2018-02-25 19:31:52 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/debugger.h"
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2018-03-06 00:07:42 +01:00
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#include "bladerunner/actor.h"
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2018-02-25 19:31:52 +01:00
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/boundingbox.h"
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2018-03-17 16:40:33 +01:00
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#include "bladerunner/combat.h"
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2018-02-25 19:31:52 +01:00
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#include "bladerunner/font.h"
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#include "bladerunner/game_constants.h"
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#include "bladerunner/game_flags.h"
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#include "bladerunner/game_info.h"
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#include "bladerunner/light.h"
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#include "bladerunner/lights.h"
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#include "bladerunner/regions.h"
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#include "bladerunner/scene.h"
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#include "bladerunner/scene_objects.h"
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#include "bladerunner/settings.h"
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#include "bladerunner/set.h"
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#include "bladerunner/text_resource.h"
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#include "bladerunner/vector.h"
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#include "bladerunner/view.h"
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2018-03-07 19:12:03 +01:00
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#include "bladerunner/vqa_decoder.h"
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#include "bladerunner/vqa_player.h"
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2018-02-25 19:31:52 +01:00
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#include "bladerunner/waypoints.h"
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#include "bladerunner/zbuffer.h"
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#include "common/debug.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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namespace BladeRunner {
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Debugger::Debugger(BladeRunnerEngine *vm) : GUI::Debugger() {
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_vm = vm;
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_viewSceneObjects = false;
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2018-04-02 23:50:47 +02:00
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_viewActorsOnly = false;
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2018-02-25 19:31:52 +01:00
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_viewUI = false;
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_viewZBuffer = false;
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2018-03-06 00:07:42 +01:00
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registerCmd("anim", WRAP_METHOD(Debugger, cmdAnimation));
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2018-02-25 19:31:52 +01:00
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registerCmd("chapter", WRAP_METHOD(Debugger, cmdChapter));
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2018-03-07 19:12:03 +01:00
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registerCmd("draw", WRAP_METHOD(Debugger, cmdDraw));
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2018-02-25 19:31:52 +01:00
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registerCmd("flag", WRAP_METHOD(Debugger, cmdFlag));
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2018-03-07 19:12:03 +01:00
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registerCmd("goal", WRAP_METHOD(Debugger, cmdGoal));
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registerCmd("loop", WRAP_METHOD(Debugger, cmdLoop));
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2018-03-10 13:25:39 +01:00
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registerCmd("pos", WRAP_METHOD(Debugger, cmdPosition));
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2018-03-06 00:07:42 +01:00
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registerCmd("say", WRAP_METHOD(Debugger, cmdSay));
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2018-03-07 19:12:03 +01:00
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registerCmd("scene", WRAP_METHOD(Debugger, cmdScene));
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registerCmd("var", WRAP_METHOD(Debugger, cmdVariable));
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2018-02-25 19:31:52 +01:00
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}
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Debugger::~Debugger() {
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}
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2018-03-06 00:07:42 +01:00
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bool Debugger::cmdAnimation(int argc, const char **argv) {
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if (argc != 2 && argc != 3) {
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debugPrintf("Get or set animation mode of the actor.\n");
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debugPrintf("Usage: %s <actorId> [<animationMode>]\n", argv[0]);
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return true;
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}
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int actorId = atoi(argv[1]);
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Actor *actor = nullptr;
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if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
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actor = _vm->_actors[actorId];
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}
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if (actor == nullptr) {
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debugPrintf("Unknown actor %i\n", actorId);
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return true;
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}
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if (argc == 3) {
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int animationMode = atoi(argv[2]);
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debugPrintf("actorAnimationMode(%i) = %i\n", actorId, animationMode);
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actor->changeAnimationMode(animationMode);
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return false;
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}
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debugPrintf("actorAnimationMode(%i) = %i\n", actorId, actor->getAnimationMode());
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return true;
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}
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2018-02-25 19:31:52 +01:00
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bool Debugger::cmdDraw(int argc, const char **argv) {
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if (argc != 2) {
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2018-03-06 00:07:42 +01:00
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debugPrintf("Enables debug rendering of scene objects, ui elements, zbuffer or disables debug rendering.\n");
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2018-04-02 23:50:47 +02:00
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debugPrintf("Usage: %s (obj | actors | ui | zbuf | reset)\n", argv[0]);
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2018-02-25 19:31:52 +01:00
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return true;
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}
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Common::String arg = argv[1];
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if (arg == "obj") {
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_viewSceneObjects = !_viewSceneObjects;
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debugPrintf("Drawing scene objects = %i\n", _viewSceneObjects);
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2018-04-02 23:50:47 +02:00
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} else if (arg == "actors") {
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_viewSceneObjects = !_viewSceneObjects;
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_viewActorsOnly = _viewSceneObjects;
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debugPrintf("Drawing scene actors = %i\n", _viewSceneObjects);
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2018-02-25 19:31:52 +01:00
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} else if (arg == "ui") {
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_viewUI = !_viewUI;
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debugPrintf("Drawing UI elements = %i\n", _viewUI);
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} else if (arg == "zbuf") {
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_viewZBuffer = !_viewZBuffer;
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debugPrintf("Drawing Z buffer = %i\n", _viewZBuffer);
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} else if (arg == "reset") {
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_viewSceneObjects = false;
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_viewUI = false;
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_viewZBuffer = false;
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debugPrintf("Drawing scene objects = %i\n", _viewSceneObjects);
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debugPrintf("Drawing UI elements = %i\n", _viewUI);
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debugPrintf("Drawing Z buffer = %i\n", _viewZBuffer);
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}
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return true;
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}
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bool Debugger::cmdChapter(int argc, const char **argv) {
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if (argc != 2) {
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2018-03-06 00:07:42 +01:00
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debugPrintf("Changes chapter of the game without changing scene.\n");
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2018-02-25 19:31:52 +01:00
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debugPrintf("Usage: %s <chapter>\n", argv[0]);
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return true;
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}
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int chapter = atoi(argv[1]);
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if (chapter >= 1 && chapter <= 5) {
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_vm->_settings->setChapter(chapter);
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} else {
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debugPrintf("Chapter must be between 1 and 5\n");
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}
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return true;
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}
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bool Debugger::cmdFlag(int argc, const char **argv) {
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if (argc != 2 && argc != 3) {
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2018-03-06 00:07:42 +01:00
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debugPrintf("Get or set game flag (boolean value).\n");
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debugPrintf("Usage: %s <id> [<value>]\n", argv[0]);
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2018-02-25 19:31:52 +01:00
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return true;
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}
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int flag = atoi(argv[1]);
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int flagCount = _vm->_gameInfo->getFlagCount();
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if (flag > 0 && flag < flagCount) {
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if (argc == 3) {
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int value = atoi(argv[2]);
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if (value == 0) {
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_vm->_gameFlags->reset(flag);
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} else {
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_vm->_gameFlags->set(flag);
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}
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}
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debugPrintf("flag(%i) = %i\n", flag, _vm->_gameFlags->query(flag));
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} else {
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debugPrintf("Flag id must be between 0 and %i\n", flagCount - 1);
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}
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return true;
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}
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2018-03-07 19:12:03 +01:00
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bool Debugger::cmdGoal(int argc, const char **argv) {
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if (argc != 2 && argc != 3) {
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debugPrintf("Get or set goal of the actor.\n");
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debugPrintf("Usage: %s <actorId> [<goal>]\n", argv[0]);
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return true;
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}
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int actorId = atoi(argv[1]);
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Actor *actor = nullptr;
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if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
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actor = _vm->_actors[actorId];
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}
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if (actor == nullptr) {
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debugPrintf("Unknown actor %i\n", actorId);
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return true;
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}
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if (argc == 3) {
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int goal = atoi(argv[2]);
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debugPrintf("actorGoal(%i) = %i\n", actorId, goal);
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actor->setGoal(goal);
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return false;
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}
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debugPrintf("actorGoal(%i) = %i\n", actorId, actor->getGoal());
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return true;
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}
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bool Debugger::cmdLoop(int argc, const char **argv) {
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if (argc != 1 && argc != 2) {
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debugPrintf("Show scene loops or play scene loop.\n");
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debugPrintf("Usage: %s [<loopId>]\n", argv[0]);
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return true;
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}
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VQADecoder::LoopInfo &loopInfo = _vm->_scene->_vqaPlayer->_decoder._loopInfo;
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if (argc == 1) {
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debugPrintf("id start end name\n");
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for (int i = 0; i < loopInfo.loopCount; ++i) {
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debugPrintf("%2d %4d %4d %s\n", i, loopInfo.loops[i].begin, loopInfo.loops[i].end, loopInfo.loops[i].name.c_str());
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}
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return true;
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}
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int loopId = atoi(argv[1]);
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if (loopId >= 0 && loopId < loopInfo.loopCount) {
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_vm->_scene->loopStartSpecial(kSceneLoopModeOnce, loopId, false);
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return false;
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} else {
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debugPrintf("Unknown loop %i\n", loopId);
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return true;
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}
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}
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2018-03-10 13:25:39 +01:00
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bool Debugger::cmdPosition(int argc, const char **argv) {
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if (argc != 2 && argc != 3 && argc != 7) {
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debugPrintf("Get or set position of the actor.\n");
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debugPrintf("Usage: %s <actorId> [(<setId> <x> <y> <z> <facing>)|<otherActorId>]\n", argv[0]);
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return true;
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}
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int actorId = atoi(argv[1]);
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Actor *actor = nullptr;
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if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
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actor = _vm->_actors[actorId];
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}
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if (actor == nullptr) {
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debugPrintf("Unknown actor %i\n", actorId);
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return true;
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}
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if (argc == 2) {
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debugPrintf("actorSet(%i) = %i\n", actorId, actor->getSetId());
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debugPrintf("actorX(%i) = %f\n", actorId, actor->getX());
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debugPrintf("actorY(%i) = %f\n", actorId, actor->getY());
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debugPrintf("actorZ(%i) = %f\n", actorId, actor->getZ());
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debugPrintf("actorFacing(%i) = %i\n", actorId, actor->getFacing());
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}
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if (argc == 3) {
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int otherActorId = atoi(argv[2]);
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Actor *otherActor = nullptr;
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if (otherActorId >= 0 && otherActorId < (int)_vm->_gameInfo->getActorCount()) {
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otherActor = _vm->_actors[otherActorId];
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}
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if (otherActor == nullptr) {
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debugPrintf("Unknown actor %i\n", otherActorId);
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return true;
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}
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2018-03-17 16:40:33 +01:00
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Vector3 position = otherActor->getXYZ();
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2018-03-10 13:25:39 +01:00
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actor->setSetId(otherActor->getSetId());
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actor->setAtXYZ(position, otherActor->getFacing());
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}
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if (argc == 7) {
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int setId = atoi(argv[2]);
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Vector3 position(atof(argv[3]), atof(argv[4]), atof(argv[5]));
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int facing = atoi(argv[6]);
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actor->setSetId(setId);
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actor->setAtXYZ(position, facing);
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}
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return true;
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}
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2018-03-06 00:07:42 +01:00
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bool Debugger::cmdSay(int argc, const char **argv) {
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if (argc != 3) {
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debugPrintf("Actor will say specified line.\n");
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debugPrintf("Usage: %s <actorId> <sentenceId>\n", argv[0]);
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return true;
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}
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int actorId = atoi(argv[1]);
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int sentenceId = atoi(argv[2]);
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Actor *actor = nullptr;
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if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
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actor = _vm->_actors[actorId];
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}
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if (actor == nullptr) {
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debugPrintf("Unknown actor %i\n", actorId);
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return true;
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}
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actor->speechPlay(sentenceId, true);
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return false;
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}
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bool Debugger::cmdScene(int argc, const char **argv) {
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if (argc != 1 && argc != 3) {
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debugPrintf("Changes set and scene.\n");
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debugPrintf("Usage: %s [<setId> <sceneId>]\n", argv[0]);
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return true;
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}
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if (argc == 3) {
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int setId = atoi(argv[1]);
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int sceneId = atoi(argv[2]);
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_vm->_settings->setNewSetAndScene(setId, sceneId);
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return false;
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}
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debugPrintf("set = %i\nscene = %i\n", _vm->_scene->getSetId(), _vm->_scene->getSceneId());
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return true;
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}
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2018-02-25 19:31:52 +01:00
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bool Debugger::cmdVariable(int argc, const char **argv) {
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if (argc != 2 && argc != 3) {
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2018-03-06 00:07:42 +01:00
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debugPrintf("Get or set game variable (integer).\n");
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debugPrintf("Usage: %s <id> [<value>]\n", argv[0]);
|
2018-02-25 19:31:52 +01:00
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return true;
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}
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|
int variable = atoi(argv[1]);
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int variableCount = _vm->_gameInfo->getGlobalVarCount();
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|
if (variable >= 0 && variable < variableCount) {
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|
|
if (argc == 3) {
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|
_vm->_gameVars[variable] = atoi(argv[2]);
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}
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debugPrintf("variable(%i) = %i\n", variable, _vm->_gameVars[variable]);
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} else {
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debugPrintf("Variable id must be between 0 and %i\n", variableCount - 1);
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}
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return true;
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}
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void Debugger::drawBBox(Vector3 start, Vector3 end, View *view, Graphics::Surface *surface, int color) {
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Vector3 bfl = view->calculateScreenPosition(Vector3(start.x, start.y, start.z));
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Vector3 bfr = view->calculateScreenPosition(Vector3(start.x, end.y, start.z));
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Vector3 bbr = view->calculateScreenPosition(Vector3(end.x, end.y, start.z));
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Vector3 bbl = view->calculateScreenPosition(Vector3(end.x, start.y, start.z));
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Vector3 tfl = view->calculateScreenPosition(Vector3(start.x, start.y, end.z));
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Vector3 tfr = view->calculateScreenPosition(Vector3(start.x, end.y, end.z));
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Vector3 tbr = view->calculateScreenPosition(Vector3(end.x, end.y, end.z));
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Vector3 tbl = view->calculateScreenPosition(Vector3(end.x, start.y, end.z));
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surface->drawLine(bfl.x, bfl.y, bfr.x, bfr.y, color);
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surface->drawLine(bfr.x, bfr.y, bbr.x, bbr.y, color);
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surface->drawLine(bbr.x, bbr.y, bbl.x, bbl.y, color);
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surface->drawLine(bbl.x, bbl.y, bfl.x, bfl.y, color);
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surface->drawLine(tfl.x, tfl.y, tfr.x, tfr.y, color);
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surface->drawLine(tfr.x, tfr.y, tbr.x, tbr.y, color);
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surface->drawLine(tbr.x, tbr.y, tbl.x, tbl.y, color);
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surface->drawLine(tbl.x, tbl.y, tfl.x, tfl.y, color);
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surface->drawLine(bfl.x, bfl.y, tfl.x, tfl.y, color);
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surface->drawLine(bfr.x, bfr.y, tfr.x, tfr.y, color);
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surface->drawLine(bbr.x, bbr.y, tbr.x, tbr.y, color);
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surface->drawLine(bbl.x, bbl.y, tbl.x, tbl.y, color);
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}
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void Debugger::drawSceneObjects() {
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//draw scene objects
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int count = _vm->_sceneObjects->_count;
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if (count > 0) {
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for (int i = 0; i < count; i++) {
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SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]];
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|
2018-03-24 17:20:27 +01:00
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const BoundingBox &bbox = sceneObject->boundingBox;
|
2018-02-25 19:31:52 +01:00
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Vector3 a, b;
|
2018-03-24 17:20:27 +01:00
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bbox.getXYZ(&a.x, &a.y, &a.z, &b.x, &b.y, &b.z);
|
2018-02-25 19:31:52 +01:00
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Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b));
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int color;
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|
2018-04-02 23:50:47 +02:00
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if (_viewActorsOnly && sceneObject->type != kSceneObjectTypeActor)
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continue;
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|
2018-02-25 19:31:52 +01:00
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switch (sceneObject->type) {
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case kSceneObjectTypeUnknown:
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break;
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case kSceneObjectTypeActor:
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color = 0x7C00; // 11111 00000 00000;
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drawBBox(a, b, _vm->_view, &_vm->_surfaceFront, color);
|
2018-03-24 17:20:27 +01:00
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_vm->_surfaceFront.frameRect(sceneObject->screenRectangle, color);
|
2018-02-25 19:31:52 +01:00
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_vm->_mainFont->drawColor(_vm->_textActorNames->getText(sceneObject->id - kSceneObjectOffsetActors), _vm->_surfaceFront, pos.x, pos.y, color);
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break;
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case kSceneObjectTypeItem:
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color = 0x03E0; // 00000 11111 00000
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char itemText[40];
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drawBBox(a, b, _vm->_view, &_vm->_surfaceFront, color);
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sprintf(itemText, "item %i", sceneObject->id - kSceneObjectOffsetItems);
|
2018-03-24 17:20:27 +01:00
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_vm->_surfaceFront.frameRect(sceneObject->screenRectangle, color);
|
2018-02-25 19:31:52 +01:00
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_vm->_mainFont->drawColor(itemText, _vm->_surfaceFront, pos.x, pos.y, color);
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break;
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case kSceneObjectTypeObject:
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color = 0x3DEF; //01111 01111 01111;
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|
//if (sceneObject->_isObstacle)
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|
// color += 0b100000000000000;
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|
if (sceneObject->isClickable) {
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color = 0x03E0; // 00000 11111 00000;
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}
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drawBBox(a, b, _vm->_view, &_vm->_surfaceFront, color);
|
2018-03-24 17:20:27 +01:00
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|
_vm->_surfaceFront.frameRect(sceneObject->screenRectangle, color);
|
2018-02-25 19:31:52 +01:00
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|
_vm->_mainFont->drawColor(_vm->_scene->objectGetName(sceneObject->id - kSceneObjectOffsetObjects), _vm->_surfaceFront, pos.x, pos.y, color);
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|
break;
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}
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|
}
|
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|
|
}
|
|
|
|
|
2018-04-02 23:50:47 +02:00
|
|
|
if (_viewActorsOnly)
|
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|
return;
|
|
|
|
|
2018-02-25 19:31:52 +01:00
|
|
|
//draw regions
|
|
|
|
for (int i = 0; i < 10; i++) {
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|
Regions::Region *region = &_vm->_scene->_regions->_regions[i];
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|
|
if (!region->present) continue;
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|
_vm->_surfaceFront.frameRect(region->rectangle, 0x001F); // 00000 00000 11111
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|
}
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|
for (int i = 0; i < 10; i++) {
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|
Regions::Region *region = &_vm->_scene->_exits->_regions[i];
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|
|
if (!region->present) continue;
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|
|
_vm->_surfaceFront.frameRect(region->rectangle, 0x7FFF); // 11111 11111 11111
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|
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|
}
|
|
|
|
|
|
|
|
//draw walkboxes
|
|
|
|
for (int i = 0; i < _vm->_scene->_set->_walkboxCount; i++) {
|
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|
|
Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i];
|
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|
|
for (int j = 0; j < walkbox->vertexCount; j++) {
|
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|
|
Vector3 start = _vm->_view->calculateScreenPosition(walkbox->vertices[j]);
|
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|
|
Vector3 end = _vm->_view->calculateScreenPosition(walkbox->vertices[(j + 1) % walkbox->vertexCount]);
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|
|
_vm->_surfaceFront.drawLine(start.x, start.y, end.x, end.y, 0x7FE0); // 11111 11111 00000
|
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|
|
Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (start + end));
|
|
|
|
_vm->_mainFont->drawColor(walkbox->name, _vm->_surfaceFront, pos.x, pos.y, 0x7FE0); // 11111 11111 00000
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw lights
|
|
|
|
for (int i = 0; i < (int)_vm->_lights->_lights.size(); i++) {
|
|
|
|
Light *light = _vm->_lights->_lights[i];
|
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|
|
Matrix4x3 m = light->_matrix;
|
|
|
|
m = invertMatrix(m);
|
|
|
|
//todo do this properly
|
|
|
|
Vector3 posOrigin = m * Vector3(0.0f, 0.0f, 0.0f);
|
|
|
|
float t = posOrigin.y;
|
|
|
|
posOrigin.y = posOrigin.z;
|
|
|
|
posOrigin.z = -t;
|
|
|
|
|
|
|
|
Vector3 posTarget = m * Vector3(0.0f, 0.0f, -100.0f);
|
|
|
|
t = posTarget.y;
|
|
|
|
posTarget.y = posTarget.z;
|
|
|
|
posTarget.z = -t;
|
|
|
|
|
|
|
|
Vector3 size = Vector3(5.0f, 5.0f, 5.0f);
|
|
|
|
int colorR = (light->_color.r * 31.0f);
|
|
|
|
int colorG = (light->_color.g * 31.0f);
|
|
|
|
int colorB = (light->_color.b * 31.0f);
|
|
|
|
int color = (colorR << 10) + (colorG << 5) + colorB;
|
|
|
|
|
|
|
|
drawBBox(posOrigin - size, posOrigin + size, _vm->_view, &_vm->_surfaceFront, color);
|
|
|
|
|
|
|
|
Vector3 posOriginT = _vm->_view->calculateScreenPosition(posOrigin);
|
|
|
|
Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget);
|
|
|
|
_vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color);
|
|
|
|
_vm->_mainFont->drawColor(light->_name, _vm->_surfaceFront, posOriginT.x, posOriginT.y, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
//draw waypoints
|
2018-03-17 16:40:33 +01:00
|
|
|
for (int i = 0; i < _vm->_waypoints->_count; i++) {
|
2018-02-25 19:31:52 +01:00
|
|
|
Waypoints::Waypoint *waypoint = &_vm->_waypoints->_waypoints[i];
|
2018-03-17 16:40:33 +01:00
|
|
|
if(waypoint->setId != _vm->_scene->getSetId()) {
|
2018-02-25 19:31:52 +01:00
|
|
|
continue;
|
2018-03-17 16:40:33 +01:00
|
|
|
}
|
2018-02-25 19:31:52 +01:00
|
|
|
Vector3 pos = waypoint->position;
|
2018-03-17 16:40:33 +01:00
|
|
|
Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
|
2018-02-25 19:31:52 +01:00
|
|
|
int color = 0x7FFF; // 11111 11111 11111
|
|
|
|
drawBBox(pos - size, pos + size, _vm->_view, &_vm->_surfaceFront, color);
|
|
|
|
Vector3 spos = _vm->_view->calculateScreenPosition(pos);
|
|
|
|
char waypointText[40];
|
|
|
|
sprintf(waypointText, "waypoint %i", i);
|
|
|
|
_vm->_mainFont->drawColor(waypointText, _vm->_surfaceFront, spos.x, spos.y, color);
|
|
|
|
}
|
|
|
|
|
2018-03-17 16:40:33 +01:00
|
|
|
//draw combat cover waypoints
|
|
|
|
for (int i = 0; i < (int)_vm->_combat->_coverWaypoints.size(); i++) {
|
|
|
|
Combat::CoverWaypoint *cover = &_vm->_combat->_coverWaypoints[i];
|
|
|
|
if (cover->setId != _vm->_scene->getSetId()) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
Vector3 pos = cover->position;
|
|
|
|
Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
|
|
|
|
int color = 0x7C1F; // 11111 00000 11111
|
|
|
|
drawBBox(pos - size, pos + size, _vm->_view, &_vm->_surfaceFront, color);
|
|
|
|
Vector3 spos = _vm->_view->calculateScreenPosition(pos);
|
|
|
|
char coverText[40];
|
|
|
|
sprintf(coverText, "cover %i", i);
|
|
|
|
_vm->_mainFont->drawColor(coverText, _vm->_surfaceFront, spos.x, spos.y, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
//draw combat flee waypoints
|
|
|
|
for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); i++) {
|
|
|
|
Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i];
|
|
|
|
if (flee->setId != _vm->_scene->getSetId()) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
Vector3 pos = flee->position;
|
|
|
|
Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
|
|
|
|
int color = 0x03FF; // 00000 11111 11111
|
|
|
|
drawBBox(pos - size, pos + size, _vm->_view, &_vm->_surfaceFront, color);
|
|
|
|
Vector3 spos = _vm->_view->calculateScreenPosition(pos);
|
|
|
|
char fleeText[40];
|
|
|
|
sprintf(fleeText, "flee %i", i);
|
|
|
|
_vm->_mainFont->drawColor(fleeText, _vm->_surfaceFront, spos.x, spos.y, color);
|
|
|
|
}
|
|
|
|
|
2018-02-25 19:31:52 +01:00
|
|
|
#if 0
|
|
|
|
//draw aesc
|
|
|
|
for (uint i = 0; i < _screenEffects->_entries.size(); i++) {
|
|
|
|
ScreenEffects::Entry &entry = _screenEffects->_entries[i];
|
|
|
|
int j = 0;
|
|
|
|
for (int y = 0; y < entry.height; y++) {
|
|
|
|
for (int x = 0; x < entry.width; x++) {
|
|
|
|
Common::Rect r((entry.x + x) * 2, (entry.y + y) * 2, (entry.x + x) * 2 + 2, (entry.y + y) * 2 + 2);
|
|
|
|
|
|
|
|
int ec = entry.data[j++];
|
|
|
|
Color256 color = entry.palette[ec];
|
|
|
|
int bladeToScummVmConstant = 256 / 16;
|
|
|
|
|
|
|
|
Graphics::PixelFormat _pixelFormat = createRGB555();
|
|
|
|
int color555 = _pixelFormat.RGBToColor(
|
|
|
|
CLIP(color.r * bladeToScummVmConstant, 0, 255),
|
|
|
|
CLIP(color.g * bladeToScummVmConstant, 0, 255),
|
|
|
|
CLIP(color.b * bladeToScummVmConstant, 0, 255));
|
|
|
|
_surfaceFront.fillRect(r, color555);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace BladeRunner
|