2007-05-30 21:56:52 +00:00
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/* ScummVM - Graphic Adventure Engine
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2006-05-23 23:43:52 +00:00
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*
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2007-05-30 21:56:52 +00:00
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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2006-05-23 23:43:52 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2014-02-18 02:34:17 +01:00
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*
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2006-05-23 23:43:52 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2014-02-18 02:34:17 +01:00
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*
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2006-05-23 23:43:52 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "agi/agi.h"
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namespace Agi {
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2016-01-31 17:56:53 +01:00
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int AgiBase::getFlag(int16 flagNr) {
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uint8 *flagPtr = _game.flags;
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2006-05-23 23:43:52 +00:00
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2016-01-31 17:56:53 +01:00
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flagPtr += flagNr >> 3;
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return (*flagPtr & (1 << (flagNr & 0x07))) != 0;
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2006-05-23 23:43:52 +00:00
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}
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2016-01-31 17:56:53 +01:00
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void AgiBase::setFlag(int16 flagNr, bool newState) {
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uint8 *flagPtr = _game.flags;
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2006-05-23 23:43:52 +00:00
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2016-01-31 17:56:53 +01:00
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flagPtr += flagNr >> 3;
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if (newState)
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*flagPtr |= 1 << (flagNr & 0x07); // set bit
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2006-05-23 23:43:52 +00:00
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else
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2016-01-31 17:56:53 +01:00
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*flagPtr &= ~(1 << (flagNr & 0x07)); // clear bit
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2006-05-23 23:43:52 +00:00
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}
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2016-01-31 17:56:53 +01:00
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void AgiBase::flipFlag(int16 flagNr) {
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uint8 *flagPtr = _game.flags;
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2006-05-23 23:43:52 +00:00
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2016-01-31 17:56:53 +01:00
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flagPtr += flagNr >> 3;
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*flagPtr ^= 1 << (flagNr & 0x07); // flip bit
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2006-05-23 23:43:52 +00:00
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}
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2016-01-29 13:13:40 +01:00
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void AgiEngine::setVar(int16 varNr, int val) {
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_game.vars[varNr] = val;
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2009-05-18 21:37:13 +00:00
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2016-01-29 13:13:40 +01:00
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if (varNr == VM_VAR_VOLUME) {
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2009-05-18 21:37:13 +00:00
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, val * 17);
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, val * 17);
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}
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2006-05-23 23:43:52 +00:00
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}
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2016-01-29 13:13:40 +01:00
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int AgiEngine::getVar(int16 varNr) {
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return _game.vars[varNr];
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2006-05-23 23:43:52 +00:00
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}
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2006-12-06 19:27:02 +00:00
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void AgiEngine::decrypt(uint8 *mem, int len) {
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2006-05-31 10:53:04 +00:00
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const uint8 *key;
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2006-05-23 23:43:52 +00:00
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int i;
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2007-02-13 15:27:36 +00:00
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key = (getFeatures() & GF_AGDS) ? (const uint8 *)CRYPT_KEY_AGDS
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2007-01-07 18:02:54 +00:00
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: (const uint8 *)CRYPT_KEY_SIERRA;
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2006-05-23 23:43:52 +00:00
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for (i = 0; i < len; i++)
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*(mem + i) ^= *(key + (i % 11));
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}
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2007-01-07 18:02:54 +00:00
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} // End of namespace Agi
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