47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "tsage/screen.h"
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namespace TsAGE {
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Screen::Screen(): GfxSurface(), Graphics::Screen() {
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create(SCREEN_WIDTH, SCREEN_HEIGHT);
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}
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void Screen::update() {
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// When dialogs are active, the screen surface may be remapped to
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// sub-sections of the screen. But for drawing we'll need to temporarily
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// remove any such remappings and use the entirety of the screen
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Rect clipBounds = getBounds();
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setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
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// Update the screen
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Graphics::Screen::update();
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// Reset the clipping
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setBounds(clipBounds);
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}
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} // End of namespace TsAGE
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