scummvm/engines/parallaction/detection.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "common/file.h"
#include "parallaction/parallaction.h"
namespace Parallaction {
static DetectedGameList GAME_detectGames(const FSList &fslist);
}
static const PlainGameDescriptor parallactionGames[] = {
{"nippon", "Nippon Safes Inc."},
{0, 0}
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(PARALLACTION, Parallaction::Parallaction, Parallaction::GAME_detectGames, parallactionGames, 0);
REGISTER_PLUGIN(PARALLACTION, "Parallaction engine", "Nippon Safes Inc. (C) Dynabyte");
namespace Parallaction {
#define FILE_MD5_BYTES 5000
static const PARALLACTIONGameDescription gameDescriptions[] = {
{
{
"nippon",
"",
{
{ "disk1", 0, "610363308258e926dbabd5a9e7bb769f"},
{ "disk2", 0, "bfdd7bcfbc226f4acf3f67fa9efa2826"},
{ "disk3", 0, "eec08180240888d76e3cfe3e183d5d5d"},
{ "disk4", 0, "5bffddc7db226bdaa7dd3e10e5a15e68"},
{ "en", 0, "65cbfa81eafe308621184796ed116700"},
{ "fr", 0, "ac20c743ea10f2cb4491f76c5644582c"},
{ "ge", 0, "50916bfa34aee1380e0e959b37eceb5a"},
{ "it", 0, "89964aef04d2c53a615ee8983caf2775"},
{ NULL, 0, NULL}
},
Common::EN_ANY,
Common::kPlatformPC,
},
GType_Nippon,
0,
},
2007-01-17 20:11:31 +00:00
{ { NULL, NULL, { { NULL, 0, NULL } }, Common::UNK_LANG, Common::kPlatformUnknown }, 0, 0 }
};
bool Parallaction::detectGame() {
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(
(const byte *)gameDescriptions,
sizeof(PARALLACTIONGameDescription),
FILE_MD5_BYTES,
parallactionGames
);
_gameDescription = &gameDescriptions[i];
return true;
}
DetectedGameList GAME_detectGames(const FSList &fslist) {
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
fslist,
(const byte *)gameDescriptions,
sizeof(PARALLACTIONGameDescription),
FILE_MD5_BYTES,
parallactionGames
);
}
} // End of namespace Parallaction