2009-05-26 14:13:08 +00:00
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/* Residual - A 3D game interpreter
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2008-06-13 14:57:47 +00:00
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*
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* Residual is the legal property of its developers, whose names
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2011-04-16 14:12:44 +02:00
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* are too numerous to list here. Please refer to the COPYRIGHT
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2008-06-13 14:57:47 +00:00
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* file distributed with this source distribution.
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2006-04-02 14:20:45 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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2003-08-15 18:00:22 +00:00
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2011-05-08 15:38:26 +02:00
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#define FORBIDDEN_SYMBOL_EXCEPTION_setjmp
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#define FORBIDDEN_SYMBOL_EXCEPTION_longjmp
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#define FORBIDDEN_SYMBOL_EXCEPTION_fprintf
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#define FORBIDDEN_SYMBOL_EXCEPTION_fgetc
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2011-05-08 17:40:31 +02:00
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#define FORBIDDEN_SYMBOL_EXCEPTION_chdir
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#define FORBIDDEN_SYMBOL_EXCEPTION_getcwd
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#define FORBIDDEN_SYMBOL_EXCEPTION_getwd
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#define FORBIDDEN_SYMBOL_EXCEPTION_unlink
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2011-06-09 11:17:15 +02:00
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#define FORBIDDEN_SYMBOL_EXCEPTION_stderr
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#define FORBIDDEN_SYMBOL_EXCEPTION_stdin
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2010-01-21 19:25:03 +00:00
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#if defined(WIN32)
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#include <windows.h>
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// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
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#undef ARRAYSIZE
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#endif
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2011-03-24 02:29:29 +08:00
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#include "common/archive.h"
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2009-05-07 19:06:31 +00:00
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#include "common/events.h"
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2009-10-05 08:33:46 +00:00
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#include "common/file.h"
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2011-04-10 21:59:04 +02:00
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#include "common/fs.h"
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2009-05-25 19:21:58 +00:00
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#include "common/config-manager.h"
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2011-07-18 16:33:52 +02:00
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#include "gui/error.h"
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#include "gui/gui-manager.h"
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2009-05-25 19:21:58 +00:00
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#include "engines/engine.h"
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2008-01-26 11:47:23 +00:00
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2011-07-23 15:37:14 +02:00
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#include "engines/grim/debug.h"
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2009-05-24 19:13:58 +00:00
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#include "engines/grim/grim.h"
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#include "engines/grim/lua.h"
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#include "engines/grim/actor.h"
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2011-05-14 18:17:26 +02:00
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#include "engines/grim/movie/movie.h"
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2009-05-24 19:13:58 +00:00
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#include "engines/grim/savegame.h"
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#include "engines/grim/registry.h"
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2009-05-25 19:21:58 +00:00
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#include "engines/grim/resource.h"
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#include "engines/grim/localize.h"
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2011-05-21 18:18:27 +02:00
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#include "engines/grim/gfx_base.h"
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2011-05-13 17:55:14 -07:00
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#include "engines/grim/lab.h"
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#include "engines/grim/bitmap.h"
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#include "engines/grim/font.h"
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#include "engines/grim/primitives.h"
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2011-07-23 12:14:33 +02:00
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#include "engines/grim/objectstate.h"
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2011-09-19 16:53:08 +02:00
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#include "engines/grim/set.h"
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2009-05-25 19:21:58 +00:00
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#include "engines/grim/lua/lualib.h"
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2008-01-26 11:47:23 +00:00
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2009-05-24 19:13:58 +00:00
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#include "engines/grim/imuse/imuse.h"
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2004-04-20 17:49:12 +00:00
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2011-03-21 05:16:27 +08:00
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#include "lua/lobject.h"
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#include "lua/lstate.h"
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2009-05-25 06:49:57 +00:00
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namespace Grim {
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2009-05-25 19:21:58 +00:00
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static bool g_lua_initialized = false;
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2005-12-26 19:26:46 +00:00
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// CHAR_KEY tests to see whether a keycode is for
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// a "character" handler or a "button" handler
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2007-09-23 21:58:12 +00:00
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#define CHAR_KEY(k) ((k >= 'a' && k <= 'z') || (k >= 'A' && k <= 'Z') || (k >= '0' && k <= '9') || k == ' ')
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2005-12-26 19:26:46 +00:00
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2009-05-17 08:24:17 +00:00
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GrimEngine *g_grim = NULL;
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2009-05-25 19:21:58 +00:00
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GfxBase *g_driver = NULL;
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2005-01-03 16:27:57 +00:00
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int g_imuseState = -1;
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2004-12-30 22:38:53 +00:00
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2011-05-14 12:11:53 +02:00
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GrimEngine::GrimEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language) :
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2011-09-19 16:53:08 +02:00
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Engine(syst), _currSet(NULL), _selectedActor(NULL) {
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2009-05-25 19:21:58 +00:00
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g_grim = this;
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2011-03-24 22:04:40 +08:00
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_gameType = gameType;
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2011-05-14 12:11:53 +02:00
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_gameFlags = gameFlags;
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_gamePlatform = platform;
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_gameLanguage = language;
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2009-06-23 07:14:53 +00:00
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2009-05-25 19:21:58 +00:00
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g_registry = new Registry();
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2009-05-26 06:27:47 +00:00
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g_resourceloader = NULL;
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g_localizer = NULL;
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2011-05-14 12:11:53 +02:00
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g_movie = NULL;
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2009-05-26 06:27:47 +00:00
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g_imuse = NULL;
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2006-02-05 20:40:16 +00:00
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2009-10-04 10:58:28 +00:00
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_showFps = (tolower(g_registry->get("show_fps", "false")[0]) == 't');
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2011-04-26 03:11:27 +08:00
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#ifdef USE_OPENGL
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2009-10-04 10:58:28 +00:00
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_softRenderer = (tolower(g_registry->get("soft_renderer", "false")[0]) == 't');
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2011-04-26 03:11:27 +08:00
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#else
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_softRenderer = true;
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#endif
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2009-05-25 19:21:58 +00:00
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_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, 127);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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2011-09-19 16:53:08 +02:00
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_currSet = NULL;
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2009-05-25 19:21:58 +00:00
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_selectedActor = NULL;
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2011-05-22 19:46:59 +02:00
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_talkingActor = NULL;
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2008-08-17 12:01:26 +00:00
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_controlsEnabled = new bool[KEYCODE_EXTRA_LAST];
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_controlsState = new bool[KEYCODE_EXTRA_LAST];
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for (int i = 0; i < KEYCODE_EXTRA_LAST; i++) {
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2004-12-09 23:55:43 +00:00
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_controlsEnabled[i] = false;
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2008-08-17 12:01:26 +00:00
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_controlsState[i] = false;
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}
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2011-05-23 17:06:16 +02:00
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_speechMode = TextAndVoice;
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2008-08-01 18:27:11 +00:00
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_textSpeed = 7;
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2011-10-04 22:01:24 +02:00
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_mode = _previousMode = NormalMode;
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2005-08-13 16:25:51 +00:00
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_flipEnable = true;
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2008-08-17 05:36:41 +00:00
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int speed = atol(g_registry->get("engine_speed", "30"));
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2009-05-27 07:48:01 +00:00
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if (speed <= 0 || speed > 100)
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2009-05-27 07:45:54 +00:00
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_speedLimitMs = 30;
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2008-08-17 05:36:41 +00:00
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else
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_speedLimitMs = 1000 / speed;
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char buf[20];
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2008-08-17 07:50:38 +00:00
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sprintf(buf, "%d", 1000 / _speedLimitMs);
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2008-08-17 05:36:41 +00:00
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g_registry->set("engine_speed", buf);
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2005-08-13 16:25:51 +00:00
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_refreshDrawNeeded = true;
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2011-04-12 20:41:22 +08:00
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_listFilesIter = NULL;
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2005-12-26 02:36:00 +00:00
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_savedState = NULL;
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2008-07-20 09:55:29 +00:00
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_fps[0] = 0;
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2011-07-17 18:17:07 +02:00
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_iris = new Iris();
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2005-03-20 16:48:26 +00:00
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2011-09-07 23:08:59 +02:00
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PoolColor *c = new PoolColor(0, 0, 0);
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new PoolColor(255, 255, 255); // Default color for actors. Id == 2
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2011-05-01 18:51:26 +02:00
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2011-05-18 09:03:17 +08:00
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_printLineDefaults.setX(0);
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_printLineDefaults.setY(100);
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_printLineDefaults.setWidth(0);
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_printLineDefaults.setHeight(0);
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_printLineDefaults.setFGColor(c);
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_printLineDefaults.setFont(NULL);
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_printLineDefaults.setJustify(TextObject::LJUSTIFY);
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_printLineDefaults.setDisabled(false);
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_sayLineDefaults.setX(0);
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_sayLineDefaults.setY(100);
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_sayLineDefaults.setWidth(0);
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_sayLineDefaults.setHeight(0);
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_sayLineDefaults.setFGColor(c);
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_sayLineDefaults.setFont(NULL);
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2011-05-18 19:31:58 +02:00
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_sayLineDefaults.setJustify(TextObject::CENTER);
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2011-05-18 09:03:17 +08:00
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_sayLineDefaults.setDisabled(false);
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_blastTextDefaults.setX(0);
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_blastTextDefaults.setY(200);
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_blastTextDefaults.setWidth(0);
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_blastTextDefaults.setHeight(0);
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_blastTextDefaults.setFGColor(c);
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_blastTextDefaults.setFont(NULL);
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_blastTextDefaults.setJustify(TextObject::LJUSTIFY);
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_blastTextDefaults.setDisabled(false);
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2011-03-24 02:29:29 +08:00
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// Add 'movies' subdirectory for the demo
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2011-04-10 21:59:04 +02:00
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "movies");
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2003-08-15 18:00:22 +00:00
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}
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2009-05-17 08:12:05 +00:00
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GrimEngine::~GrimEngine() {
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2006-02-05 20:40:16 +00:00
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delete[] _controlsEnabled;
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2008-08-17 12:01:26 +00:00
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delete[] _controlsState;
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2006-05-13 15:34:18 +00:00
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2011-09-19 16:53:08 +02:00
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Set::getPool()->deleteObjects();
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2011-09-07 23:08:59 +02:00
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Actor::getPool()->deleteObjects();
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PrimitiveObject::getPool()->deleteObjects();
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TextObject::getPool()->deleteObjects();
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Bitmap::getPool()->deleteObjects();
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Font::getPool()->deleteObjects();
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ObjectState::getPool()->deleteObjects();
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PoolColor::getPool()->deleteObjects();
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2009-05-25 19:21:58 +00:00
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if (g_lua_initialized) {
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lua_removelibslists();
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lua_close();
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lua_iolibclose();
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g_lua_initialized = false;
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}
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if (g_registry) {
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g_registry->save();
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delete g_registry;
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g_registry = NULL;
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}
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2011-05-14 12:11:53 +02:00
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delete g_movie;
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g_movie = NULL;
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2009-05-25 19:21:58 +00:00
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delete g_imuse;
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g_imuse = NULL;
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delete g_localizer;
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g_localizer = NULL;
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delete g_resourceloader;
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g_resourceloader = NULL;
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delete g_driver;
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g_driver = NULL;
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2011-07-17 18:17:07 +02:00
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delete _iris;
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2009-05-25 19:21:58 +00:00
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}
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Common::Error GrimEngine::run() {
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2009-05-26 06:27:47 +00:00
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g_resourceloader = new ResourceLoader();
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g_localizer = new Localizer();
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2011-10-04 18:47:03 +02:00
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bool demo = getGameFlags() & ADGF_DEMO;
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2011-05-14 12:11:53 +02:00
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if (getGameType() == GType_GRIM)
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2011-10-04 18:47:03 +02:00
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g_movie = CreateSmushPlayer(demo);
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2011-05-14 12:11:53 +02:00
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else if (getGameType() == GType_MONKEY4) {
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if (_gamePlatform == Common::kPlatformPS2)
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2011-05-14 18:17:26 +02:00
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g_movie = CreateMpegPlayer();
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2011-05-14 12:11:53 +02:00
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else
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2011-10-04 18:47:03 +02:00
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g_movie = CreateBinkPlayer(demo);
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2011-05-12 00:55:42 +08:00
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}
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2011-10-04 18:47:03 +02:00
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g_imuse = new Imuse(20, demo);
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2009-05-26 06:27:47 +00:00
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2009-10-04 10:58:28 +00:00
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bool fullscreen = (tolower(g_registry->get("fullscreen", "false")[0]) == 't');
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2009-05-25 19:21:58 +00:00
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2011-04-26 03:11:27 +08:00
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if (!_softRenderer && !g_system->hasFeature(OSystem::kFeatureOpenGL)){
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warning("gfx backend doesn't support hardware rendering");
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_softRenderer=true;
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}
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2009-05-25 19:21:58 +00:00
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if (_softRenderer)
|
2011-05-21 18:18:27 +02:00
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g_driver = CreateGfxTinyGL();
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2009-05-25 19:21:58 +00:00
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#ifdef USE_OPENGL
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else
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2011-05-21 18:18:27 +02:00
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g_driver = CreateGfxOpenGL();
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2009-05-25 19:21:58 +00:00
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#endif
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2009-05-31 08:55:57 +00:00
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g_driver->setupScreen(640, 480, fullscreen);
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2009-05-25 19:21:58 +00:00
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|
2011-07-18 16:33:52 +02:00
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// refresh the theme engine so that we can show the gui overlay without it crashing.
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GUI::GuiManager::instance().theme()->refresh();
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2011-09-10 20:47:07 +02:00
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Bitmap *splash_bm = NULL;
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2011-05-14 12:11:53 +02:00
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if (!(_gameFlags & ADGF_DEMO) && getGameType() == GType_GRIM)
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2009-05-25 19:21:58 +00:00
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splash_bm = g_resourceloader->loadBitmap("splash.bm");
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2011-07-29 03:48:17 +02:00
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else if ((_gameFlags & ADGF_DEMO) && getGameType() == GType_MONKEY4)
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splash_bm = g_resourceloader->loadBitmap("splash.til");
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2009-05-25 19:21:58 +00:00
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g_driver->clearScreen();
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2011-05-14 12:11:53 +02:00
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if (!(_gameFlags & ADGF_DEMO) && getGameType() == GType_GRIM)
|
2009-05-25 19:21:58 +00:00
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splash_bm->draw();
|
2011-07-29 03:48:17 +02:00
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else if ((_gameFlags & ADGF_DEMO) && getGameType() == GType_MONKEY4)
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splash_bm->draw();
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2011-08-24 16:51:44 +02:00
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2009-05-25 19:21:58 +00:00
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g_driver->flipBuffer();
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lua_iolibopen();
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lua_strlibopen();
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lua_mathlibopen();
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2011-05-08 07:28:46 +02:00
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|
|
if (getGameType() == GType_GRIM) {
|
|
|
|
registerGrimOpcodes();
|
|
|
|
|
|
|
|
// FIXME/HACK: see PutActorInSet
|
|
|
|
const char *func = "function reset_doorman() doorman_in_hot_box = FALSE end";
|
|
|
|
lua_pushstring(func);
|
|
|
|
lua_call("dostring");
|
|
|
|
} else
|
|
|
|
registerMonkeyOpcodes();
|
|
|
|
|
|
|
|
registerLua();
|
2009-05-25 19:21:58 +00:00
|
|
|
g_lua_initialized = true;
|
|
|
|
|
|
|
|
bundle_dofile("_system.lua");
|
|
|
|
|
|
|
|
lua_pushnil(); // resumeSave
|
|
|
|
lua_pushnil(); // bootParam - not used in scripts
|
|
|
|
lua_call("BOOT");
|
|
|
|
|
2011-05-17 20:48:58 -07:00
|
|
|
_savegameLoadRequest = false;
|
|
|
|
_savegameSaveRequest = false;
|
|
|
|
|
|
|
|
|
|
|
|
// Load game from specified slot, if any
|
|
|
|
if (ConfMan.hasKey("save_slot")) {
|
|
|
|
int slot = ConfMan.getInt("save_slot");
|
|
|
|
assert(slot <= 99);
|
|
|
|
assert(slot >= 0);
|
2011-05-18 08:09:14 -07:00
|
|
|
char saveName[16];
|
|
|
|
sprintf(saveName, "grim%02d.gsv", slot);
|
2011-05-17 20:48:58 -07:00
|
|
|
_savegameLoadRequest = true;
|
2011-05-18 08:09:14 -07:00
|
|
|
_savegameFileName = saveName;
|
2011-05-17 20:48:58 -07:00
|
|
|
}
|
|
|
|
|
2011-10-04 22:01:24 +02:00
|
|
|
g_grim->setMode(NormalMode);
|
2011-09-10 20:47:07 +02:00
|
|
|
if (splash_bm)
|
|
|
|
delete splash_bm;
|
2009-05-25 19:21:58 +00:00
|
|
|
g_grim->mainLoop();
|
|
|
|
|
|
|
|
return Common::kNoError;
|
2006-02-05 20:40:16 +00:00
|
|
|
}
|
|
|
|
|
2011-05-08 07:28:46 +02:00
|
|
|
int GrimEngine::bundle_dofile(const char *filename) {
|
|
|
|
Block *b = g_resourceloader->getFileBlock(filename);
|
|
|
|
if (!b) {
|
|
|
|
delete b;
|
|
|
|
// Don't print warnings on Scripts\foo.lua,
|
|
|
|
// d:\grimFandango\Scripts\foo.lua
|
|
|
|
if (!strstr(filename, "Scripts\\") && (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL))
|
|
|
|
warning("Cannot find script %s", filename);
|
|
|
|
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
int result = lua_dobuffer(const_cast<char *>(b->getData()), b->getLen(), const_cast<char *>(filename));
|
|
|
|
delete b;
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GrimEngine::single_dofile(const char *filename) {
|
|
|
|
Common::File *f = new Common::File();
|
|
|
|
|
|
|
|
if (!f->open(filename)) {
|
|
|
|
delete f;
|
|
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
|
|
warning("Cannot find script %s", filename);
|
|
|
|
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
int32 size = f->size();
|
|
|
|
char *data = new char[size];
|
|
|
|
f->read(data, size);
|
|
|
|
|
|
|
|
int result = lua_dobuffer(data, size, const_cast<char *>(filename));
|
|
|
|
delete f;
|
|
|
|
delete[] data;
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2009-05-31 16:09:21 +00:00
|
|
|
extern int refSystemTable;
|
|
|
|
|
|
|
|
void GrimEngine::handlePause() {
|
|
|
|
lua_Object func;
|
|
|
|
|
|
|
|
lua_beginblock();
|
|
|
|
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
|
|
lua_pushstring("pauseHandler");
|
|
|
|
lua_Object handler = lua_gettable();
|
|
|
|
if (lua_istable(handler)) {
|
|
|
|
lua_pushobject(handler);
|
|
|
|
lua_pushstring("pauseHandler");
|
|
|
|
func = lua_gettable();
|
|
|
|
if (!lua_isfunction(func))
|
|
|
|
error("handlePause: handler not a function");
|
|
|
|
lua_pushobject(handler);
|
|
|
|
} else if (lua_isfunction(handler)) {
|
|
|
|
func = handler;
|
|
|
|
} else if (!lua_isnil(handler)) {
|
|
|
|
error("handlePause: invalid handler");
|
2009-06-18 13:57:17 +00:00
|
|
|
return;
|
2009-05-31 16:09:21 +00:00
|
|
|
} else {
|
|
|
|
lua_endblock();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_callfunction(func);
|
|
|
|
|
|
|
|
lua_endblock();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GrimEngine::handleExit() {
|
|
|
|
lua_Object func;
|
|
|
|
|
|
|
|
lua_beginblock();
|
|
|
|
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
|
|
lua_pushstring("exitHandler");
|
|
|
|
lua_Object handler = lua_gettable();
|
|
|
|
if (lua_istable(handler)) {
|
|
|
|
lua_pushobject(handler);
|
|
|
|
lua_pushstring("exitHandler");
|
|
|
|
func = lua_gettable();
|
|
|
|
if (!lua_isfunction(func))
|
|
|
|
error("handleExit: handler not a function");
|
|
|
|
lua_pushobject(handler);
|
|
|
|
} else if (lua_isfunction(handler)) {
|
|
|
|
func = handler;
|
|
|
|
} else if (!lua_isnil(handler)) {
|
|
|
|
error("handleExit: invalid handler");
|
2009-06-18 13:57:17 +00:00
|
|
|
return;
|
2009-05-31 16:09:21 +00:00
|
|
|
} else {
|
|
|
|
lua_endblock();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_callfunction(func);
|
|
|
|
|
|
|
|
lua_endblock();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GrimEngine::handleUserPaint() {
|
|
|
|
lua_Object func;
|
|
|
|
|
|
|
|
lua_beginblock();
|
|
|
|
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
|
|
lua_pushstring("userPaintHandler");
|
|
|
|
lua_Object handler = lua_gettable();
|
|
|
|
if (lua_istable(handler)) {
|
|
|
|
lua_pushobject(handler);
|
|
|
|
lua_pushstring("userPaintHandler");
|
|
|
|
func = lua_gettable();
|
|
|
|
if (!lua_isfunction(func))
|
|
|
|
error("handleUserPaint: handler not a function");
|
|
|
|
lua_pushobject(handler);
|
|
|
|
} else if (lua_isfunction(handler)) {
|
|
|
|
func = handler;
|
|
|
|
} else if (!lua_isnil(handler)) {
|
|
|
|
error("handleUserPaint: invalid handler");
|
2009-06-18 13:57:17 +00:00
|
|
|
return;
|
2009-05-31 16:09:21 +00:00
|
|
|
} else {
|
|
|
|
lua_endblock();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_callfunction(func);
|
|
|
|
|
|
|
|
lua_endblock();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GrimEngine::handleChars(int operation, int key, int /*keyModifier*/, uint16 ascii) {
|
|
|
|
lua_Object func;
|
|
|
|
char keychar[2];
|
|
|
|
|
|
|
|
if (!CHAR_KEY(ascii))
|
|
|
|
return;
|
|
|
|
|
|
|
|
lua_beginblock();
|
|
|
|
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
|
|
lua_pushstring("characterHandler");
|
|
|
|
lua_Object handler = lua_gettable();
|
|
|
|
if (lua_istable(handler)) {
|
|
|
|
lua_pushobject(handler);
|
|
|
|
lua_pushstring("characterHandler");
|
|
|
|
func = lua_gettable();
|
|
|
|
if (!lua_isfunction(func))
|
|
|
|
error("handleChars: handler not a function");
|
|
|
|
lua_pushobject(handler);
|
|
|
|
} else if (lua_isfunction(handler)) {
|
|
|
|
func = handler;
|
|
|
|
} else if (!lua_isnil(handler)) {
|
|
|
|
error("handleChars: invalid handler");
|
2009-06-18 13:57:17 +00:00
|
|
|
return;
|
2009-05-31 16:09:21 +00:00
|
|
|
} else {
|
|
|
|
lua_endblock();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
keychar[0] = ascii;
|
|
|
|
keychar[1] = 0;
|
|
|
|
lua_pushstring(keychar);
|
|
|
|
lua_callfunction(func);
|
|
|
|
|
|
|
|
lua_endblock();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GrimEngine::handleControls(int operation, int key, int /*keyModifier*/, uint16 ascii) {
|
|
|
|
lua_Object buttonFunc, joyFunc;
|
2011-05-05 05:05:51 +08:00
|
|
|
bool buttonFuncIsTable;
|
2009-05-09 17:47:28 +00:00
|
|
|
|
2005-07-17 23:40:22 +00:00
|
|
|
// If we're not supposed to handle the key then don't
|
|
|
|
if (!_controlsEnabled[key])
|
|
|
|
return;
|
2005-04-05 13:50:54 +00:00
|
|
|
|
2009-05-31 16:09:21 +00:00
|
|
|
lua_beginblock();
|
|
|
|
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
|
|
lua_pushstring("buttonHandler");
|
|
|
|
lua_Object buttonHandler = lua_gettable();
|
|
|
|
if (lua_istable(buttonHandler)) {
|
|
|
|
lua_pushobject(buttonHandler);
|
|
|
|
lua_pushstring("buttonHandler");
|
|
|
|
buttonFunc = lua_gettable();
|
2009-06-18 13:57:17 +00:00
|
|
|
if (!lua_isfunction(buttonFunc)) {
|
2009-05-31 16:09:21 +00:00
|
|
|
error("handleControls: button handler not a function");
|
2009-06-18 13:57:17 +00:00
|
|
|
return;
|
|
|
|
}
|
2009-05-31 16:09:21 +00:00
|
|
|
buttonFuncIsTable = true;
|
|
|
|
} else if (lua_isfunction(buttonHandler)) {
|
|
|
|
buttonFunc = buttonHandler;
|
|
|
|
buttonFuncIsTable = false;
|
2009-06-18 13:57:17 +00:00
|
|
|
} else {
|
2009-05-31 16:09:21 +00:00
|
|
|
error("handleControls: invalid keys handler");
|
2009-06-18 13:57:17 +00:00
|
|
|
return;
|
|
|
|
}
|
2009-05-31 16:09:21 +00:00
|
|
|
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
|
|
lua_pushstring("axisHandler");
|
|
|
|
lua_Object joyHandler = lua_gettable();
|
|
|
|
if (lua_istable(joyHandler)) {
|
|
|
|
lua_pushobject(joyHandler);
|
|
|
|
lua_pushstring("axisHandler");
|
|
|
|
joyFunc = lua_gettable();
|
2009-06-18 13:57:17 +00:00
|
|
|
if (!lua_isfunction(joyFunc)) {
|
2009-05-31 16:09:21 +00:00
|
|
|
error("handleControls: joystick handler not a function");
|
2009-06-18 13:57:17 +00:00
|
|
|
return;
|
|
|
|
}
|
2009-05-31 16:09:21 +00:00
|
|
|
} else if (lua_isfunction(joyHandler)) {
|
|
|
|
joyFunc = joyHandler;
|
2009-06-18 13:57:17 +00:00
|
|
|
} else {
|
2009-05-31 16:09:21 +00:00
|
|
|
error("handleControls: invalid joystick handler");
|
2009-06-18 13:57:17 +00:00
|
|
|
return;
|
|
|
|
}
|
2009-05-31 16:09:21 +00:00
|
|
|
if (buttonFuncIsTable)
|
|
|
|
lua_pushobject(buttonHandler);
|
|
|
|
lua_pushnumber(key);
|
|
|
|
if (operation == Common::EVENT_KEYDOWN) {
|
|
|
|
lua_pushnumber(1);
|
|
|
|
lua_pushnumber(1);
|
|
|
|
} else {
|
|
|
|
lua_pushnil();
|
|
|
|
lua_pushnumber(0);
|
|
|
|
}
|
|
|
|
lua_pushnumber(0);
|
|
|
|
lua_callfunction(buttonFunc);
|
|
|
|
|
2008-08-17 12:01:26 +00:00
|
|
|
if (operation == Common::EVENT_KEYDOWN)
|
|
|
|
_controlsState[key] = true;
|
|
|
|
else if (operation == Common::EVENT_KEYUP)
|
|
|
|
_controlsState[key] = false;
|
|
|
|
|
2005-04-05 13:50:54 +00:00
|
|
|
lua_endblock();
|
|
|
|
}
|
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
void GrimEngine::handleDebugLoadResource() {
|
2008-07-13 10:53:39 +00:00
|
|
|
void *resource = NULL;
|
2005-08-13 13:35:43 +00:00
|
|
|
int c, i = 0;
|
|
|
|
char buf[512];
|
|
|
|
|
|
|
|
// Tool for debugging the loading of a particular resource without
|
|
|
|
// having to actually make it all the way to it in the game
|
|
|
|
fprintf(stderr, "Enter resource to load (extension specifies type): ");
|
|
|
|
while (i < 512 && (c = fgetc(stdin)) != EOF && c != '\n')
|
|
|
|
buf[i++] = c;
|
|
|
|
|
|
|
|
buf[i] = '\0';
|
2009-05-12 14:32:43 +00:00
|
|
|
if (strstr(buf, ".key"))
|
2005-08-13 13:35:43 +00:00
|
|
|
resource = (void *)g_resourceloader->loadKeyframe(buf);
|
|
|
|
else if (strstr(buf, ".zbm") || strstr(buf, ".bm"))
|
|
|
|
resource = (void *)g_resourceloader->loadBitmap(buf);
|
|
|
|
else if (strstr(buf, ".cmp"))
|
|
|
|
resource = (void *)g_resourceloader->loadColormap(buf);
|
|
|
|
else if (strstr(buf, ".cos"))
|
|
|
|
resource = (void *)g_resourceloader->loadCostume(buf, NULL);
|
|
|
|
else if (strstr(buf, ".lip"))
|
2009-04-21 18:04:24 +00:00
|
|
|
resource = (void *)g_resourceloader->loadLipSync(buf);
|
2005-08-13 13:35:43 +00:00
|
|
|
else if (strstr(buf, ".snm"))
|
2011-05-14 12:11:53 +02:00
|
|
|
resource = (void *)g_movie->play(buf, false, 0, 0);
|
2005-08-13 13:35:43 +00:00
|
|
|
else if (strstr(buf, ".wav") || strstr(buf, ".imu")) {
|
|
|
|
g_imuse->startSfx(buf);
|
|
|
|
resource = (void *)1;
|
|
|
|
} else if (strstr(buf, ".mat")) {
|
|
|
|
CMap *cmap = g_resourceloader->loadColormap("item.cmp");
|
2009-05-31 07:33:18 +00:00
|
|
|
warning("Default colormap applied to resources loaded in this fashion");
|
2009-06-26 16:13:11 +00:00
|
|
|
resource = (void *)g_resourceloader->loadMaterial(buf, cmap);
|
2005-08-13 13:35:43 +00:00
|
|
|
} else {
|
2009-05-31 07:33:18 +00:00
|
|
|
warning("Resource type not understood");
|
2005-08-13 13:35:43 +00:00
|
|
|
}
|
2008-07-30 07:04:32 +00:00
|
|
|
if (!resource)
|
2009-05-31 07:35:15 +00:00
|
|
|
warning("Requested resouce (%s) not found", buf);
|
2005-08-13 13:35:43 +00:00
|
|
|
}
|
2005-08-28 23:25:14 +00:00
|
|
|
|
2009-06-08 22:25:14 +00:00
|
|
|
static void cameraChangeHandle(int prev, int next) {
|
|
|
|
lua_beginblock();
|
|
|
|
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
|
|
lua_pushstring("camChangeHandler");
|
|
|
|
lua_Object func = lua_gettable();
|
|
|
|
|
|
|
|
if (lua_isfunction(func)) {
|
|
|
|
lua_pushnumber(prev);
|
|
|
|
lua_pushnumber(next);
|
|
|
|
lua_callfunction(func);
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_endblock();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void cameraPostChangeHandle(int num) {
|
|
|
|
lua_beginblock();
|
|
|
|
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
|
|
lua_pushstring("postCamChangeHandler");
|
|
|
|
lua_Object func = lua_gettable();
|
|
|
|
|
|
|
|
if (lua_isfunction(func)) {
|
|
|
|
lua_pushnumber(num);
|
|
|
|
lua_callfunction(func);
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_endblock();
|
|
|
|
}
|
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
void GrimEngine::drawPrimitives() {
|
2011-07-26 00:15:48 +02:00
|
|
|
_iris->draw();
|
2011-07-24 11:47:44 +02:00
|
|
|
|
2011-07-26 00:15:48 +02:00
|
|
|
// Draw text
|
2011-09-07 23:08:59 +02:00
|
|
|
for (TextObject::Pool::Iterator i = TextObject::getPool()->getBegin();
|
|
|
|
i != TextObject::getPool()->getEnd(); ++i) {
|
2011-07-26 00:15:48 +02:00
|
|
|
i->_value->draw();
|
|
|
|
}
|
2005-08-14 13:26:37 +00:00
|
|
|
}
|
2005-08-13 13:35:43 +00:00
|
|
|
|
2011-07-17 18:17:07 +02:00
|
|
|
void GrimEngine::playIrisAnimation(Iris::Direction dir, int x, int y, int time) {
|
|
|
|
_iris->play(dir, x, y, time);
|
|
|
|
}
|
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
void GrimEngine::luaUpdate() {
|
2011-04-21 17:25:00 +02:00
|
|
|
if (_savegameLoadRequest || _savegameSaveRequest)
|
2011-04-21 11:05:28 +02:00
|
|
|
return;
|
|
|
|
|
2005-08-13 13:35:43 +00:00
|
|
|
// Update timing information
|
2009-05-07 19:06:31 +00:00
|
|
|
unsigned newStart = g_system->getMillis();
|
2006-01-21 17:22:39 +00:00
|
|
|
if (newStart < _frameStart) {
|
|
|
|
_frameStart = newStart;
|
|
|
|
return;
|
|
|
|
}
|
2005-08-13 13:35:43 +00:00
|
|
|
_frameTime = newStart - _frameStart;
|
|
|
|
_frameStart = newStart;
|
|
|
|
|
2011-10-04 22:01:24 +02:00
|
|
|
if (_mode == PauseMode || _shortFrame) {
|
2011-07-17 19:26:41 +02:00
|
|
|
_frameTime = 0;
|
|
|
|
}
|
|
|
|
|
2005-08-13 13:35:43 +00:00
|
|
|
_frameTimeCollection += _frameTime;
|
|
|
|
if (_frameTimeCollection > 10000) {
|
|
|
|
_frameTimeCollection = 0;
|
|
|
|
lua_collectgarbage(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_beginblock();
|
|
|
|
setFrameTime(_frameTime);
|
|
|
|
lua_endblock();
|
|
|
|
|
|
|
|
lua_beginblock();
|
|
|
|
setMovieTime(_movieTime);
|
|
|
|
lua_endblock();
|
|
|
|
|
|
|
|
// Run asynchronous tasks
|
|
|
|
lua_runtasks();
|
2011-04-24 16:45:10 +02:00
|
|
|
|
2011-10-04 22:01:24 +02:00
|
|
|
if (_currSet && (_mode == NormalMode || _mode == SmushMode)) {
|
2011-04-24 16:55:36 +02:00
|
|
|
// Update the actors. Do it here so that we are sure to react asap to any change
|
|
|
|
// in the actors state caused by lua.
|
2011-09-07 23:08:59 +02:00
|
|
|
for (Actor::Pool::Iterator i = Actor::getPool()->getBegin(); i != Actor::getPool()->getEnd(); ++i) {
|
2011-04-24 16:55:36 +02:00
|
|
|
Actor *a = i->_value;
|
|
|
|
|
|
|
|
// Note that the actor need not be visible to update chores, for example:
|
|
|
|
// when Manny has just brought Meche back he is offscreen several times
|
|
|
|
// when he needs to perform certain chores
|
2011-09-19 16:53:08 +02:00
|
|
|
if (a->isInSet(_currSet->getName()))
|
2011-08-24 16:51:44 +02:00
|
|
|
a->update(_frameTime);
|
2011-04-24 16:55:36 +02:00
|
|
|
}
|
2011-07-23 15:49:57 +02:00
|
|
|
|
|
|
|
_iris->update(_frameTime);
|
2011-04-24 16:45:10 +02:00
|
|
|
}
|
2011-09-07 23:08:59 +02:00
|
|
|
|
|
|
|
for (TextObject::Pool::Iterator i = TextObject::getPool()->getBegin();
|
|
|
|
i != TextObject::getPool()->getEnd(); i++) {
|
2011-05-22 19:46:59 +02:00
|
|
|
i->_value->update();
|
|
|
|
}
|
2005-08-13 13:35:43 +00:00
|
|
|
}
|
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
void GrimEngine::updateDisplayScene() {
|
2005-08-28 23:25:14 +00:00
|
|
|
_doFlip = true;
|
2005-08-13 13:35:43 +00:00
|
|
|
|
2011-10-04 22:01:24 +02:00
|
|
|
if (_mode == SmushMode) {
|
2011-05-14 12:11:53 +02:00
|
|
|
if (g_movie->isPlaying()) {
|
|
|
|
_movieTime = g_movie->getMovieTime();
|
|
|
|
if (g_movie->isUpdateNeeded()) {
|
2011-10-01 02:51:55 +02:00
|
|
|
g_driver->prepareMovieFrame(g_movie->getDstSurface());
|
2011-05-14 12:11:53 +02:00
|
|
|
g_movie->clearUpdateNeeded();
|
2005-08-13 13:35:43 +00:00
|
|
|
}
|
2011-05-14 12:11:53 +02:00
|
|
|
int frame = g_movie->getFrame();
|
2005-08-13 13:35:43 +00:00
|
|
|
if (frame > 0) {
|
|
|
|
if (frame != _prevSmushFrame) {
|
2011-05-14 12:11:53 +02:00
|
|
|
_prevSmushFrame = g_movie->getFrame();
|
2011-08-14 18:35:49 +02:00
|
|
|
g_driver->drawMovieFrame(g_movie->getX(), g_movie->getY());
|
2009-05-25 19:21:58 +00:00
|
|
|
if (_showFps)
|
2005-08-28 23:25:14 +00:00
|
|
|
g_driver->drawEmergString(550, 25, _fps, Color(255, 255, 255));
|
2005-08-13 13:35:43 +00:00
|
|
|
} else
|
2005-08-28 23:25:14 +00:00
|
|
|
_doFlip = false;
|
2008-08-12 14:55:16 +00:00
|
|
|
} else
|
2011-08-14 18:35:49 +02:00
|
|
|
g_driver->releaseMovieFrame();
|
2005-08-13 13:35:43 +00:00
|
|
|
}
|
2011-07-26 00:10:27 +02:00
|
|
|
// Draw Primitives
|
2011-09-07 23:08:59 +02:00
|
|
|
for (PrimitiveObject::Pool::Iterator i = PrimitiveObject::getPool()->getBegin();
|
|
|
|
i != PrimitiveObject::getPool()->getEnd(); ++i) {
|
2011-07-26 00:10:27 +02:00
|
|
|
i->_value->draw();
|
|
|
|
}
|
2005-08-28 23:25:14 +00:00
|
|
|
drawPrimitives();
|
2011-10-04 22:01:24 +02:00
|
|
|
} else if (_mode == NormalMode) {
|
2011-09-19 16:53:08 +02:00
|
|
|
if (!_currSet)
|
2005-08-13 16:25:51 +00:00
|
|
|
return;
|
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
cameraPostChangeHandle(_currSet->getSetup());
|
2009-06-09 15:34:59 +00:00
|
|
|
|
2008-09-26 11:57:56 +00:00
|
|
|
g_driver->clearScreen();
|
2005-08-13 16:25:51 +00:00
|
|
|
|
2005-08-13 13:35:43 +00:00
|
|
|
_prevSmushFrame = 0;
|
2011-06-06 04:26:18 +08:00
|
|
|
_movieTime = 0;
|
2005-08-13 16:25:51 +00:00
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
_currSet->drawBackground();
|
2005-08-13 16:25:51 +00:00
|
|
|
|
|
|
|
// Draw underlying scene components
|
|
|
|
// Background objects are drawn underneath everything except the background
|
|
|
|
// There are a bunch of these, especially in the tube-switcher room
|
2011-09-19 16:53:08 +02:00
|
|
|
_currSet->drawBitmaps(ObjectState::OBJSTATE_BACKGROUND);
|
2009-06-07 20:23:28 +00:00
|
|
|
|
|
|
|
// Underlay objects are just above the background
|
2011-09-19 16:53:08 +02:00
|
|
|
_currSet->drawBitmaps(ObjectState::OBJSTATE_UNDERLAY);
|
2009-06-07 20:23:28 +00:00
|
|
|
|
2005-08-13 16:25:51 +00:00
|
|
|
// State objects are drawn on top of other things, such as the flag
|
|
|
|
// on Manny's message tube
|
2011-09-19 16:53:08 +02:00
|
|
|
_currSet->drawBitmaps(ObjectState::OBJSTATE_STATE);
|
2005-08-13 16:25:51 +00:00
|
|
|
|
|
|
|
// Play SMUSH Animations
|
|
|
|
// This should occur on top of all underlying scene objects,
|
|
|
|
// a good example is the tube switcher room where some state objects
|
|
|
|
// need to render underneath the animation or you can't see what's going on
|
|
|
|
// This should not occur on top of everything though or Manny gets covered
|
|
|
|
// up when he's next to Glottis's service room
|
2011-05-14 12:11:53 +02:00
|
|
|
if (g_movie->isPlaying()) {
|
|
|
|
_movieTime = g_movie->getMovieTime();
|
|
|
|
if (g_movie->isUpdateNeeded()) {
|
2011-10-01 02:51:55 +02:00
|
|
|
g_driver->prepareMovieFrame(g_movie->getDstSurface());
|
2011-05-14 12:11:53 +02:00
|
|
|
g_movie->clearUpdateNeeded();
|
2005-08-13 16:25:51 +00:00
|
|
|
}
|
2011-05-14 12:11:53 +02:00
|
|
|
if (g_movie->getFrame() > 0)
|
2011-08-14 18:35:49 +02:00
|
|
|
g_driver->drawMovieFrame(g_movie->getX(), g_movie->getY());
|
2008-08-12 14:55:16 +00:00
|
|
|
else
|
2011-08-14 18:35:49 +02:00
|
|
|
g_driver->releaseMovieFrame();
|
2005-08-13 16:25:51 +00:00
|
|
|
}
|
|
|
|
|
2011-07-26 00:10:27 +02:00
|
|
|
// Draw Primitives
|
2011-09-07 23:08:59 +02:00
|
|
|
for (PrimitiveObject::Pool::Iterator i = PrimitiveObject::getPool()->getBegin();
|
|
|
|
i != PrimitiveObject::getPool()->getEnd(); ++i) {
|
2011-07-26 00:10:27 +02:00
|
|
|
i->_value->draw();
|
|
|
|
}
|
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
_currSet->setupCamera();
|
2005-08-13 16:25:51 +00:00
|
|
|
|
|
|
|
g_driver->set3DMode();
|
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
_currSet->setupLights();
|
2005-08-13 16:25:51 +00:00
|
|
|
|
|
|
|
// Draw actors
|
2011-09-07 23:08:59 +02:00
|
|
|
for (Actor::Pool::Iterator i = Actor::getPool()->getBegin(); i != Actor::getPool()->getEnd(); ++i) {
|
2011-03-21 05:16:27 +08:00
|
|
|
Actor *a = i->_value;
|
2011-09-19 16:53:08 +02:00
|
|
|
if (a->isInSet(_currSet->getName()) && a->isVisible())
|
2005-08-13 16:25:51 +00:00
|
|
|
a->draw();
|
2011-09-19 16:53:08 +02:00
|
|
|
a->undraw(a->isInSet(_currSet->getName()) && a->isVisible());
|
2005-08-13 16:25:51 +00:00
|
|
|
}
|
2008-07-05 08:48:39 +00:00
|
|
|
flagRefreshShadowMask(false);
|
2005-08-13 16:25:51 +00:00
|
|
|
|
|
|
|
// Draw overlying scene components
|
|
|
|
// The overlay objects should be drawn on top of everything else,
|
|
|
|
// including 3D objects such as Manny and the message tube
|
2011-09-19 16:53:08 +02:00
|
|
|
_currSet->drawBitmaps(ObjectState::OBJSTATE_OVERLAY);
|
2005-08-13 20:14:46 +00:00
|
|
|
|
2005-08-28 23:25:14 +00:00
|
|
|
drawPrimitives();
|
2011-10-04 22:01:24 +02:00
|
|
|
} else if (_mode == DrawMode) {
|
2011-04-28 13:12:38 +02:00
|
|
|
_doFlip = false;
|
2011-06-06 04:26:18 +08:00
|
|
|
_prevSmushFrame = 0;
|
|
|
|
_movieTime = 0;
|
2005-08-13 13:35:43 +00:00
|
|
|
}
|
2005-08-28 23:25:14 +00:00
|
|
|
}
|
2005-08-13 13:35:43 +00:00
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
void GrimEngine::doFlip() {
|
2009-05-25 19:21:58 +00:00
|
|
|
if (_showFps && _doFlip)
|
2005-08-28 23:25:14 +00:00
|
|
|
g_driver->drawEmergString(550, 25, _fps, Color(255, 255, 255));
|
2005-08-13 13:35:43 +00:00
|
|
|
|
2005-08-28 23:25:14 +00:00
|
|
|
if (_doFlip && _flipEnable)
|
2005-08-13 13:35:43 +00:00
|
|
|
g_driver->flipBuffer();
|
|
|
|
|
2011-10-04 22:01:24 +02:00
|
|
|
if (_showFps && _doFlip && _mode != DrawMode) {
|
2005-08-13 13:35:43 +00:00
|
|
|
_frameCounter++;
|
2011-06-09 18:36:57 -07:00
|
|
|
unsigned int currentTime = g_system->getMillis();
|
|
|
|
unsigned int delta = currentTime - _lastFrameTime;
|
|
|
|
if (delta > 500) {
|
|
|
|
sprintf(_fps, "%7.2f", (double)(_frameCounter * 1000) / (double)delta );
|
2005-08-13 13:35:43 +00:00
|
|
|
_frameCounter = 0;
|
2011-06-09 18:36:57 -07:00
|
|
|
_lastFrameTime = currentTime;
|
2005-08-13 13:35:43 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
void GrimEngine::mainLoop() {
|
2004-12-09 23:55:43 +00:00
|
|
|
_movieTime = 0;
|
|
|
|
_frameTime = 0;
|
2009-05-07 19:06:31 +00:00
|
|
|
_frameStart = g_system->getMillis();
|
2005-08-13 13:35:43 +00:00
|
|
|
_frameCounter = 0;
|
2011-06-09 18:36:57 -07:00
|
|
|
_lastFrameTime = 0;
|
2005-08-13 13:35:43 +00:00
|
|
|
_frameTimeCollection = 0;
|
|
|
|
_prevSmushFrame = 0;
|
2008-07-05 08:48:39 +00:00
|
|
|
_refreshShadowMask = false;
|
2011-07-17 21:54:42 +02:00
|
|
|
_shortFrame = false;
|
|
|
|
bool resetShortFrame = false;
|
2004-11-01 09:47:19 +00:00
|
|
|
|
2004-02-24 21:09:53 +00:00
|
|
|
for (;;) {
|
2009-05-07 19:06:31 +00:00
|
|
|
uint32 startTime = g_system->getMillis();
|
2011-07-17 21:54:42 +02:00
|
|
|
if (_shortFrame) {
|
|
|
|
if (resetShortFrame) {
|
|
|
|
_shortFrame = false;
|
|
|
|
}
|
|
|
|
resetShortFrame = !resetShortFrame;
|
|
|
|
}
|
2008-08-16 17:54:14 +00:00
|
|
|
|
2005-08-13 13:35:43 +00:00
|
|
|
if (_savegameLoadRequest) {
|
|
|
|
savegameRestore();
|
|
|
|
}
|
|
|
|
if (_savegameSaveRequest) {
|
|
|
|
savegameSave();
|
|
|
|
}
|
|
|
|
|
|
|
|
g_imuse->flushTracks();
|
|
|
|
g_imuse->refreshScripts();
|
|
|
|
|
2004-02-24 21:09:53 +00:00
|
|
|
// Process events
|
2008-08-17 12:01:26 +00:00
|
|
|
Common::Event event;
|
2009-05-07 19:06:31 +00:00
|
|
|
while (g_system->getEventManager()->pollEvent(event)) {
|
2009-05-31 16:09:21 +00:00
|
|
|
// Handle any buttons, keys and joystick operations
|
|
|
|
if (event.type == Common::EVENT_KEYDOWN) {
|
2011-10-04 22:01:24 +02:00
|
|
|
if (_mode != DrawMode && _mode != SmushMode && (event.kbd.ascii == 'q')) {
|
2009-05-31 16:09:21 +00:00
|
|
|
handleExit();
|
|
|
|
break;
|
|
|
|
} else {
|
|
|
|
handleChars(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_KEYUP) {
|
|
|
|
handleControls(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii);
|
|
|
|
}
|
2005-07-17 23:40:22 +00:00
|
|
|
// Check for "Hard" quit"
|
2008-08-17 12:01:26 +00:00
|
|
|
if (event.type == Common::EVENT_QUIT)
|
2005-07-17 23:40:22 +00:00
|
|
|
return;
|
2008-08-17 12:01:26 +00:00
|
|
|
if (event.type == Common::EVENT_SCREEN_CHANGED)
|
2005-08-20 18:54:17 +00:00
|
|
|
_refreshDrawNeeded = true;
|
2011-04-20 18:23:03 +02:00
|
|
|
|
|
|
|
// Allow lua to react to the event.
|
|
|
|
// Without this lua_update switching the entries in the menu is slow because
|
|
|
|
// if the button is not kept pressed the KEYUP will arrive just after the KEYDOWN
|
|
|
|
// and it will break the lua scripts that checks for the state of the button
|
|
|
|
// with GetControlState()
|
|
|
|
luaUpdate();
|
2004-02-24 21:09:53 +00:00
|
|
|
}
|
|
|
|
|
2005-08-13 13:35:43 +00:00
|
|
|
luaUpdate();
|
2004-11-01 16:36:41 +00:00
|
|
|
|
2011-10-04 22:01:24 +02:00
|
|
|
if (_mode != PauseMode) {
|
2005-08-13 13:35:43 +00:00
|
|
|
updateDisplayScene();
|
2005-08-28 23:25:14 +00:00
|
|
|
doFlip();
|
2004-04-15 20:39:09 +00:00
|
|
|
}
|
2004-10-31 09:31:34 +00:00
|
|
|
|
2005-01-03 16:27:57 +00:00
|
|
|
if (g_imuseState != -1) {
|
|
|
|
g_imuse->setMusicState(g_imuseState);
|
|
|
|
g_imuseState = -1;
|
|
|
|
}
|
2008-08-16 17:54:14 +00:00
|
|
|
|
2009-05-07 19:06:31 +00:00
|
|
|
uint32 endTime = g_system->getMillis();
|
2008-08-16 17:54:14 +00:00
|
|
|
if (startTime > endTime)
|
|
|
|
continue;
|
|
|
|
uint32 diffTime = endTime - startTime;
|
2008-08-17 05:36:41 +00:00
|
|
|
if (_speedLimitMs == 0)
|
|
|
|
continue;
|
2008-08-16 17:54:14 +00:00
|
|
|
if (diffTime < _speedLimitMs) {
|
|
|
|
uint32 delayTime = _speedLimitMs - diffTime;
|
2009-05-07 19:06:31 +00:00
|
|
|
g_system->delayMillis(delayTime);
|
2008-08-16 17:54:14 +00:00
|
|
|
}
|
2004-02-24 21:09:53 +00:00
|
|
|
}
|
2003-08-15 18:00:22 +00:00
|
|
|
}
|
|
|
|
|
2011-05-28 11:31:12 +02:00
|
|
|
void GrimEngine::saveGame(const Common::String &file) {
|
|
|
|
_savegameFileName = file;
|
|
|
|
_savegameSaveRequest = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GrimEngine::loadGame(const Common::String &file) {
|
|
|
|
_savegameFileName = file;
|
|
|
|
_savegameLoadRequest = true;
|
|
|
|
}
|
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
void GrimEngine::savegameRestore() {
|
2011-09-18 22:06:22 +02:00
|
|
|
debug("GrimEngine::savegameRestore() started.\n");
|
2004-11-01 16:36:41 +00:00
|
|
|
_savegameLoadRequest = false;
|
2011-05-22 16:40:56 -07:00
|
|
|
Common::String filename;
|
2011-05-17 20:48:58 -07:00
|
|
|
if (_savegameFileName.size() == 0) {
|
2011-05-22 16:40:56 -07:00
|
|
|
filename = "grim.sav";
|
2004-11-01 16:36:41 +00:00
|
|
|
} else {
|
2011-05-22 16:40:56 -07:00
|
|
|
filename = _savegameFileName;
|
2004-11-01 16:36:41 +00:00
|
|
|
}
|
2011-07-18 14:35:16 +02:00
|
|
|
_savedState = SaveGame::openForLoading(filename);
|
2011-05-08 19:30:12 +02:00
|
|
|
if (!_savedState || _savedState->saveVersion() != SaveGame::SAVEGAME_VERSION)
|
2008-08-02 21:03:23 +00:00
|
|
|
return;
|
2004-12-30 22:38:53 +00:00
|
|
|
g_imuse->stopAllSounds();
|
2004-12-30 23:48:04 +00:00
|
|
|
g_imuse->resetState();
|
2011-05-14 12:11:53 +02:00
|
|
|
g_movie->stop();
|
2005-01-14 10:53:29 +00:00
|
|
|
g_imuse->pause(true);
|
2011-05-14 12:11:53 +02:00
|
|
|
g_movie->pause(true);
|
2005-01-14 10:53:29 +00:00
|
|
|
|
2011-03-21 05:16:27 +08:00
|
|
|
_selectedActor = NULL;
|
2011-05-23 16:31:42 +02:00
|
|
|
_talkingActor = NULL;
|
2011-09-19 16:53:08 +02:00
|
|
|
delete _currSet;
|
|
|
|
_currSet = NULL;
|
2011-03-21 05:16:27 +08:00
|
|
|
|
2011-09-07 23:08:59 +02:00
|
|
|
PoolColor::getPool()->restoreObjects(_savedState);
|
|
|
|
Bitmap::getPool()->restoreObjects(_savedState);
|
|
|
|
Font::getPool()->restoreObjects(_savedState);
|
|
|
|
ObjectState::getPool()->restoreObjects(_savedState);
|
2011-09-19 16:53:08 +02:00
|
|
|
Set::getPool()->restoreObjects(_savedState);
|
2011-09-07 23:08:59 +02:00
|
|
|
TextObject::getPool()->restoreObjects(_savedState);
|
|
|
|
PrimitiveObject::getPool()->restoreObjects(_savedState);
|
|
|
|
Actor::getPool()->restoreObjects(_savedState);
|
2011-05-26 10:24:09 -07:00
|
|
|
restoreGRIM();
|
2011-03-21 05:16:27 +08:00
|
|
|
|
2011-04-24 15:41:40 +02:00
|
|
|
g_driver->restoreState(_savedState);
|
2005-12-26 02:36:00 +00:00
|
|
|
g_imuse->restoreState(_savedState);
|
2011-05-14 12:11:53 +02:00
|
|
|
g_movie->restoreState(_savedState);
|
2011-07-17 21:21:06 +02:00
|
|
|
_iris->restoreState(_savedState);
|
2011-05-28 14:46:36 +02:00
|
|
|
lua_Restore(_savedState);
|
|
|
|
|
2005-12-26 02:36:00 +00:00
|
|
|
delete _savedState;
|
2011-04-29 18:57:00 +02:00
|
|
|
|
2011-05-03 22:52:41 +02:00
|
|
|
// Apply the patch, only if it wasn't applied already.
|
|
|
|
if (lua_isnil(lua_getglobal(" service_release.lua"))) {
|
|
|
|
if (bundle_dofile("patch05.bin") == 2)
|
|
|
|
single_dofile("patch05.bin");
|
|
|
|
}
|
2011-07-28 12:38:08 +02:00
|
|
|
const char *devMode = g_registry->get("good_times", "");
|
|
|
|
lua_beginblock();
|
|
|
|
// Set the developerMode, since the save contains the value of
|
|
|
|
// the installation it was made with.
|
|
|
|
lua_pushobject(lua_getglobal("developerMode"));
|
|
|
|
if (devMode[0] == 0)
|
|
|
|
lua_pushnil();
|
|
|
|
else
|
|
|
|
lua_pushstring(devMode);
|
|
|
|
lua_setglobal("developerMode");
|
|
|
|
lua_endblock();
|
2004-11-01 17:34:48 +00:00
|
|
|
|
2005-01-14 10:53:29 +00:00
|
|
|
g_imuse->pause(false);
|
2011-05-14 12:11:53 +02:00
|
|
|
g_movie->pause(false);
|
2011-09-18 22:06:22 +02:00
|
|
|
debug("GrimEngine::savegameRestore() finished.\n");
|
2011-07-17 21:54:42 +02:00
|
|
|
|
|
|
|
_shortFrame = true;
|
2011-07-18 15:05:33 +02:00
|
|
|
clearEventQueue();
|
2004-11-01 16:36:41 +00:00
|
|
|
}
|
|
|
|
|
2011-05-26 10:24:09 -07:00
|
|
|
void GrimEngine::restoreGRIM() {
|
|
|
|
_savedState->beginSection('GRIM');
|
2011-05-24 22:18:01 -07:00
|
|
|
|
2011-10-04 22:01:24 +02:00
|
|
|
_mode = (EngineMode)_savedState->readLEUint32();
|
|
|
|
_previousMode = (EngineMode)_savedState->readLEUint32();
|
2011-10-02 19:15:29 +02:00
|
|
|
|
2011-05-26 10:24:09 -07:00
|
|
|
// Actor stuff
|
|
|
|
int32 id = _savedState->readLEUint32();
|
2011-03-21 05:16:27 +08:00
|
|
|
if (id != 0) {
|
2011-09-07 23:08:59 +02:00
|
|
|
_selectedActor = Actor::getPool()->getObject(id);
|
2011-03-21 05:16:27 +08:00
|
|
|
}
|
2011-09-07 23:08:59 +02:00
|
|
|
_talkingActor = Actor::getPool()->getObject(_savedState->readLEUint32());
|
2011-05-26 10:24:09 -07:00
|
|
|
|
|
|
|
//TextObject stuff
|
|
|
|
_sayLineDefaults.setDisabled(_savedState->readLESint32());
|
2011-09-07 23:08:59 +02:00
|
|
|
_sayLineDefaults.setFGColor(PoolColor::getPool()->getObject(_savedState->readLEUint32()));
|
|
|
|
_sayLineDefaults.setFont(Font::getPool()->getObject(_savedState->readLEUint32()));
|
2011-05-26 10:24:09 -07:00
|
|
|
_sayLineDefaults.setHeight(_savedState->readLESint32());
|
|
|
|
_sayLineDefaults.setJustify(_savedState->readLESint32());
|
|
|
|
_sayLineDefaults.setWidth(_savedState->readLESint32());
|
|
|
|
_sayLineDefaults.setX(_savedState->readLESint32());
|
|
|
|
_sayLineDefaults.setY(_savedState->readLESint32());
|
|
|
|
_sayLineDefaults.setDuration(_savedState->readLESint32());
|
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
// Set stuff
|
|
|
|
_currSet = Set::getPool()->getObject(_savedState->readLEUint32());
|
2011-05-01 18:51:26 +02:00
|
|
|
|
2011-05-26 10:24:09 -07:00
|
|
|
_savedState->endSection();
|
2011-05-01 18:51:26 +02:00
|
|
|
}
|
|
|
|
|
2009-10-17 12:48:23 +00:00
|
|
|
void GrimEngine::storeSaveGameImage(SaveGame *state) {
|
2006-05-14 07:51:41 +00:00
|
|
|
int width = 250, height = 188;
|
|
|
|
Bitmap *screenshot;
|
|
|
|
|
2011-09-18 22:06:22 +02:00
|
|
|
debug("GrimEngine::StoreSaveGameImage() started.\n");
|
2006-05-14 07:51:41 +00:00
|
|
|
|
2011-10-04 22:01:24 +02:00
|
|
|
EngineMode mode = g_grim->getMode();
|
2011-08-27 19:09:06 +02:00
|
|
|
g_grim->setMode(_previousMode);
|
2009-05-17 08:24:17 +00:00
|
|
|
g_grim->updateDisplayScene();
|
2011-05-21 03:17:51 +08:00
|
|
|
g_driver->storeDisplay();
|
2006-05-14 07:51:41 +00:00
|
|
|
screenshot = g_driver->getScreenshot(width, height);
|
2009-05-17 08:24:17 +00:00
|
|
|
g_grim->setMode(mode);
|
2009-10-17 12:48:23 +00:00
|
|
|
state->beginSection('SIMG');
|
2006-05-14 07:51:41 +00:00
|
|
|
if (screenshot) {
|
2011-05-20 21:02:30 +02:00
|
|
|
int size = screenshot->getWidth() * screenshot->getHeight();
|
2011-09-18 18:46:20 +02:00
|
|
|
screenshot->setActiveImage(0);
|
2011-05-20 21:02:30 +02:00
|
|
|
uint16 *data = (uint16 *)screenshot->getData();
|
|
|
|
for (int l = 0; l < size; l++) {
|
|
|
|
state->writeLEUint16(data[l]);
|
|
|
|
}
|
2006-05-14 07:51:41 +00:00
|
|
|
} else {
|
2009-05-31 07:33:18 +00:00
|
|
|
error("Unable to store screenshot");
|
2006-05-14 07:51:41 +00:00
|
|
|
}
|
2009-10-17 12:48:23 +00:00
|
|
|
state->endSection();
|
2011-05-16 22:32:59 +02:00
|
|
|
delete screenshot;
|
2011-09-18 22:06:22 +02:00
|
|
|
debug("GrimEngine::StoreSaveGameImage() finished.\n");
|
2006-05-14 07:51:41 +00:00
|
|
|
}
|
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
void GrimEngine::savegameSave() {
|
2011-09-18 22:06:22 +02:00
|
|
|
debug("GrimEngine::savegameSave() started.\n");
|
2004-11-01 16:36:41 +00:00
|
|
|
_savegameSaveRequest = false;
|
|
|
|
char filename[200];
|
2011-05-17 20:48:58 -07:00
|
|
|
if (_savegameFileName.size() == 0) {
|
2004-11-01 16:36:41 +00:00
|
|
|
strcpy(filename, "grim.sav");
|
|
|
|
} else {
|
2011-05-17 20:48:58 -07:00
|
|
|
strcpy(filename, _savegameFileName.c_str());
|
2004-11-01 16:36:41 +00:00
|
|
|
}
|
2011-07-18 14:35:16 +02:00
|
|
|
_savedState = SaveGame::openForSaving(filename);
|
2011-07-18 16:33:52 +02:00
|
|
|
if (!_savedState) {
|
|
|
|
//TODO: Translate this!
|
|
|
|
GUI::displayErrorDialog("Error: the game could not be saved.");
|
2008-08-02 21:03:23 +00:00
|
|
|
return;
|
2011-07-18 16:33:52 +02:00
|
|
|
}
|
2004-11-01 16:36:41 +00:00
|
|
|
|
2006-05-14 07:51:41 +00:00
|
|
|
storeSaveGameImage(_savedState);
|
|
|
|
|
2005-01-14 10:51:20 +00:00
|
|
|
g_imuse->pause(true);
|
2011-05-14 12:11:53 +02:00
|
|
|
g_movie->pause(true);
|
2005-01-14 10:51:20 +00:00
|
|
|
|
2005-01-12 23:28:47 +00:00
|
|
|
savegameCallback();
|
|
|
|
|
2011-09-07 23:08:59 +02:00
|
|
|
PoolColor::getPool()->saveObjects(_savedState);
|
|
|
|
Bitmap::getPool()->saveObjects(_savedState);
|
|
|
|
Font::getPool()->saveObjects(_savedState);
|
|
|
|
ObjectState::getPool()->saveObjects(_savedState);
|
2011-09-19 16:53:08 +02:00
|
|
|
Set::getPool()->saveObjects(_savedState);
|
2011-09-07 23:08:59 +02:00
|
|
|
TextObject::getPool()->saveObjects(_savedState);
|
|
|
|
PrimitiveObject::getPool()->saveObjects(_savedState);
|
|
|
|
Actor::getPool()->saveObjects(_savedState);
|
2011-05-26 10:24:09 -07:00
|
|
|
saveGRIM();
|
2009-06-22 14:11:40 +00:00
|
|
|
|
2011-04-24 15:41:40 +02:00
|
|
|
g_driver->saveState(_savedState);
|
2005-12-26 02:36:00 +00:00
|
|
|
g_imuse->saveState(_savedState);
|
2011-05-14 12:11:53 +02:00
|
|
|
g_movie->saveState(_savedState);
|
2011-07-17 21:21:06 +02:00
|
|
|
_iris->saveState(_savedState);
|
2011-05-28 14:46:36 +02:00
|
|
|
lua_Save(_savedState);
|
2005-12-26 02:36:00 +00:00
|
|
|
|
|
|
|
delete _savedState;
|
2005-01-14 10:51:20 +00:00
|
|
|
|
|
|
|
g_imuse->pause(false);
|
2011-05-14 12:11:53 +02:00
|
|
|
g_movie->pause(false);
|
2011-09-18 22:06:22 +02:00
|
|
|
debug("GrimEngine::savegameSave() finished.\n");
|
2011-07-18 15:05:33 +02:00
|
|
|
|
2011-07-18 15:07:37 +02:00
|
|
|
_shortFrame = true;
|
2011-07-18 15:05:33 +02:00
|
|
|
clearEventQueue();
|
2004-11-01 16:36:41 +00:00
|
|
|
}
|
|
|
|
|
2011-05-26 10:24:09 -07:00
|
|
|
void GrimEngine::saveGRIM() {
|
|
|
|
_savedState->beginSection('GRIM');
|
2009-06-22 14:11:40 +00:00
|
|
|
|
2011-10-04 22:01:24 +02:00
|
|
|
_savedState->writeLEUint32((uint32)_mode);
|
|
|
|
_savedState->writeLEUint32((uint32)_previousMode);
|
2011-10-02 19:15:29 +02:00
|
|
|
|
2011-05-26 10:24:09 -07:00
|
|
|
//Actor stuff
|
2011-03-21 05:16:27 +08:00
|
|
|
if (_selectedActor) {
|
2011-05-26 10:24:09 -07:00
|
|
|
_savedState->writeLEUint32(_selectedActor->getId());
|
2011-03-21 05:16:27 +08:00
|
|
|
} else {
|
2011-05-26 10:24:09 -07:00
|
|
|
_savedState->writeLEUint32(0);
|
2009-06-22 21:20:12 +00:00
|
|
|
}
|
2011-05-23 16:31:42 +02:00
|
|
|
if (_talkingActor) {
|
2011-05-26 10:24:09 -07:00
|
|
|
_savedState->writeLEUint32(_talkingActor->getId());
|
2011-05-23 16:31:42 +02:00
|
|
|
} else {
|
2011-05-26 10:24:09 -07:00
|
|
|
_savedState->writeLEUint32(0);
|
2011-05-23 16:31:42 +02:00
|
|
|
}
|
2009-06-22 21:20:12 +00:00
|
|
|
|
2011-05-26 10:24:09 -07:00
|
|
|
//TextObject stuff
|
|
|
|
_savedState->writeLESint32(_sayLineDefaults.getDisabled());
|
|
|
|
_savedState->writeLEUint32(_sayLineDefaults.getFGColor()->getId());
|
|
|
|
_savedState->writeLEUint32(_sayLineDefaults.getFont()->getId());
|
|
|
|
_savedState->writeLESint32(_sayLineDefaults.getHeight());
|
|
|
|
_savedState->writeLESint32(_sayLineDefaults.getJustify());
|
|
|
|
_savedState->writeLESint32(_sayLineDefaults.getWidth());
|
|
|
|
_savedState->writeLESint32(_sayLineDefaults.getX());
|
|
|
|
_savedState->writeLESint32(_sayLineDefaults.getY());
|
|
|
|
_savedState->writeLESint32(_sayLineDefaults.getDuration());
|
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
//Set stuff
|
|
|
|
_savedState->writeLEUint32(_currSet->getId());
|
2011-05-01 18:51:26 +02:00
|
|
|
|
2011-05-26 10:24:09 -07:00
|
|
|
_savedState->endSection();
|
2011-05-01 18:51:26 +02:00
|
|
|
}
|
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
void GrimEngine::savegameCallback() {
|
2005-01-14 10:53:29 +00:00
|
|
|
lua_Object funcParam1;
|
|
|
|
|
|
|
|
lua_beginblock();
|
2009-05-31 16:09:21 +00:00
|
|
|
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
2005-01-14 10:53:29 +00:00
|
|
|
lua_pushstring("saveGameCallback");
|
2009-05-31 16:09:21 +00:00
|
|
|
lua_Object funcParam2 = lua_gettable();
|
2005-01-14 10:53:29 +00:00
|
|
|
|
|
|
|
if (lua_istable(funcParam2)) {
|
|
|
|
lua_pushobject(funcParam2);
|
|
|
|
lua_pushstring("saveGameCallback");
|
|
|
|
funcParam1 = lua_gettable();
|
|
|
|
if (lua_isfunction(funcParam1)) {
|
2009-05-31 16:09:21 +00:00
|
|
|
lua_pushobject(funcParam2);
|
|
|
|
lua_callfunction(funcParam1);
|
2005-01-14 10:53:29 +00:00
|
|
|
} else {
|
2009-05-31 16:09:21 +00:00
|
|
|
error("GrimEngine::savegameCallback: handler is not a function");
|
2005-01-14 10:53:29 +00:00
|
|
|
}
|
|
|
|
} else if (lua_isfunction(funcParam2)) {
|
|
|
|
funcParam1 = funcParam2;
|
|
|
|
lua_callfunction(funcParam1);
|
2009-05-31 16:09:21 +00:00
|
|
|
} else if (!lua_isnil(funcParam2)) {
|
|
|
|
error("GrimEngine::savegameCallback: invalid handler");
|
2005-01-14 10:53:29 +00:00
|
|
|
}
|
|
|
|
lua_endblock();
|
|
|
|
}
|
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
Set *GrimEngine::findSet(const Common::String &name) {
|
2005-07-10 18:57:27 +00:00
|
|
|
// Find scene object
|
2011-09-19 16:53:08 +02:00
|
|
|
for (Set::Pool::Iterator i = Set::getPool()->getBegin(); i != Set::getPool()->getEnd(); ++i) {
|
2011-05-22 12:02:20 +08:00
|
|
|
if (i->_value->getName() == name)
|
2011-03-21 05:16:27 +08:00
|
|
|
return i->_value;
|
2005-07-10 18:57:27 +00:00
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
void GrimEngine::setSetLock(const char *name, bool lockStatus) {
|
|
|
|
Set *scene = findSet(name);
|
2009-05-09 17:47:28 +00:00
|
|
|
|
2008-07-30 07:04:32 +00:00
|
|
|
if (!scene) {
|
2009-05-25 19:21:58 +00:00
|
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
2011-09-19 16:53:08 +02:00
|
|
|
warning("Set object '%s' not found in list", name);
|
2005-07-10 18:57:27 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
// Change the locking status
|
2005-08-10 08:33:45 +00:00
|
|
|
scene->_locked = lockStatus;
|
2005-07-10 18:57:27 +00:00
|
|
|
}
|
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
Set *GrimEngine::loadSet(const Common::String &name) {
|
|
|
|
Set *s = findSet(name);
|
2011-07-10 12:23:23 +02:00
|
|
|
|
|
|
|
if (!s) {
|
|
|
|
Common::String filename(name);
|
|
|
|
// EMI-scripts refer to their .setb files as .set
|
|
|
|
if (g_grim->getGameType() == GType_MONKEY4) {
|
|
|
|
filename += "b";
|
|
|
|
}
|
|
|
|
Block *b = g_resourceloader->getFileBlock(filename);
|
|
|
|
if (!b)
|
|
|
|
warning("Could not find scene file %s", name.c_str());
|
2011-09-19 16:53:08 +02:00
|
|
|
s = new Set(name, b->getData(), b->getLen());
|
2011-07-10 12:23:23 +02:00
|
|
|
delete b;
|
2005-07-17 23:40:22 +00:00
|
|
|
}
|
2011-07-10 12:23:23 +02:00
|
|
|
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
void GrimEngine::setSet(const char *name) {
|
|
|
|
setSet(loadSet(name));
|
2003-08-15 18:00:22 +00:00
|
|
|
}
|
2005-07-10 18:57:27 +00:00
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
void GrimEngine::setSet(Set *scene) {
|
|
|
|
if (scene == _currSet)
|
2011-06-17 17:11:08 -07:00
|
|
|
return;
|
2011-07-26 16:07:38 +02:00
|
|
|
|
|
|
|
// Stop the actors. This fixes bug #289 (https://github.com/residual/residual/issues/289)
|
|
|
|
// and it makes sense too, since when changing set the directions
|
|
|
|
// and coords change too.
|
2011-09-07 23:08:59 +02:00
|
|
|
for (Actor::Pool::Iterator i = Actor::getPool()->getBegin(); i != Actor::getPool()->getEnd(); ++i) {
|
2011-07-26 16:07:38 +02:00
|
|
|
Actor *a = i->_value;
|
|
|
|
a->stopWalking();
|
|
|
|
}
|
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
Set *lastSet = _currSet;
|
|
|
|
_currSet = scene;
|
|
|
|
_currSet->setSoundParameters(20, 127);
|
|
|
|
_currSet->setLightsDirty();
|
2005-07-17 23:40:22 +00:00
|
|
|
// should delete the old scene after setting the new one
|
2011-09-19 16:53:08 +02:00
|
|
|
if (lastSet && !lastSet->_locked) {
|
|
|
|
delete lastSet;
|
2005-07-17 23:40:22 +00:00
|
|
|
}
|
2011-07-17 21:54:42 +02:00
|
|
|
_shortFrame = true;
|
2005-07-10 18:57:27 +00:00
|
|
|
}
|
|
|
|
|
2009-06-08 22:25:14 +00:00
|
|
|
void GrimEngine::makeCurrentSetup(int num) {
|
2011-09-19 16:53:08 +02:00
|
|
|
int prevSetup = g_grim->getCurrSet()->getSetup();
|
2009-06-09 15:34:59 +00:00
|
|
|
if (prevSetup != num) {
|
2011-09-19 16:53:08 +02:00
|
|
|
getCurrSet()->setSetup(num);
|
|
|
|
getCurrSet()->setSoundParameters(20, 127);
|
2009-06-09 15:34:59 +00:00
|
|
|
cameraChangeHandle(prevSetup, num);
|
|
|
|
// here should be set sound position
|
|
|
|
}
|
2009-06-08 22:25:14 +00:00
|
|
|
}
|
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
void GrimEngine::setTextSpeed(int speed) {
|
2005-04-08 11:47:47 +00:00
|
|
|
if (speed < 1)
|
|
|
|
_textSpeed = 1;
|
|
|
|
if (speed > 10)
|
|
|
|
_textSpeed = 10;
|
|
|
|
_textSpeed = speed;
|
|
|
|
}
|
2008-08-17 12:01:26 +00:00
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
float GrimEngine::getControlAxis(int num) {
|
2008-08-17 12:01:26 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2009-05-17 08:12:05 +00:00
|
|
|
bool GrimEngine::getControlState(int num) {
|
2008-08-17 12:01:26 +00:00
|
|
|
return _controlsState[num];
|
|
|
|
}
|
2009-05-25 06:49:57 +00:00
|
|
|
|
2011-05-05 11:25:08 +02:00
|
|
|
float GrimEngine::getPerSecond(float rate) const {
|
2011-04-26 21:55:55 +02:00
|
|
|
return rate * _frameTime / 1000;
|
|
|
|
}
|
|
|
|
|
2011-05-22 19:46:59 +02:00
|
|
|
Actor *GrimEngine::getTalkingActor() const {
|
|
|
|
return _talkingActor;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GrimEngine::setTalkingActor(Actor *a) {
|
|
|
|
_talkingActor = a;
|
|
|
|
}
|
|
|
|
|
2011-09-19 16:53:08 +02:00
|
|
|
const Common::String &GrimEngine::getSetName() const {
|
|
|
|
return _currSet->getName();
|
2011-07-22 22:40:49 +02:00
|
|
|
}
|
|
|
|
|
2011-07-18 15:05:33 +02:00
|
|
|
void GrimEngine::clearEventQueue() {
|
|
|
|
Common::Event event;
|
|
|
|
while (g_system->getEventManager()->pollEvent(event)) {
|
|
|
|
}
|
2011-07-24 16:19:17 +02:00
|
|
|
|
|
|
|
for (int i = 0; i < KEYCODE_EXTRA_LAST; ++i) {
|
|
|
|
_controlsState[i] = false;
|
|
|
|
}
|
2011-07-18 15:05:33 +02:00
|
|
|
}
|
|
|
|
|
2009-05-25 06:49:57 +00:00
|
|
|
} // end of namespace Grim
|