2018-02-25 19:31:52 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_DEBUGGER_H
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#define BLADERUNNER_DEBUGGER_H
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#include "bladerunner/vector.h"
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#include "gui/debugger.h"
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namespace Graphics {
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struct Surface;
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}
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namespace BladeRunner {
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class BladeRunnerEngine;
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class View;
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class Debugger : public GUI::Debugger{
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BladeRunnerEngine *_vm;
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public:
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2019-01-24 17:00:27 +01:00
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bool _isDebuggerOverlay;
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2018-04-02 23:50:47 +02:00
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bool _viewActorsOnly;
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2019-01-24 17:00:27 +01:00
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bool _viewFogs;
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2019-01-24 22:56:10 +01:00
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bool _viewLights;
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bool _viewScreenEffects;
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bool _viewSceneObjects;
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bool _viewObstacles;
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2019-01-24 17:00:27 +01:00
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bool _viewRegions;
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2019-01-24 22:56:10 +01:00
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bool _viewUI;
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2019-01-24 17:00:27 +01:00
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bool _viewWaypoints;
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bool _viewWalkboxes;
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2018-02-25 19:31:52 +01:00
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bool _viewZBuffer;
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2019-04-24 15:07:44 +03:00
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bool _playFullVk;
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2019-01-24 17:00:27 +01:00
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2018-02-25 19:31:52 +01:00
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Debugger(BladeRunnerEngine *vm);
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~Debugger();
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2018-03-06 00:07:42 +01:00
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bool cmdAnimation(int argc, const char **argv);
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2018-02-25 19:31:52 +01:00
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bool cmdChapter(int argc, const char **argv);
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2018-03-06 00:07:42 +01:00
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bool cmdDraw(int argc, const char **argv);
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2018-02-25 19:31:52 +01:00
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bool cmdFlag(int argc, const char **argv);
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2018-03-07 19:12:03 +01:00
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bool cmdGoal(int argc, const char **argv);
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bool cmdLoop(int argc, const char **argv);
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2018-03-10 13:25:39 +01:00
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bool cmdPosition(int argc, const char **argv);
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2018-03-06 00:07:42 +01:00
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bool cmdSay(int argc, const char **argv);
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bool cmdScene(int argc, const char **argv);
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2018-02-25 19:31:52 +01:00
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bool cmdVariable(int argc, const char **argv);
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2019-01-19 23:12:45 +01:00
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bool cmdClue(int argc, const char **argv);
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2019-01-24 17:00:27 +01:00
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bool cmdTimer(int argc, const char **argv);
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2019-02-04 19:18:18 +01:00
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bool cmdFriend(int argc, const char **argv);
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2018-11-21 23:16:15 +01:00
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bool cmdLoad(int argc, const char **argv);
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bool cmdSave(int argc, const char **argv);
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2019-02-28 02:02:25 +02:00
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bool cmdOverlay(int argc, const char **argv);
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2019-03-09 20:01:29 +02:00
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bool cmdSubtitle(int argc, const char **argv);
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2019-04-20 17:16:09 +03:00
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bool cmdList(int argc, const char **argv);
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2019-04-24 15:07:44 +03:00
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bool cmdVk(int argc, const char **argv);
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2018-02-25 19:31:52 +01:00
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2019-01-24 17:00:27 +01:00
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void drawDebuggerOverlay();
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2018-02-25 19:31:52 +01:00
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void drawBBox(Vector3 start, Vector3 end, View *view, Graphics::Surface *surface, int color);
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void drawSceneObjects();
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void drawActors();
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void drawLights();
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void drawFogs();
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void drawRegions();
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void drawWaypoints();
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void drawWalkboxes();
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void drawScreenEffects();
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2018-02-25 19:31:52 +01:00
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};
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} // End of namespace BladeRunner
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#endif
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