63 lines
1.7 KiB
C
63 lines
1.7 KiB
C
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#ifndef PLAYGROUND3D_GFX_FRAMELIMITER_H
|
||
|
#define PLAYGROUND3D_GFX_FRAMELIMITER_H
|
||
|
|
||
|
#include "common/system.h"
|
||
|
|
||
|
namespace Playground3d {
|
||
|
|
||
|
namespace Gfx {
|
||
|
|
||
|
/**
|
||
|
* A framerate limiter
|
||
|
*
|
||
|
* Ensures the framerate does not exceed the specified value
|
||
|
* by delaying until all of the timeslot allocated to the frame
|
||
|
* is consumed.
|
||
|
* Allows to curb CPU usage and have a stable framerate.
|
||
|
*/
|
||
|
class FrameLimiter {
|
||
|
public:
|
||
|
FrameLimiter(OSystem *system, const uint framerate);
|
||
|
|
||
|
void startFrame();
|
||
|
void delayBeforeSwap();
|
||
|
|
||
|
void pause(bool pause);
|
||
|
|
||
|
uint getLastFrameDuration() const;
|
||
|
private:
|
||
|
OSystem *_system;
|
||
|
|
||
|
bool _enabled;
|
||
|
uint _speedLimitMs;
|
||
|
uint _startFrameTime;
|
||
|
uint _lastFrameDurationMs;
|
||
|
};
|
||
|
|
||
|
} // End of namespace Gfx
|
||
|
} // End of namespace Playground3d
|
||
|
|
||
|
#endif // PLAYGROUND3D_GFX_FRAMELIMITER_H
|