2016-02-24 23:14:49 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2016-02-27 23:22:38 -05:00
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#include "titanic/messages/messages.h"
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2016-03-18 21:34:04 -04:00
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#include "titanic/messages/mouse_messages.h"
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2016-02-27 23:22:38 -05:00
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#include "titanic/core/game_object.h"
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2016-03-06 22:57:45 -05:00
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#include "titanic/core/tree_item.h"
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2016-03-24 21:02:25 -04:00
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#include "titanic/titanic.h"
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2016-02-24 23:14:49 -05:00
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namespace Titanic {
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2016-02-27 23:22:38 -05:00
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CMessage::CMessage() : CSaveableObject() {
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}
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void CMessage::save(SimpleFile *file, int indent) const {
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file->writeNumberLine(0, indent);
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}
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void CMessage::load(SimpleFile *file) {
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file->readNumber();
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CSaveableObject::load(file);
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}
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2016-03-24 07:49:59 -04:00
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bool CMessage::execute(CTreeItem *target, const ClassDef *classDef, int flags) {
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2016-03-06 22:57:45 -05:00
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// If no target was specified, then there's nothing to do
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if (!target)
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return false;
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bool result = false;
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CTreeItem *item = target;
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CTreeItem *nextItem = nullptr;
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do {
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if (flags & MSGFLAG_SCAN)
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nextItem = item->scan(target);
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2016-03-24 07:49:59 -04:00
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if (!classDef || item->isInstanceOf(classDef)) {
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bool handled = perform(item);
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if (handled) {
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result = true;
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if (flags & MSGFLAG_BREAK_IF_HANDLED)
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return true;
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}
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}
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item = nextItem;
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} while (nextItem);
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return result;
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}
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bool CMessage::execute(const CString &target, const ClassDef *classDef, int flags) {
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// Scan for the target by name
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CProjectItem *project = g_vm->_window->_project;
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for (CTreeItem *treeItem = project; treeItem; treeItem = treeItem->scan(project)) {
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if (treeItem->getName().compareToIgnoreCase(target))
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return execute(treeItem, classDef, flags);
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}
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return false;
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}
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2016-03-18 21:34:04 -04:00
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bool CMessage::isMouseMsg() const {
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return dynamic_cast<const CMouseMsg *>(this) != nullptr;
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}
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bool CMessage::isButtonDownMsg() const {
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return dynamic_cast<const CMouseButtonDownMsg *>(this) != nullptr;
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}
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bool CMessage::isButtonUpMsg() const {
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return dynamic_cast<const CMouseButtonUpMsg *>(this) != nullptr;
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}
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bool CMessage::isMouseMoveMsg() const {
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return dynamic_cast<const CMouseMoveMsg *>(this) != nullptr;
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}
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bool CMessage::isDoubleClickMsg() const {
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return dynamic_cast<const CMouseDoubleClickMsg *>(this) != nullptr;
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}
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bool CMessage::isEnterRoomMsg() const {
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return dynamic_cast<const CEnterRoomMsg *>(this) != nullptr;
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}
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bool CMessage::isPreEnterRoomMsg() const {
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return dynamic_cast<const CPreEnterRoomMsg *>(this) != nullptr;
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}
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bool CMessage::isleaveRoomMsg() const {
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return dynamic_cast<const CLeaveRoomMsg *>(this) != nullptr;
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}
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bool CMessage::isEnterNodeMsg() const {
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return dynamic_cast<const CEnterNodeMsg *>(this) != nullptr;
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}
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bool CMessage::isPreEnterNodeMsg() const {
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return dynamic_cast<const CPreEnterNodeMsg *>(this) != nullptr;
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}
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bool CMessage::isLeaveNodeMsg() const {
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return dynamic_cast<const CLeaveNodeMsg *>(this) != nullptr;
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}
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bool CMessage::isEnterViewMsg() const {
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return dynamic_cast<const CEnterViewMsg *>(this) != nullptr;
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}
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bool CMessage::isPreEnterViewMsg() const {
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return dynamic_cast<const CPreEnterViewMsg *>(this) != nullptr;
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}
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bool CMessage::isLeaveViewMsg() const {
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return dynamic_cast<const CLeaveViewMsg *>(this) != nullptr;
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}
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2016-02-24 23:14:49 -05:00
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} // End of namespace Titanic
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