scummvm/engines/sherlock/screen.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/screen.h"
#include "sherlock/sherlock.h"
#include "common/system.h"
#include "graphics/palette.h"
namespace Sherlock {
Screen::Screen(SherlockEngine *vm) : Surface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), _vm(vm),
_backBuffer1(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT),
_backBuffer2(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT) {
setFont(1);
}
void Screen::setFont(int fontNumber) {
_fontNumber = fontNumber;
Common::String fname = Common::String::format("FONT%d.VGS", fontNumber);
Common::SeekableReadStream *stream = _vm->_res->load(fname);
debug("TODO: Loading font %s, size - %d", fname.c_str(), stream->size());
delete stream;
}
void Screen::update() {
g_system->copyRectToScreen(getPixels(), this->w, 0, 0, this->w, this->h);
g_system->updateScreen();
}
void Screen::getPalette(byte palette[PALETTE_SIZE]) {
g_system->getPaletteManager()->grabPalette(palette, 0, PALETTE_COUNT);
}
void Screen::setPalette(const byte palette[PALETTE_SIZE]) {
g_system->getPaletteManager()->setPalette(palette, 0, PALETTE_COUNT);
}
int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) {
int total = 0;
byte tempPalette[PALETTE_SIZE];
getPalette(tempPalette);
// For any palette component that doesn't already match the given destination
// palette, change by 1 towards the reference palette component
for (int idx = 0; idx < PALETTE_SIZE; ++idx) {
if (tempPalette[idx] > palette[idx])
{
--tempPalette[idx];
++total;
} else if (tempPalette[idx] < palette[idx]) {
++tempPalette[idx];
++total;
}
}
if (total > 0)
// Palette changed, so reload it
setPalette(tempPalette);
return total;
}
void Screen::fadeToBlack() {
const int FADE_AMOUNT = 2;
bool repeatFlag;
byte *srcP;
int count;
byte tempPalette[PALETTE_SIZE];
getPalette(tempPalette);
do {
repeatFlag = false;
for (srcP = &tempPalette[0], count = 0; count < PALETTE_SIZE; ++count, ++srcP) {
int v = *srcP;
if (v) {
repeatFlag = true;
*srcP = MAX(*srcP - FADE_AMOUNT, 0);
}
}
setPalette(tempPalette);
_vm->_events->pollEventsAndWait();
} while (repeatFlag && !_vm->shouldQuit());
}
} // End of namespace Sherlock