56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/scummsys.h"
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#include <stdio.h>
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#ifdef WEBOS
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#include "backends/events/webossdl/webossdl-events.h"
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bool WebOSSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
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switch (ev.type) {
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case SDL_KEYDOWN:{
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if (ev.key.keysym.sym == 231) {
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printf("metatap down\n");
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return true;
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}
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break;
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}
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case SDL_KEYUP: {
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if (ev.key.keysym.sym == 231) {
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printf("metatap up\n");
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return true;
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}
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break;
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}
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}
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// Invoke parent implementation of this method
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return SdlEventSource::remapKey(ev, event);
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}
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#endif
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