67 lines
2.5 KiB
C++
67 lines
2.5 KiB
C++
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include "mutationofjb/commands/loadplayercommand.h"
|
||
|
|
||
|
#include "mutationofjb/game.h"
|
||
|
#include "mutationofjb/gamedata.h"
|
||
|
#include "mutationofjb/script.h"
|
||
|
|
||
|
#include "common/str.h"
|
||
|
|
||
|
/** @file
|
||
|
* "RABLOAD " <apkFrameFirst> " " <apkFrameLast> " " <playerFrameFirst> " " <palIndexFirst> " " <apkFilename>
|
||
|
*
|
||
|
* Load player frames from APK file specified by apkFileName.
|
||
|
* Only frames between apkFrameFirst and apkFrameLast are loaded onto position defined by playerFrameFirst.
|
||
|
* Player's palette is loaded at index defined by palIndexFirst.
|
||
|
*/
|
||
|
|
||
|
namespace MutationOfJB {
|
||
|
|
||
|
bool LoadPlayerCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
|
||
|
if (line.size() < 25 || !line.hasPrefix("RABLOAD ")) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
const uint8 apkFrameFirst = atoi(line.c_str() + 8);
|
||
|
const uint8 apkFrameLast = atoi(line.c_str() + 12);
|
||
|
const uint8 playerFrameFirst = atoi(line.c_str() + 16);
|
||
|
const uint8 palIndexFirst = atoi(line.c_str() + 20);
|
||
|
const Common::String apkFileName = line.c_str() + 24;
|
||
|
|
||
|
command = new LoadPlayerCommand(apkFrameFirst, apkFrameLast, playerFrameFirst, palIndexFirst, apkFileName);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
Command::ExecuteResult LoadPlayerCommand::execute(ScriptExecutionContext &scriptExeCtx) {
|
||
|
scriptExeCtx.getGameData()._currentAPK = _apkFileName;
|
||
|
|
||
|
return Command::Finished;
|
||
|
}
|
||
|
|
||
|
Common::String LoadPlayerCommand::debugString() const {
|
||
|
return Common::String::format("LOADPLAYER %u %u %u %u %s", (unsigned int) _apkFrameFirst, (unsigned int) _apkFrameLast, (unsigned int) _playerFrameFirst, (unsigned int) _palIndexFirst, _apkFileName.c_str());
|
||
|
}
|
||
|
|
||
|
}
|