2010-06-13 20:31:25 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#if !defined(BACKEND_EVENTS_SDL_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
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#define BACKEND_EVENTS_SDL_H
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#include "backends/events/default/default-events.h"
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#if defined(__SYMBIAN32__)
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#include <esdl\SDL.h>
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#else
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#include <SDL.h>
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#endif
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class SdlEventManager : public DefaultEventManager {
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public:
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SdlEventManager(Common::EventSource *boss);
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2010-06-25 05:02:40 +00:00
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virtual ~SdlEventManager();
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2010-06-13 20:31:25 +00:00
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virtual bool pollSdlEvent(Common::Event &event);
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2010-06-25 05:02:40 +00:00
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virtual void resetKeyboadEmulation(int16 x_max, int16 y_max);
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2010-06-16 04:34:44 +00:00
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2010-06-13 20:31:25 +00:00
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protected:
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virtual void preprocessEvents(SDL_Event *event) {}
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// Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
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// I am keeping the rest of the code in for now, since the joystick
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// code (or rather, "hack") uses it, too.
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struct KbdMouse {
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int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
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uint32 last_time, delay_time, x_down_time, y_down_time;
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};
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KbdMouse _km;
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// Scroll lock state - since SDL doesn't track it
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bool _scrollLock;
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// joystick
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SDL_Joystick *_joystick;
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virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
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// Handlers for specific SDL events, called by pollEvent.
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// This way, if a backend inherits fromt the SDL backend, it can
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// change the behavior of only a single event, without having to override all
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// of pollEvent.
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virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
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virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
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virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
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virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
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virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
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virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
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virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
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virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
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virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend
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2010-06-25 05:02:40 +00:00
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virtual void toggleMouseGrab();
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2010-06-13 20:31:25 +00:00
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2010-06-25 05:02:40 +00:00
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virtual void handleKbdMouse();
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2010-06-13 20:31:25 +00:00
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virtual bool remapKey(SDL_Event &ev, Common::Event &event);
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2010-06-16 04:34:44 +00:00
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int _lastScreenID;
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2010-06-13 20:31:25 +00:00
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};
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#endif
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