2008-08-04 11:28:57 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "base/plugins.h"
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#include "common/advancedDetector.h"
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#include "common/file.h"
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#include "toltecs/toltecs.h"
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namespace Toltecs {
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struct ToltecsGameDescription {
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Common::ADGameDescription desc;
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};
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uint32 ToltecsEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language ToltecsEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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}
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static const PlainGameDescriptor toltecsGames[] = {
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{"toltecs", "3 Skulls of the Toltecs"},
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{0, 0}
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};
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namespace Toltecs {
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static const ToltecsGameDescription gameDescriptions[] = {
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{
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// Toltecs English version
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{
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"toltecs",
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0,
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AD_ENTRY1s("WESTERN", "05472037e9cfde146e953c434e74f0f4", 337643527),
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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},
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2008-09-07 11:50:54 +00:00
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{
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{
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"toltecs",
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0,
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AD_ENTRY1s("WESTERN", "ba1742d3193b68ceb9434e2ab7a09a9b", 391462783),
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Common::RU_RUS,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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},
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2008-08-04 11:28:57 +00:00
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{ AD_TABLE_END_MARKER }
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};
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} // End of namespace Toltecs
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static const Common::ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Toltecs::gameDescriptions,
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// Size of that superset structure
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sizeof(Toltecs::ToltecsGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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toltecsGames,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"toltecs",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0
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};
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class ToltecsMetaEngine : public Common::AdvancedMetaEngine {
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public:
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ToltecsMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "Toltecs Engine";
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}
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virtual const char *getCopyright() const {
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return "Toltecs Engine (C) 1996";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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};
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bool ToltecsMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Toltecs::ToltecsGameDescription *gd = (const Toltecs::ToltecsGameDescription *)desc;
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if (gd) {
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*engine = new Toltecs::ToltecsEngine(syst, gd);
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}
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return gd != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(TOLTECS)
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REGISTER_PLUGIN_DYNAMIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(TOLTECS, PLUGIN_TYPE_ENGINE, ToltecsMetaEngine);
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#endif
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