_a]=zz; \
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} \
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z+=dzdx; \
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}
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#include "ztriangle.h"
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}
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/*
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* Smooth filled triangle.
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* The code below is very tricky :)
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*/
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void ZB_fillTriangleSmooth(ZBuffer *zb,
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ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2)
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{
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int _drgbdx;
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#define INTERP_Z
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#define INTERP_RGB
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#define SAR_RND_TO_ZERO(v,n) (v / (1<<n))
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#define DRAW_INIT() \
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{ \
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_drgbdx=(SAR_RND_TO_ZERO(drdx,6) << 22) & 0xFFC00000; \
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_drgbdx|=SAR_RND_TO_ZERO(dgdx,5) & 0x000007FF; \
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_drgbdx|=(SAR_RND_TO_ZERO(dbdx,7) << 12) & 0x001FF000; \
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}
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#define PUT_PIXEL(_a) \
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{ \
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zz=z >> ZB_POINT_Z_FRAC_BITS; \
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if (ZCMP(zz,pz[_a])) { \
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tmp=rgb & 0xF81F07E0; \
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pp[_a]=tmp | (tmp >> 16); \
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pz[_a]=zz; \
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} \
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z+=dzdx; \
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rgb=(rgb+drgbdx) & ( ~ 0x00200800); \
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}
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#define DRAW_LINE() \
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{ \
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register unsigned short *pz; \
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register PIXEL *pp; \
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register unsigned int tmp,z,zz,rgb,drgbdx; \
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register int n; \
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n=(x2 >> 16) - x1; \
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pp=pp1+x1; \
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pz=pz1+x1; \
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z=z1; \
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rgb=(r1 << 16) & 0xFFC00000; \
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rgb|=(g1 >> 5) & 0x000007FF; \
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rgb|=(b1 << 5) & 0x001FF000; \
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drgbdx=_drgbdx; \
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while (n>=3) { \
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PUT_PIXEL(0); \
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PUT_PIXEL(1); \
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PUT_PIXEL(2); \
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PUT_PIXEL(3); \
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pz+=4; \
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pp+=4; \
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n-=4; \
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} \
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while (n>=0) { \
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PUT_PIXEL(0); \
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pz+=1; \
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pp+=1; \
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n-=1; \
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} \
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}
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#include "ztriangle.h"
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}
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void ZB_setTexture(ZBuffer *zb,PIXEL *texture)
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{
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zb->current_texture=texture;
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}
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void ZB_fillTriangleMapping(ZBuffer *zb,
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ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2)
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{
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PIXEL *texture;
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#define INTERP_Z
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#define INTERP_ST
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#define DRAW_INIT() \
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{ \
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texture=zb->current_texture; \
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}
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#define PUT_PIXEL(_a) \
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{ \
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zz=z >> ZB_POINT_Z_FRAC_BITS; \
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if (ZCMP(zz,pz[_a])) { \
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pp[_a]=texture[((t & 0x3FC00000) | s) >> 14]; \
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pz[_a]=zz; \
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} \
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z+=dzdx; \
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s+=dsdx; \
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t+=dtdx; \
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}
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#include "ztriangle.h"
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}
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void ZB_fillTriangleMappingPerspective(ZBuffer *zb,
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ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2)
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{
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PIXEL *texture;
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float fdzdx,fndzdx,ndszdx,ndtzdx;
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2005-08-10 21:41:59 +00:00
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int _drgbdx;
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2005-01-12 15:20:02 +00:00
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#define INTERP_Z
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2005-08-10 21:41:59 +00:00
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#define INTERP_RGB
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2005-01-12 15:20:02 +00:00
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#define INTERP_STZ
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#define NB_INTERP 8
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2005-08-10 21:41:59 +00:00
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#define SAR_RND_TO_ZERO(v,n) (v / (1<<n))
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2005-01-12 15:20:02 +00:00
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#define DRAW_INIT() \
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{ \
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texture=zb->current_texture;\
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fdzdx=(float)dzdx;\
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fndzdx=NB_INTERP * fdzdx;\
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ndszdx=NB_INTERP * dszdx;\
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ndtzdx=NB_INTERP * dtzdx;\
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2005-08-10 21:41:59 +00:00
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_drgbdx=(SAR_RND_TO_ZERO(drdx,6) << 22) & 0xFFC00000; \
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_drgbdx|=SAR_RND_TO_ZERO(dgdx,5) & 0x000007FF; \
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_drgbdx|=(SAR_RND_TO_ZERO(dbdx,7) << 12) & 0x001FF000; \
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2005-01-12 15:20:02 +00:00
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}
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#define PUT_PIXEL(_a) \
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{ \
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zz=z >> ZB_POINT_Z_FRAC_BITS; \
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if (ZCMP(zz,pz[_a])) { \
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2005-08-10 21:41:59 +00:00
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tmp=rgb & 0xF81F07E0; \
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unsigned int light = tmp | (tmp >> 16); \
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2005-08-10 21:11:24 +00:00
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PIXEL pixel = *(PIXEL *)((char *)texture+ \
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(((t & 0x3FC00000) | (s & 0x003FC000)) >> (17 - PSZSH)));\
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2005-08-11 13:34:53 +00:00
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unsigned int c_r = (pixel & 0xF800) >> 8; \
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unsigned int c_g = (pixel & 0x07E0) >> 3; \
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unsigned int c_b = (pixel & 0x001F) << 3; \
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unsigned int l_r = (light & 0xF800) >> 8; \
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unsigned int l_g = (light & 0x07E0) >> 3; \
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unsigned int l_b = (light & 0x001F) << 3; \
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c_r = (c_r * l_r) / 256; \
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c_g = (c_g * l_g) / 256; \
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c_b = (c_b * l_b) / 256; \
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2005-08-10 21:09:32 +00:00
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pixel = ((c_r & 0xF8) << 8) | ((c_g & 0xFC) << 3) | (c_b >> 3); \
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pp[_a]=pixel; \
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2005-01-12 15:20:02 +00:00
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pz[_a]=zz; \
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} \
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z+=dzdx; \
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s+=dsdx; \
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t+=dtdx; \
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2005-08-10 21:41:59 +00:00
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rgb=(rgb+drgbdx) & ( ~ 0x00200800); \
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2005-01-12 15:20:02 +00:00
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}
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#define DRAW_LINE() \
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{ \
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register unsigned short *pz; \
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register PIXEL *pp; \
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2005-08-10 21:41:59 +00:00
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register unsigned int s,t,z,zz,rgb,drgbdx; \
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2005-01-12 15:20:02 +00:00
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register int n,dsdx,dtdx; \
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float sz,tz,fz,zinv; \
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n=(x2>>16)-x1; \
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fz=(float)z1;\
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2005-01-13 00:15:15 +00:00
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zinv=(float)(1.0 / fz);\
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2005-01-12 15:20:02 +00:00
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pp=(PIXEL *)((char *)pp1 + x1 * PSZB); \
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pz=pz1+x1; \
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z=z1; \
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sz=sz1;\
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tz=tz1;\
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2005-08-10 21:41:59 +00:00
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rgb=(r1 << 16) & 0xFFC00000; \
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rgb|=(g1 >> 5) & 0x000007FF; \
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rgb|=(b1 << 5) & 0x001FF000; \
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drgbdx=_drgbdx; \
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2005-01-12 15:20:02 +00:00
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while (n>=(NB_INTERP-1)) { \
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{\
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float ss,tt;\
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ss=(sz * zinv);\
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tt=(tz * zinv);\
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s=(int) ss;\
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t=(int) tt;\
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dsdx= (int)( (dszdx - ss*fdzdx)*zinv );\
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dtdx= (int)( (dtzdx - tt*fdzdx)*zinv );\
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fz+=fndzdx;\
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2005-01-13 00:15:15 +00:00
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zinv=(float)(1.0 / fz);\
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2005-01-12 15:20:02 +00:00
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}\
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PUT_PIXEL(0); \
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PUT_PIXEL(1); \
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PUT_PIXEL(2); \
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PUT_PIXEL(3); \
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PUT_PIXEL(4); \
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PUT_PIXEL(5); \
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PUT_PIXEL(6); \
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PUT_PIXEL(7); \
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pz+=NB_INTERP; \
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pp=(PIXEL *)((char *)pp + NB_INTERP * PSZB);\
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n-=NB_INTERP; \
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sz+=ndszdx;\
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tz+=ndtzdx;\
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} \
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{\
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float ss,tt;\
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ss=(sz * zinv);\
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tt=(tz * zinv);\
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s=(int) ss;\
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t=(int) tt;\
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dsdx= (int)( (dszdx - ss*fdzdx)*zinv );\
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dtdx= (int)( (dtzdx - tt*fdzdx)*zinv );\
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}\
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while (n>=0) { \
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PUT_PIXEL(0); \
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pz+=1; \
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pp=(PIXEL *)((char *)pp + PSZB);\
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n-=1; \
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} \
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}
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#include "ztriangle.h"
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}
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