2007-05-30 21:56:52 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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2006-07-09 11:47:17 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2010-07-05 16:11:11 +00:00
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2006-07-09 11:47:17 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2010-07-05 16:11:11 +00:00
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2006-07-09 11:47:17 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2010-07-05 16:11:11 +00:00
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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2006-07-09 11:47:17 +00:00
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*/
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2009-01-01 15:06:43 +00:00
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2006-07-09 11:47:17 +00:00
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#ifndef _SCUMMHELP_H_
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#define _SCUMMHELP_H_
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#include "common/str.h"
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2012-02-26 16:59:32 +00:00
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#include "common/platform.h"
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2006-07-09 11:47:17 +00:00
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namespace DS {
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void updateStrings(byte gameId, byte version, Common::Platform platform,
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int page, Common::String &title, Common::String *&key, Common::String *&dsc);
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2009-01-01 15:06:43 +00:00
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2010-07-05 16:11:11 +00:00
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} // End of namespace DS
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2006-07-09 11:47:17 +00:00
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#endif
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