scummvm/engines/titanic/star_control/star_control_sub6.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/star_control_sub6.h"
namespace Titanic {
CStarControlSub6::CStarControlSub6() {
clear();
}
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CStarControlSub6::CStarControlSub6(Axis axis, double amount) {
setRotationMatrix(axis, amount);
}
CStarControlSub6::CStarControlSub6(const CStarControlSub6 *src) {
copyFrom(src);
}
CStarControlSub6::CStarControlSub6(const CStarControlSub6 *s1, const CStarControlSub6 *s2) {
_row1._x = s2->_row1._x * s1->_row1._x
+ s1->_row1._z * s2->_row3._x
+ s1->_row1._y * s2->_row2._x;
_row1._y = s1->_row1._x * s2->_row1._y
+ s2->_row3._y * s1->_row1._z
+ s2->_row2._y * s1->_row1._y;
_row1._z = s1->_row1._x * s2->_row1._z
+ s2->_row3._z * s1->_row1._z
+ s2->_row2._z * s1->_row1._y;
_row2._x = s2->_row1._x * s1->_row2._x
+ s1->_row2._y * s2->_row2._x
+ s1->_row2._z * s2->_row3._x;
_row2._y = s1->_row2._y * s2->_row2._y
+ s1->_row2._z * s2->_row3._y
+ s2->_row1._y * s1->_row2._x;
_row2._z = s2->_row1._z * s1->_row2._x
+ s1->_row2._y * s2->_row2._z
+ s1->_row2._z * s2->_row3._z;
_row3._x = s2->_row1._x * s1->_row3._x
+ s1->_row3._y * s2->_row2._x
+ s1->_row3._z * s2->_row3._x;
_row3._y = s1->_row3._z * s2->_row3._y
+ s1->_row3._y * s2->_row2._y
+ s2->_row1._y * s1->_row3._x;
_row3._z = s2->_row3._z * s1->_row3._z
+ s2->_row2._z * s1->_row3._y
+ s2->_row1._z * s1->_row3._x;
_vector._x = s2->_row1._x * s1->_vector._x
+ s1->_vector._y * s2->_row2._x
+ s1->_vector._z * s2->_row3._x
+ s2->_vector._x;
_vector._y = s1->_vector._z * s2->_row3._y
+ s1->_vector._y * s2->_row2._y
+ s1->_vector._x * s2->_row1._y
+ s2->_vector._y;
_vector._z = s1->_vector._y * s2->_row2._z
+ s1->_vector._z * s2->_row3._z
+ s1->_vector._x * s2->_row1._z
+ s2->_vector._z;
}
void CStarControlSub6::identity() {
FMatrix::identity();
_vector.clear();
}
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void CStarControlSub6::setRotationMatrix(Axis axis, double amount) {
const double ROTATION = 2 * M_PI / 360.0;
double sinVal = sin(amount * ROTATION);
double cosVal = cos(amount * ROTATION);
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switch (axis) {
case X_AXIS:
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_row1._x = 1.0;
_row1._y = 0.0;
_row1._z = 0.0;
_row2._x = 0.0;
_row2._y = cosVal;
_row2._z = sinVal;
_row3._x = 0.0;
_row3._y = -sinVal;
_row3._z = cosVal;
break;
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case Y_AXIS:
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_row1._x = cosVal;
_row1._y = 0.0;
_row1._z = sinVal;
_row2._x = 0.0;
_row2._y = 1.0;
_row2._z = 0.0;
_row3._x = -sinVal;
_row3._y = 0.0;
_row3._z = cosVal;
break;
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case Z_AXIS:
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_row1._x = cosVal;
_row1._y = sinVal;
_row1._z = 0.0;
_row2._x = -sinVal;
_row2._y = cosVal;
_row2._z = 0.0;
_row3._x = 0.0;
_row3._y = 0.0;
_row3._z = 1.0;
break;
default:
break;
}
_vector.clear();
}
void CStarControlSub6::copyFrom(const CStarControlSub6 *src) {
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_row1 = src->_row1;
_row2 = src->_row2;
_row3 = src->_row3;
_vector = src->_vector;
}
void CStarControlSub6::copyFrom(const FMatrix &src) {
_row1 = src._row1;
_row2 = src._row2;
_row3 = src._row3;
}
CStarControlSub6 CStarControlSub6::fn4() const {
double v2, v3, v6, v7, v8, v9, v10, v11;
double v12, v13, v14, v15, v16, v17, v18;
CStarControlSub6 result;
v16 = _row3._z * _row2._y;
v2 = _row1._x * v16;
v3 = 0.0;
v18 = v2;
if (v2 < 0.0) {
v3 = v18;
v2 = 0.0;
}
v6 = _row3._x * _row1._y * _row2._z;
if (v6 < 0.0)
v3 = v3 + v6;
else
v2 = v2 + v6;
v7 = _row3._y * _row1._z * _row2._x;
if (v7 < 0.0)
v3 = v3 + v7;
else
v2 = v2 + v7;
if (-(_row3._x * _row1._z * _row2._y) < 0.0)
v3 = v3 - _row3._x * _row1._z * _row2._y;
else
v2 = v2 - _row3._x * _row1._z * _row2._y;
if (-(_row1._y * _row2._x * _row3._z) < 0.0)
v3 = v3 - _row1._y * _row2._x * _row3._z;
else
v2 = v2 - _row1._y * _row2._x * _row3._z;
v17 = _row2._z * _row3._y;
if (-(_row1._x * v17) < 0.0)
v3 = v3 - _row1._x * v17;
else
v2 = v2 - _row1._x * v17;
v18 = v3 + v2;
assert(!(v18 == 0.0 || fabs(v18 / (v2 - v3)) < 1.0e-10));
v8 = 1.0 / v18;
v18 = v8;
result._row1._x = (v16 - v17) * v8;
result._row2._x = -(_row2._x * _row3._z - _row3._x * _row2._z) * v8;
result._row3._x = (_row3._y * _row2._x - _row3._x * _row2._y) * v8;
result._row1._y = -(_row1._y * _row3._z - _row3._y * _row1._z) * v8;
result._row2._y = (_row1._x * _row3._z - _row3._x * _row1._z) * v8;
result._row3._y = -(_row1._x * _row3._y - _row3._x * _row1._y) * v8;
result._row1._z = (_row1._y * _row2._z - _row1._z * _row2._y) * v8;
result._row2._z = -(_row1._x * _row2._z - _row1._z * _row2._x) * v8;
v9 = result._row1._x;
v10 = result._row2._y;
v11 = result._row3._y;
v12 = result._row1._z;
v13 = result._row2._z;
result._row3._z = (_row1._x * _row2._y - _row1._y * _row2._x) * v18;
v14 = v9;
v15 = result._row3._z;
result._vector._x = -(v14 * _vector._x
+ _vector._y * result._row2._x
+ _vector._z * result._row3._x);
result._vector._y = -(_vector._x * result._row1._y + v10 * _vector._y + v11 * _vector._z);
result._vector._z = -(v12 * _vector._x + v13 * _vector._y + v15 * _vector._z);
return result;
}
} // End of namespace Titanic