55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
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#include "bladerunner/waypoints.h"
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namespace BladeRunner {
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Waypoints::Waypoints(BladeRunnerEngine* vm, int count) {
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_count = count;
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_waypoints = new Waypoint[count];
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}
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Waypoints::~Waypoints() {
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}
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void Waypoints::getXyz(int waypointId, float *x, float *y, float *z) {
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*x = 0;
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*y = 0;
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*z = 0;
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if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId]._present)
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return;
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*x = _waypoints[waypointId]._position.x;
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*y = _waypoints[waypointId]._position.y;
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*z = _waypoints[waypointId]._position.z;
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}
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int Waypoints::getSetId(int waypointId) {
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if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId]._present)
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return -1;
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return _waypoints[waypointId]._setId;
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}
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bool Waypoints::set(int waypointId, int setId, Vector3 position) {
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if (waypointId < 0 || waypointId >= _count)
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return false;
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_waypoints[waypointId]._setId = setId;
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_waypoints[waypointId]._position = position;
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_waypoints[waypointId]._present = true;
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return true;
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}
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bool Waypoints::reset(int waypointId) {
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if (waypointId < 0 || waypointId >= _count)
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return false;
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_waypoints[waypointId]._setId = -1;
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_waypoints[waypointId]._position.x = 0;
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_waypoints[waypointId]._position.y = 0;
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_waypoints[waypointId]._position.z = 0;
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_waypoints[waypointId]._present = false;
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return true;
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}
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}
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