2015-03-23 20:34:34 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/user_interface.h"
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#include "sherlock/sherlock.h"
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namespace Sherlock {
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// Main user interface menu control locations
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const int MENU_POINTS[12][4] = {
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{ 13, 153, 72, 165 },
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{ 13, 169, 72, 181 },
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{ 13, 185, 72, 197 },
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{ 88, 153, 152, 165 },
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{ 88, 169, 152, 181 },
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{ 88, 185, 152, 197 },
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{ 165, 153, 232, 165 },
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{ 165, 169, 232, 181 },
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{ 165, 185, 233, 197 },
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{ 249, 153, 305, 165 },
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{ 249, 169, 305, 181 },
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{ 249, 185, 305, 197 }
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};
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// Inventory control locations */
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const int INVENTORY_POINTS[8][3] = {
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{ 4, 50, 28 },
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{ 52, 99, 76 },
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{ 101, 140, 122 },
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{ 142, 187, 165 },
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{ 189, 219, 197 },
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{ 221, 251, 233 },
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{ 253, 283, 265 },
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{ 285, 315, 293 }
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};
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const char COMMANDS[13] = "LMTPOCIUGJFS";
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2015-03-26 21:40:24 -04:00
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const char *const PRESS_KEY_FOR_MORE = "Press any Key for More.";
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const char *const PRESS_KEY_TO_CONTINUE = "Press any Key to Continue.";
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2015-03-23 20:34:34 -04:00
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/*----------------------------------------------------------------*/
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UserInterface::UserInterface(SherlockEngine *vm) : _vm(vm) {
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_bgFound = 0;
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_oldBgFound = -1;
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_keycode = Common::KEYCODE_INVALID;
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_helpStyle = 0;
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_menuCounter = 0;
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_menuMode = STD_MODE;
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_help = _oldHelp = 0;
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_lookHelp = 0;
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_key = _oldKey = 0;
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_temp = _oldTemp = 0;
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_invLookFlag = 0;
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_windowOpen = false;
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_oldLook = false;
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_keyboardInput = false;
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2015-03-23 21:52:20 -04:00
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_invMode = 0;
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_pause = false;
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2015-03-26 21:40:24 -04:00
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_cNum = 0;
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_selector = _oldSelector = -1;
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_windowBounds = Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH - 1,
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SHERLOCK_SCREEN_HEIGHT - 1);
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_windowStyle = 0;
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2015-03-23 20:34:34 -04:00
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2015-03-23 22:27:07 -04:00
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_controls = new ImageFile("menu.all");
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2015-03-23 20:34:34 -04:00
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}
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UserInterface::~UserInterface() {
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delete _controls;
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}
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2015-03-24 22:24:45 -04:00
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void UserInterface::reset() {
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_oldKey = -1;
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_help = _oldHelp = -1;
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_oldTemp = _temp = -1;
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}
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2015-03-23 22:27:07 -04:00
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/**
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* Main input handler for the user interface
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*/
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2015-03-23 20:34:34 -04:00
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void UserInterface::handleInput() {
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Events &events = *_vm->_events;
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2015-03-23 21:52:20 -04:00
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People &people = *_vm->_people;
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2015-03-23 20:34:34 -04:00
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Scene &scene = *_vm->_scene;
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Screen &screen = *_vm->_screen;
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2015-03-23 21:52:20 -04:00
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Talk &talk = *_vm->_talk;
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2015-03-23 20:34:34 -04:00
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if (_menuCounter)
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whileMenuCounter();
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Common::Point pt = events.mousePos();
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_bgFound = scene.findBgShape(Common::Rect(pt.x, pt.y, pt.x + 1, pt.y + 1));
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_keycode = Common::KEYCODE_INVALID;
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// Check kbd and set the mouse released flag if Enter or space is pressed.
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// Otherwise, the pressed key is stored for later use
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if (events.kbHit()) {
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Common::KeyState keyState = events.getKey();
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if (keyState.keycode == Common::KEYCODE_x && keyState.flags & Common::KBD_ALT) {
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_vm->quitGame();
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return;
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} else if (keyState.keycode == Common::KEYCODE_SPACE ||
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keyState.keycode == Common::KEYCODE_RETURN) {
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events._pressed = events._oldButtons = 0;
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_keycode = Common::KEYCODE_INVALID;
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}
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}
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// Do button highlighting check
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if (!_vm->_scriptMoreFlag) { // Don't if scripts are running
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if (((events._rightPressed || events._rightReleased) && _helpStyle) ||
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(!_helpStyle && !_menuCounter)) {
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// Handle any default commands if we're in STD_MODE
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if (_menuMode == STD_MODE) {
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if (pt.y < CONTROLS_Y &&
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(events._rightPressed || (!_helpStyle && !events._released)) &&
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(_bgFound != -1) && (_bgFound < 1000) &&
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(scene._bgShapes[_bgFound]._defaultCommand ||
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scene._bgShapes[_bgFound]._description[0])) {
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// If there is no default command, so set it to Look
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if (scene._bgShapes[_bgFound]._defaultCommand)
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_help = scene._bgShapes[_bgFound]._defaultCommand - 1;
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else
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_help = 0;
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// Reset 'help' if it is an invalid command
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if (_help > 5)
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_help = -1;
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} else if (pt.y < CONTROLS_Y &&
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((events._rightReleased && _helpStyle) || (events._released && !_helpStyle)) &&
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(_bgFound != -1 && _bgFound < 1000) &&
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(scene._bgShapes[_bgFound]._defaultCommand ||
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scene._bgShapes[_bgFound]._description[0])) {
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// If there is no default command, set it to Look
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if (scene._bgShapes[_bgFound]._defaultCommand)
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_menuMode = (MenuMode)scene._bgShapes[_bgFound]._defaultCommand;
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else
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_menuMode = LOOK_MODE;
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events._released = true;
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events._pressed = events._oldButtons = false;
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_help = _oldHelp = -1;
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if (_menuMode == LOOK_MODE) {
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// Set the flag to tell the game that this was a right-click
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// call to look and should exit without the look button being pressed
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_lookHelp = true;
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}
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} else {
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_help = -1;
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}
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// Check if highlighting a different button than last time
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if (_help != _oldHelp) {
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// If another button was highlighted previously, restore it
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if (_oldHelp != -1)
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restoreButton(_oldHelp);
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// If we're highlighting a new button, then draw it pressed
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if (_help != -1)
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depressButton(_help);
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2015-03-25 22:56:56 -04:00
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_oldHelp = _help;
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2015-03-23 20:34:34 -04:00
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}
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2015-03-25 22:23:53 -04:00
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if (_bgFound != _oldBgFound || _oldBgFound == -1) {
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2015-03-23 20:34:34 -04:00
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_infoFlag = true;
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clearInfo();
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if (_help != -1 && (scene._bgShapes[_bgFound]._description[0] != 32 &&
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scene._bgShapes[_bgFound]._description[0]))
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screen.print(Common::Point(0, INFO_LINE + 1),
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2015-03-26 21:40:24 -04:00
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INFO_FOREGROUND, scene._bgShapes[_bgFound]._description.c_str());
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2015-03-25 22:56:56 -04:00
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_oldBgFound = _bgFound;
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2015-03-23 20:34:34 -04:00
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}
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} else {
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// We're not in STD_MODE
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// If there isn't a window open, then revert back to STD_MODE
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if (!_windowOpen && events._rightReleased) {
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// Restore all buttons
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for (int idx = 0; idx < 12; ++idx)
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restoreButton(idx);
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_menuMode = STD_MODE;
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_key = _oldKey = -1;
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_temp = _oldTemp = _lookHelp = _invLookFlag = 0;
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events.clearEvents();
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}
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}
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}
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}
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2015-03-23 21:52:20 -04:00
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// Reset the old bgshape number if the mouse button is released, so that
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// it can e re-highlighted when we come back here
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if ((events._rightReleased && _helpStyle) || (events._released && !_helpStyle))
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_oldBgFound = -1;
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// Do routines that should be done before input processing
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switch (_menuMode) {
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case LOOK_MODE:
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if (!_windowOpen) {
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if (events._released && _bgFound >= 0 && _bgFound < 1000) {
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if (!scene._bgShapes[_bgFound]._examine.empty())
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examine();
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} else {
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lookScreen(pt);
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}
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}
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break;
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case MOVE_MODE:
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case OPEN_MODE:
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case CLOSE_MODE:
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case PICKUP_MODE:
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lookScreen(pt);
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break;
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case TALK_MODE:
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if (!_windowOpen) {
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bool personFound;
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if (_bgFound >= 1000) {
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personFound = false;
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if (!events._released)
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lookScreen(pt);
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} else {
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personFound = scene._bgShapes[_bgFound]._aType == PERSON && _bgFound != -1;
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}
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if (events._released && personFound)
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talk.talk(_bgFound);
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else if (personFound)
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lookScreen(pt);
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else if (_bgFound < 1000)
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clearInfo();
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}
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break;
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case USE_MODE:
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case GIVE_MODE:
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case INV_MODE:
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if (_invMode == 1 || _invMode == 2 || _invMode == 3) {
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if (pt.y < CONTROLS_Y)
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lookInv();
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else
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lookScreen(pt);
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}
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break;
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default:
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break;
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}
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//
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// Do input processing
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//
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if (events._pressed || events._released || events._rightPressed ||
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_keycode != Common::KEYCODE_INVALID || _pause) {
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if (((events._released && (_helpStyle || _help == -1)) || (events._rightReleased && !_helpStyle)) &&
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(pt.y <= CONTROLS_Y) && (_menuMode == STD_MODE)) {
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// The mouse was clicked in the playing area with no action buttons down.
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// Check if the mouse was clicked in a script zone. If it was,
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// then execute the script. Otherwise, walk to the given position
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2015-03-24 20:14:13 -04:00
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if (scene.checkForZones(pt, SCRIPT_ZONE) != 0 ||
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scene.checkForZones(pt, NOWALK_ZONE) != 0) {
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2015-03-23 21:52:20 -04:00
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// Mouse clicked in script zone
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events._pressed = events._released = false;
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} else {
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people._walkDest = pt;
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people._allowWalkAbort = false;
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people.goAllTheWay();
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}
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if (_oldKey != -1) {
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restoreButton(_oldTemp);
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_oldKey = -1;
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}
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}
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// Handle action depending on selected mode
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switch (_menuMode) {
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case LOOK_MODE:
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if (_windowOpen)
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doLookControl();
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break;
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case MOVE_MODE:
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doMiscControl(ALLOW_MOVEMENT);
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break;
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case TALK_MODE:
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if (_windowOpen)
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doTalkControl();
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break;
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case OPEN_MODE:
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doMiscControl(ALLOW_OPEN);
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break;
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case CLOSE_MODE:
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doMiscControl(ALLOW_CLOSE);
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break;
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case PICKUP_MODE:
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doPickControl();
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break;
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case USE_MODE:
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case GIVE_MODE:
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case INV_MODE:
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doInvControl();
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break;
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case FILES_MODE:
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doEnvControl();
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break;
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default:
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break;
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}
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// As long as there isn't an open window, do main input processing.
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// Windows are opened when in TALK, USE, INV, and GIVE modes
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if ((!_windowOpen && !_menuCounter && pt.y > CONTROLS_Y) ||
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_keycode != Common::KEYCODE_INVALID) {
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if (events._pressed || events._released || _pause ||
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_keycode != Common::KEYCODE_INVALID)
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doMainControl();
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}
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if (pt.y < CONTROLS_Y && events._pressed && _oldTemp != (_menuMode - 1) && _oldKey != -1)
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restoreButton(_oldTemp);
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}
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2015-03-23 20:34:34 -04:00
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}
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/**
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* Draws the image for a user interface button in the down/pressed state.
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*/
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void UserInterface::depressButton(int num) {
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Screen &screen = *_vm->_screen;
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Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
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Graphics::Surface &s = (*_controls)[num]._frame;
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screen._backBuffer.transBlitFrom(s, pt);
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|
|
|
screen.slamArea(pt.x, pt.y, pt.x + s.w, pt.y + s.h);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Draws the image for the given user interface button in the up
|
|
|
|
* (not selected) position
|
|
|
|
*/
|
|
|
|
void UserInterface::restoreButton(int num) {
|
|
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
|
2015-03-23 22:27:07 -04:00
|
|
|
Graphics::Surface &frame = (*_controls)[num]._frame;
|
2015-03-23 20:34:34 -04:00
|
|
|
|
|
|
|
screen._backBuffer.blitFrom(screen._backBuffer2, pt,
|
|
|
|
Common::Rect(pt.x, pt.y, pt.x + 90, pt.y + 19));
|
2015-03-25 23:07:56 -04:00
|
|
|
screen.slamArea(pt.x, pt.y, pt.x + frame.w, pt.y + frame.h);
|
2015-03-23 20:34:34 -04:00
|
|
|
|
|
|
|
if (!_menuCounter) {
|
|
|
|
_infoFlag++;
|
|
|
|
clearInfo();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* If he mouse button is pressed, then calls depressButton to draw the button
|
|
|
|
* as pressed; if not, it will show it as released with a call to "restoreButton".
|
|
|
|
*/
|
|
|
|
void UserInterface::pushButton(int num) {
|
|
|
|
Events &events = *_vm->_events;
|
|
|
|
_oldKey = -1;
|
|
|
|
|
|
|
|
if (!events._released) {
|
|
|
|
if (_oldHelp != -1)
|
|
|
|
restoreButton(_oldHelp);
|
|
|
|
if (_help != -1)
|
|
|
|
restoreButton(_help);
|
|
|
|
|
|
|
|
depressButton(num);
|
|
|
|
events.wait(6);
|
|
|
|
}
|
|
|
|
|
|
|
|
restoreButton(num);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* By the time this method has been called, the graphics for the button change
|
|
|
|
* have already been drawn. This simply takes care of switching the mode around
|
|
|
|
* accordingly
|
|
|
|
*/
|
|
|
|
void UserInterface::toggleButton(int num) {
|
|
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
|
|
|
|
if (_menuMode != (num + 1)) {
|
|
|
|
_menuMode = (MenuMode)(num + 1);
|
|
|
|
_oldKey = COMMANDS[num];
|
|
|
|
_oldTemp = num;
|
|
|
|
|
|
|
|
if (_keyboardInput) {
|
|
|
|
if (_oldHelp != -1 && _oldHelp != num)
|
|
|
|
restoreButton(_oldHelp);
|
|
|
|
if (_help != -1 && _help != num)
|
|
|
|
restoreButton(_help);
|
|
|
|
|
|
|
|
_keyboardInput = false;
|
|
|
|
|
|
|
|
Graphics::Surface &s = (*_controls)[num]._frame;
|
|
|
|
Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
|
|
|
|
screen._backBuffer.transBlitFrom(s, pt);
|
|
|
|
screen.slamArea(pt.x, pt.y, pt.x + s.w, pt.y + s.h);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
_menuMode = STD_MODE;
|
|
|
|
_oldKey = -1;
|
|
|
|
restoreButton(num);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clears the info line of the screen
|
|
|
|
*/
|
|
|
|
void UserInterface::clearInfo() {
|
|
|
|
if (_infoFlag) {
|
2015-03-25 22:23:53 -04:00
|
|
|
_vm->_screen->bar(Common::Rect(16, INFO_LINE, SHERLOCK_SCREEN_WIDTH - 19,
|
|
|
|
INFO_LINE + 10), INFO_BLACK);
|
2015-03-23 20:34:34 -04:00
|
|
|
_infoFlag = false;
|
|
|
|
_oldLook = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Handles counting down whilst checking for input, then clears the info line.
|
|
|
|
*/
|
|
|
|
void UserInterface::whileMenuCounter() {
|
|
|
|
if (!(--_menuCounter) || _vm->_events->checkInput()) {
|
|
|
|
_menuCounter = 0;
|
|
|
|
++_infoFlag;
|
|
|
|
clearInfo();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-03-26 21:40:24 -04:00
|
|
|
/**
|
|
|
|
* Creates a text window and uses it to display the in-depth description
|
|
|
|
* of the highlighted object
|
|
|
|
*/
|
2015-03-23 21:52:20 -04:00
|
|
|
void UserInterface::examine() {
|
2015-03-26 21:40:24 -04:00
|
|
|
Events &events = *_vm->_events;
|
|
|
|
Inventory &inv = *_vm->_inventory;
|
|
|
|
People &people = *_vm->_people;
|
|
|
|
Scene &scene = *_vm->_scene;
|
|
|
|
Talk &talk = *_vm->_talk;
|
|
|
|
Common::Point pt = events.mousePos();
|
|
|
|
int canimSpeed;
|
|
|
|
|
|
|
|
if (pt.y < (CONTROLS_Y + 9)) {
|
|
|
|
Object &obj = scene._bgShapes[_bgFound];
|
|
|
|
|
|
|
|
if (obj._lookcAnim != 0) {
|
|
|
|
canimSpeed = ((obj._lookcAnim & 0xe0) >> 5) + 1;
|
|
|
|
scene._cAnimFramePause = obj._lookFrames;
|
|
|
|
_cAnimStr = obj._examine;
|
|
|
|
_cNum = (obj._lookcAnim & 0x1f) - 1;
|
|
|
|
|
|
|
|
scene.startCAnim(_cNum, canimSpeed);
|
|
|
|
} else if (obj._lookPosition.y != 0) {
|
|
|
|
// Need to walk to the object to be examined
|
|
|
|
people.walkToCoords(obj._lookPosition, obj._lookFacing);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (talk._talkToAbort) {
|
|
|
|
_cAnimStr = obj._examine;
|
|
|
|
if (obj._lookFlag)
|
|
|
|
_vm->setFlags(obj._lookFlag);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Looking at an inventory item
|
|
|
|
_cAnimStr = inv[_selector]._examine;
|
|
|
|
if (inv[_selector]._lookFlag)
|
|
|
|
_vm->setFlags(inv[_selector]._lookFlag);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!talk._talkToAbort) {
|
|
|
|
if (!scene._cAnimFramePause)
|
|
|
|
printObjectDesc(_cAnimStr, true);
|
|
|
|
else
|
|
|
|
// description was already printed in startCAnimation
|
|
|
|
scene._cAnimFramePause = 0;
|
|
|
|
}
|
2015-03-23 21:52:20 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::lookScreen(const Common::Point &pt) {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::lookInv() {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::doEnvControl() {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::doInvControl() {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
2015-03-27 08:36:04 -04:00
|
|
|
/**
|
|
|
|
* Handles waiting whilst an object's description window is open.
|
|
|
|
*/
|
2015-03-23 21:52:20 -04:00
|
|
|
void UserInterface::doLookControl() {
|
2015-03-27 08:36:04 -04:00
|
|
|
Events &events = *_vm->_events;
|
|
|
|
Inventory &inv = *_vm->_inventory;
|
|
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
|
|
|
|
_key = _oldKey = -1;
|
|
|
|
_keyboardInput = _keycode != Common::KEYCODE_INVALID;
|
|
|
|
|
|
|
|
if (events._released || events._rightReleased || _keyboardInput) {
|
|
|
|
// Is an inventory object being looked at?
|
|
|
|
if (!_invLookFlag) {
|
|
|
|
// Is there any remaining text to display?
|
|
|
|
if (!_descStr.empty()) {
|
|
|
|
printObjectDesc(_descStr, false);
|
|
|
|
} else if (!_lookHelp) {
|
|
|
|
// Need to close the window and depress the Look button
|
|
|
|
Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]);
|
|
|
|
Surface tempSurface((*_controls)[0]._frame.w, (*_controls)[0]._frame.h);
|
|
|
|
tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
|
|
|
|
Common::Rect(pt.x, pt.y, pt.x + (*_controls)[0]._frame.w,
|
|
|
|
pt.y + (*_controls)[1]._frame.h));
|
|
|
|
|
|
|
|
screen._backBuffer2.blitFrom((*_controls)[0]._frame, pt);
|
|
|
|
banishWindow(true);
|
|
|
|
|
|
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
|
|
_key = _oldKey = COMMANDS[LOOK_MODE - 1];
|
|
|
|
_temp = _oldTemp = 0;
|
|
|
|
_menuMode = LOOK_MODE;
|
|
|
|
events.clearEvents();
|
|
|
|
|
|
|
|
screen._backBuffer2.blitFrom(tempSurface, pt);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Looking at an inventory object
|
|
|
|
// Backup the user interface
|
|
|
|
Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1);
|
|
|
|
tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
|
|
|
|
Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
|
|
|
|
|
|
inv.invent(128);
|
|
|
|
banishWindow(true);
|
|
|
|
|
|
|
|
// Restore the ui
|
|
|
|
screen._backBuffer2.blitFrom(tempSurface, Common::Point(0, CONTROLS_Y1));
|
|
|
|
}
|
|
|
|
|
|
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
|
|
_key = _oldKey = COMMANDS[LOOK_MODE - 1];
|
|
|
|
_temp = _oldTemp = 0;
|
|
|
|
events.clearEvents();
|
|
|
|
_invLookFlag = false;
|
|
|
|
_menuMode = INV_MODE;
|
|
|
|
_windowOpen = true;
|
|
|
|
}
|
2015-03-23 21:52:20 -04:00
|
|
|
}
|
|
|
|
|
2015-03-27 08:36:04 -04:00
|
|
|
/**
|
|
|
|
* Handles input until one of the user interface buttons/commands is selected
|
|
|
|
*/
|
2015-03-23 21:52:20 -04:00
|
|
|
void UserInterface::doMainControl() {
|
2015-03-27 08:36:04 -04:00
|
|
|
Events &events = *_vm->_events;
|
|
|
|
Inventory &inv = *_vm->_inventory;
|
|
|
|
Common::Point pt = events.mousePos();
|
|
|
|
|
|
|
|
if ((events._pressed || events._released) && pt.y > CONTROLS_Y) {
|
|
|
|
events.clearKeyboard();
|
|
|
|
_key = -1;
|
|
|
|
|
|
|
|
// Check whether the mouse is in any of the command areas
|
|
|
|
for (_temp = 0; (_temp < 12) && (_key == -1); ++_temp) {
|
|
|
|
Common::Rect r(MENU_POINTS[_temp][0], MENU_POINTS[_temp][1],
|
|
|
|
MENU_POINTS[_temp][2], MENU_POINTS[_temp][3]);
|
|
|
|
if (r.contains(pt))
|
|
|
|
_key = COMMANDS[_temp];
|
|
|
|
}
|
|
|
|
--_temp;
|
|
|
|
} else if (_keycode != Common::KEYCODE_INVALID) {
|
|
|
|
// Keyboard control
|
|
|
|
_keyboardInput = true;
|
|
|
|
|
|
|
|
if (_keycode >= Common::KEYCODE_a && _keycode <= Common::KEYCODE_z) {
|
|
|
|
const char *c = strchr(COMMANDS, _keycode);
|
|
|
|
_temp = !c ? 12 : c - COMMANDS;
|
|
|
|
} else {
|
|
|
|
_temp = 12;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_temp == 12)
|
|
|
|
_key = -1;
|
|
|
|
|
|
|
|
if (events._rightPressed) {
|
|
|
|
_temp = 12;
|
|
|
|
_key = -1;
|
|
|
|
}
|
|
|
|
} else if (!events._released) {
|
|
|
|
_key = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if the button being pointed to has changed
|
|
|
|
if (_oldKey != _key && !_windowOpen) {
|
|
|
|
// Clear the info line
|
|
|
|
_infoFlag++;
|
|
|
|
clearInfo();
|
|
|
|
|
|
|
|
// If there was an old button selected, restore it
|
|
|
|
if (_oldKey != -1) {
|
|
|
|
_menuMode = STD_MODE;
|
|
|
|
restoreButton(_oldTemp);
|
|
|
|
}
|
|
|
|
|
|
|
|
// If a new button is being pointed to, highlight it
|
|
|
|
if (_key != -1 && _temp < 12 && !_keyboardInput)
|
|
|
|
depressButton(_temp);
|
|
|
|
|
|
|
|
// Save the new button selection
|
|
|
|
_oldKey = _key;
|
|
|
|
_oldTemp = _temp;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!events._pressed && !_windowOpen) {
|
|
|
|
switch (_key) {
|
|
|
|
case 'L':
|
|
|
|
toggleButton(0);
|
|
|
|
break;
|
|
|
|
case 'M':
|
|
|
|
toggleButton(1);
|
|
|
|
break;
|
|
|
|
case 'T':
|
|
|
|
toggleButton(2);
|
|
|
|
break;
|
|
|
|
case 'P':
|
|
|
|
toggleButton(3);
|
|
|
|
break;
|
|
|
|
case 'O':
|
|
|
|
toggleButton(4);
|
|
|
|
break;
|
|
|
|
case 'C':
|
|
|
|
toggleButton(5);
|
|
|
|
break;
|
|
|
|
case 'I':
|
|
|
|
pushButton(6);
|
|
|
|
_selector = _oldSelector = -1;
|
|
|
|
_menuMode = INV_MODE;
|
|
|
|
inv.invent(1);
|
|
|
|
break;
|
|
|
|
case 'U':
|
|
|
|
pushButton(7);
|
|
|
|
_selector = _oldSelector = -1;
|
|
|
|
_menuMode = USE_MODE;
|
|
|
|
inv.invent(2);
|
|
|
|
break;
|
|
|
|
case 'G':
|
|
|
|
pushButton(8);
|
|
|
|
_selector = _oldSelector = -1;
|
|
|
|
_menuMode = GIVE_MODE;
|
|
|
|
inv.invent(3);
|
|
|
|
break;
|
|
|
|
case 'J':
|
|
|
|
pushButton(9);
|
|
|
|
_menuMode = JOURNAL_MODE;
|
|
|
|
journalControl();
|
|
|
|
break;
|
|
|
|
case 'F':
|
|
|
|
pushButton(10);
|
|
|
|
_menuMode = FILES_MODE;
|
|
|
|
environment();
|
|
|
|
break;
|
|
|
|
case 'S':
|
|
|
|
pushButton(11);
|
|
|
|
_menuMode = SETUP_MODE;
|
|
|
|
doControls();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
_help = _oldHelp = _oldBgFound = -1;
|
|
|
|
}
|
2015-03-23 21:52:20 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::doMiscControl(int allowed) {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::doPickControl() {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::doTalkControl() {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
2015-03-27 08:36:04 -04:00
|
|
|
void UserInterface::journalControl() {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::environment() {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::doControls() {
|
|
|
|
// TODO
|
|
|
|
}
|
2015-03-26 21:40:24 -04:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Print the description of an object
|
|
|
|
*/
|
|
|
|
void UserInterface::printObjectDesc(const Common::String &str, bool firstTime) {
|
|
|
|
Events &events = *_vm->_events;
|
|
|
|
Inventory &inv = *_vm->_inventory;
|
|
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
Talk &talk = *_vm->_talk;
|
|
|
|
int savedSelector;
|
|
|
|
|
|
|
|
if (str.hasPrefix("_")) {
|
|
|
|
_lookScriptFlag = true;
|
|
|
|
events.setCursor(MAGNIFY);
|
|
|
|
savedSelector = _selector;
|
|
|
|
talk.talkTo(str.c_str() + 1);
|
|
|
|
_lookScriptFlag = false;
|
|
|
|
|
|
|
|
if (talk._talkToAbort) {
|
|
|
|
events.setCursor(ARROW);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if looking at an inventory object
|
|
|
|
if (!_invLookFlag) {
|
|
|
|
// See if this look was called by a right button click or not
|
|
|
|
if (!_lookHelp) {
|
|
|
|
// If it wasn't a right button click, then we need depress
|
|
|
|
// the look button before we close the window. So save a copy of the
|
|
|
|
// menu area, and draw the controls onto it
|
|
|
|
Surface tempSurface((*_controls)[0]._frame.w, (*_controls)[0]._frame.h);
|
|
|
|
Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]);
|
|
|
|
|
|
|
|
tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
|
|
|
|
Common::Rect(pt.x, pt.y, pt.x + tempSurface.w, pt.y + tempSurface.h));
|
|
|
|
screen._backBuffer2.transBlitFrom((*_controls)[0]._frame, pt);
|
|
|
|
|
|
|
|
banishWindow(1);
|
|
|
|
events.setCursor(MAGNIFY);
|
|
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
|
|
_key = _oldKey = COMMANDS[LOOK_MODE - 1];
|
|
|
|
_temp = _oldTemp = 0;
|
|
|
|
_menuMode = LOOK_MODE;
|
|
|
|
events.clearEvents();
|
|
|
|
|
|
|
|
screen._backBuffer2.blitFrom(tempSurface, pt);
|
|
|
|
} else {
|
|
|
|
events.setCursor(ARROW);
|
|
|
|
banishWindow(true);
|
|
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
|
|
_key = _oldKey = -1;
|
|
|
|
_temp = _oldTemp = 0;
|
|
|
|
_menuMode = STD_MODE;
|
|
|
|
_lookHelp = 0;
|
|
|
|
events.clearEvents();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Looking at an inventory object
|
|
|
|
_selector = _oldSelector = savedSelector;
|
|
|
|
|
|
|
|
// Reload the inventory graphics and draw the inventory
|
|
|
|
inv.loadInv();
|
|
|
|
inv.putInv(2);
|
|
|
|
inv.freeInv();
|
|
|
|
banishWindow(1);
|
|
|
|
|
|
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
|
|
_key = _oldKey = COMMANDS[INV_MODE - 1];
|
|
|
|
_temp = _oldTemp = 0;
|
|
|
|
events.clearEvents();
|
|
|
|
|
|
|
|
_invLookFlag = 0;
|
|
|
|
_menuMode = INV_MODE;
|
|
|
|
_windowOpen = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (firstTime) {
|
|
|
|
// Only draw the border on the first call
|
|
|
|
_infoFlag = true;
|
|
|
|
clearInfo();
|
|
|
|
|
|
|
|
screen.bar(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
|
|
|
|
CONTROLS_Y1 + 10), BORDER_COLOR);
|
|
|
|
screen.bar(Common::Rect(0, CONTROLS_Y + 10, 1, SHERLOCK_SCREEN_HEIGHT - 1),
|
|
|
|
BORDER_COLOR);
|
|
|
|
screen.bar(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 10,
|
|
|
|
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
|
|
|
|
screen.bar(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH,
|
|
|
|
SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Clear background
|
|
|
|
screen.bar(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2,
|
|
|
|
SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
|
|
|
|
|
|
|
|
_windowBounds.top = CONTROLS_Y;
|
|
|
|
events.clearEvents();
|
|
|
|
|
2015-03-26 23:10:10 -04:00
|
|
|
// Loop through displaying up to five lines
|
2015-03-26 21:40:24 -04:00
|
|
|
bool endOfStr = false;
|
|
|
|
const char *msgP = str.c_str();
|
|
|
|
for (int lineNum = 0; lineNum < 5 && !endOfStr; ++lineNum) {
|
|
|
|
int width = 0;
|
|
|
|
const char *lineStartP = msgP;
|
|
|
|
|
|
|
|
// Determine how much can be displayed on the line
|
|
|
|
do {
|
|
|
|
width += screen.charWidth(*msgP++);
|
|
|
|
} while (width < 300 && *msgP);
|
|
|
|
|
|
|
|
if (*msgP)
|
|
|
|
--msgP;
|
|
|
|
else
|
|
|
|
endOfStr = true;
|
|
|
|
|
|
|
|
// If the line needs to be wrapped, scan backwards to find
|
|
|
|
// the end of the previous word as a splitting point
|
|
|
|
if (width >= 300) {
|
|
|
|
while (*msgP != ' ')
|
|
|
|
--msgP;
|
|
|
|
endOfStr = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Print out the line
|
|
|
|
Common::String line(lineStartP, msgP);
|
|
|
|
screen.gPrint(Common::Point(16, CONTROLS_Y + 12 + lineNum * 9),
|
|
|
|
INV_FOREGROUND, line.c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle display depending on whether all the message was shown
|
|
|
|
if (!endOfStr) {
|
|
|
|
makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
|
|
|
|
(SHERLOCK_SCREEN_WIDTH - screen.stringWidth(PRESS_KEY_FOR_MORE)) / 2,
|
|
|
|
PRESS_KEY_FOR_MORE);
|
|
|
|
screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH -
|
|
|
|
screen.stringWidth(PRESS_KEY_FOR_MORE)) / 2, CONTROLS_Y),
|
|
|
|
COM_FOREGROUND, "P");
|
|
|
|
_descStr = msgP;
|
|
|
|
} else {
|
|
|
|
makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
|
|
|
|
(SHERLOCK_SCREEN_WIDTH - screen.stringWidth(PRESS_KEY_TO_CONTINUE)) / 2,
|
|
|
|
PRESS_KEY_FOR_MORE);
|
|
|
|
screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH -
|
|
|
|
screen.stringWidth(PRESS_KEY_TO_CONTINUE)) / 2, CONTROLS_Y),
|
|
|
|
COM_FOREGROUND, "P");
|
|
|
|
_descStr = "";
|
|
|
|
}
|
|
|
|
|
|
|
|
if (firstTime) {
|
|
|
|
if (!_windowStyle) {
|
|
|
|
screen.slamRect(Common::Rect(0, CONTROLS_Y,
|
|
|
|
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Surface tempSurface(SHERLOCK_SCREEN_WIDTH,
|
|
|
|
(SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y) + 10);
|
|
|
|
Common::Rect r(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
|
|
|
|
|
|
|
|
tempSurface.blitFrom(screen._backBuffer, Common::Point(0, CONTROLS_Y), r);
|
|
|
|
screen._backBuffer.blitFrom(screen._backBuffer2,
|
|
|
|
Common::Point(0, CONTROLS_Y), r);
|
|
|
|
|
2015-03-26 23:10:10 -04:00
|
|
|
// Display the window
|
|
|
|
summonWindow(tempSurface);
|
2015-03-26 21:40:24 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
_selector = _oldSelector = -1;
|
|
|
|
_windowOpen = true;
|
|
|
|
} else {
|
|
|
|
screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
|
|
|
|
SHERLOCK_SCREEN_HEIGHT));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Print the previously selected object's decription
|
|
|
|
*/
|
|
|
|
void UserInterface::printObjectDesc() {
|
|
|
|
printObjectDesc(_cAnimStr, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::makeButton(const Common::Rect &bounds, int textX,
|
|
|
|
const Common::String &str) {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
2015-03-26 23:10:10 -04:00
|
|
|
/**
|
|
|
|
* Displays a passed window by gradually displaying it up vertically
|
|
|
|
*/
|
|
|
|
void UserInterface::summonWindow(const Surface &bgSurface) {
|
|
|
|
Events &events = *_vm->_events;
|
|
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
|
|
|
|
if (_windowOpen)
|
|
|
|
// A window is already open, so can't open another one
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Gradually slide up the display of the window
|
|
|
|
for (int idx = 1; idx <= (SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y); idx += 2) {
|
|
|
|
screen.blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx),
|
|
|
|
Common::Rect(0, 0, bgSurface.w, idx));
|
|
|
|
screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - idx,
|
|
|
|
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
|
|
|
|
|
|
events.delay(10);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Final display of the entire window
|
|
|
|
screen._backBuffer.blitFrom(bgSurface, Common::Point(0, CONTROLS_Y),
|
|
|
|
Common::Rect(0, 0, bgSurface.w, bgSurface.h));
|
|
|
|
screen.slamArea(0, CONTROLS_Y, bgSurface.w, bgSurface.h);
|
|
|
|
|
|
|
|
_windowOpen = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Close a currently open window
|
|
|
|
* @param flag 0 = slide old window down, 1 = slide old window up
|
|
|
|
*/
|
|
|
|
void UserInterface::banishWindow(bool flag) {
|
|
|
|
Events &events = *_vm->_events;
|
|
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
|
|
|
|
if (_windowOpen) {
|
|
|
|
if (!flag || !_windowStyle) {
|
|
|
|
// Slide window up
|
|
|
|
// Only slide the window up if the window style allows it
|
|
|
|
if (_windowStyle) {
|
|
|
|
for (int idx = 2; idx < (SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y); idx += 2) {
|
|
|
|
byte *pSrc = (byte *)screen._backBuffer.getBasePtr(0, CONTROLS_Y);
|
|
|
|
Common::copy(pSrc, pSrc + (SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y + idx)
|
|
|
|
* SHERLOCK_SCREEN_WIDTH, pSrc - SHERLOCK_SCREEN_WIDTH * 2);
|
|
|
|
screen._backBuffer.blitFrom(screen._backBuffer2,
|
|
|
|
Common::Point(0, CONTROLS_Y),
|
|
|
|
Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_HEIGHT, CONTROLS_Y + idx));
|
|
|
|
|
|
|
|
screen.slamArea(0, CONTROLS_Y + idx - 2, SHERLOCK_SCREEN_WIDTH,
|
|
|
|
SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y - idx + 2);
|
|
|
|
events.delay(10);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Restore final two old lines
|
|
|
|
screen._backBuffer.blitFrom(screen._backBuffer2,
|
|
|
|
Common::Point(0, SHERLOCK_SCREEN_HEIGHT - 2),
|
|
|
|
Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2,
|
|
|
|
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
|
|
screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH, 2);
|
|
|
|
} else {
|
|
|
|
// Restore old area to completely erase window
|
|
|
|
screen._backBuffer.blitFrom(screen._backBuffer2,
|
|
|
|
Common::Point(0, CONTROLS_Y),
|
|
|
|
Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
|
|
screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
|
|
|
|
SHERLOCK_SCREEN_HEIGHT));
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (int idx = SHERLOCK_SCREEN_HEIGHT - 1 - CONTROLS_Y1; idx >= 0; idx -= 2) {
|
|
|
|
byte *pSrc = (byte *)screen._backBuffer.getBasePtr(0, CONTROLS_Y1 + idx);
|
|
|
|
byte *pDest = (byte *)screen._backBuffer.getBasePtr(0, CONTROLS_Y1);
|
|
|
|
|
|
|
|
Common::copy(pSrc, pSrc + (SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1 - idx)
|
|
|
|
* SHERLOCK_SCREEN_WIDTH, pDest);
|
|
|
|
screen.slamArea(0, CONTROLS_Y1 + idx, SHERLOCK_SCREEN_WIDTH,
|
|
|
|
SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1 - idx);
|
|
|
|
events.delay(10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_infoFlag = false;
|
|
|
|
_windowOpen = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
_menuMode = STD_MODE;
|
2015-03-26 21:40:24 -04:00
|
|
|
}
|
|
|
|
|
2015-03-23 20:34:34 -04:00
|
|
|
} // End of namespace Sherlock
|