scummvm/backends/graphics/opengl/opengl-sys.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
2015-12-10 16:11:23 +01:00
#ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_SYS_H
#define BACKENDS_GRAPHICS_OPENGL_OPENGL_SYS_H
#include "common/scummsys.h"
#include "backends/graphics/opengl/debug.h"
#ifdef SDL_BACKEND
#include "backends/platform/sdl/sdl-sys.h"
#endif
// On Tizen we include the toolchain's OpenGL file. This is something we
// actually want to avoid. However, since Tizen uses eglGetProcAddress which
// is not required to return valid function pointers to non OpenGL extension
// functions, we need the system's definitions to resolve all OpenGL
// functions.
// TODO: See if there is an alternative which allows us to avoid including
// Tizen's OpenGL header here.
#if defined(TIZEN)
#include <FGraphicsOpengl.h>
using namespace Tizen::Graphics::Opengl;
#define USE_BUILTIN_OPENGL
#else
#include "backends/graphics/opengl/opengl-defs.h"
#endif
#ifdef SDL_BACKEND
// Win32 needs OpenGL functions declared with APIENTRY.
// However, SDL does not define APIENTRY in it's SDL.h file on non-Windows
// targets, thus if it is not available, we just dummy define it.
#ifndef APIENTRY
#define APIENTRY
#endif
#define GL_CALL_CONV APIENTRY
#else
#define GL_CALL_CONV
#endif
namespace OpenGL {
/**
* Description structure of the OpenGL (ES) context.
*/
struct Context {
/**
* Reset context.
*
* This marks all extensions as unavailable.
*/
void reset();
/** Whether GL_ARB_texture_non_power_of_two is available or not. */
bool NPOTSupported;
#define GL_FUNC_DEF(ret, name, param) ret (GL_CALL_CONV *name)param
#define GL_EXT_FUNC_DEF GL_FUNC_DEF
#include "backends/graphics/opengl/opengl-func.h"
#undef GL_EXT_FUNC_DEF
#undef GL_FUNC_DEF
};
/**
* The (active) OpenGL context.
*/
extern Context g_context;
} // End of namespace OpenGL
#define GLCALL(x) GL_WRAP_DEBUG(g_context.x, x)
#endif