scummvm/engines/bladerunner/script/scene/ct11.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "bladerunner/script/scene.h"
namespace BladeRunner {
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void SceneScriptCT11::InitializeScene() {
if (Game_Flag_Query(91)) {
Setup_Scene_Information(-378.0f, 9.68f, -55.0f, 440);
} else if (Game_Flag_Query(558)) {
Setup_Scene_Information(315.0f, 0.0f, 628.0f, 0);
} else {
Setup_Scene_Information(152.0f, 9.68f, -8.0f, 0);
}
Scene_Exit_Add_2D_Exit(0, 257, 240, 364, 330, 1);
Scene_Exit_Add_2D_Exit(1, 97, 0, 155, 324, 0);
Scene_Exit_Add_2D_Exit(2, 0, 0, 20, 479, 3);
Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
Ambient_Sounds_Add_Sound(67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
if (Global_Variable_Query(1) <= 3) {
Scene_Loop_Set_Default(0);
} else {
Scene_Loop_Set_Default(2);
}
}
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void SceneScriptCT11::SceneLoaded() {
Obstacle_Object("TRASH CAN", true);
Unobstacle_Object("BOX NORTHWEST 1", true);
Unobstacle_Object("BOX SOUTH 1", true);
if (Global_Variable_Query(1) < 4) {
if (!Game_Flag_Query(645)) {
Item_Add_To_World(115, 951, 33, 640.21002f, 30.0f, 470.0f, 512, 12, 12, false, true, false, true);
Scene_2D_Region_Add(0, 505, 316, 513, 321);
Game_Flag_Set(725);
}
if (!Actor_Clue_Query(kActorMcCoy, kClueCar)) {
Scene_2D_Region_Add(1, 412, 258, 552, 358);
}
} else {
if (Game_Flag_Query(725)) {
Item_Remove_From_World(115);
Game_Flag_Reset(725);
Game_Flag_Set(645);
}
Unobstacle_Object("BRIDGE SUPPORT", true);
Unobstacle_Object("BODY", true);
Unobstacle_Object("HEADLIGHTS", true);
Unobstacle_Object("LICENSE PLATE-FRONT", true);
Unobstacle_Object("LICENSE PLATE-REAR", true);
Unobstacle_Object("BRAKE DISC RF", true);
Unobstacle_Object("TIRE RF", true);
Unobstacle_Object("RIM RF", true);
Unobstacle_Object("DOOR RIGHT", true);
Unobstacle_Object("BUMPER REAR", true);
}
Unclickable_Object("TRASH CAN");
}
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bool SceneScriptCT11::MouseClick(int x, int y) {
return false;
}
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bool SceneScriptCT11::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
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bool SceneScriptCT11::ClickedOnActor(int actorId) {
return false;
}
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bool SceneScriptCT11::ClickedOnItem(int itemId, bool a2) {
return false;
}
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bool SceneScriptCT11::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 121.0f, 9.6800003f, -42.0f, 0, 1, false, 0)) {
Game_Flag_Set(304);
Set_Enter(31, 21);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -300.0f, 9.6800003f, 66.0f, 0, 1, false, 0)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -400.0f, 9.6800003f, -70.0f, 0, 1, false, 0);
Game_Flag_Set(86);
Set_Enter(4, 24);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 290.0f, 0.0f, 635.0f, 0, 1, false, 0)) {
Game_Flag_Set(531);
Game_Flag_Reset(176);
Game_Flag_Set(177);
Set_Enter(7, 25);
}
return true;
}
return false;
}
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bool SceneScriptCT11::ClickedOn2DRegion(int region) {
if (region == 0 && Game_Flag_Query(725)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 686.0f, 0.0f, 658.0f, 12, 1, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 47, false);
Item_Remove_From_World(115);
Actor_Clue_Acquire(kActorMcCoy, kClueLichenDogWrapper, 0, -1);
Item_Pickup_Spin_Effect(951, 510, 319);
Game_Flag_Reset(725);
Game_Flag_Set(645);
Actor_Voice_Over(550, kActorVoiceOver);
Actor_Voice_Over(560, kActorVoiceOver);
Actor_Voice_Over(570, kActorVoiceOver);
Actor_Voice_Over(580, kActorVoiceOver);
}
return true;
}
if (region == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 686.0f, 0.0f, 658.0f, 12, 1, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 47, false);
int temp = 0;
if (Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) {
temp = 1;
}
if (Actor_Clue_Query(kActorMcCoy, kCluePaintTransfer)) {
++temp;
}
if (Actor_Clue_Query(kActorMcCoy, kClueLabPaintTransfer)) {
++temp;
}
if (Actor_Clue_Query(kActorMcCoy, kClueLicensePlate)) {
temp += 2;
}
if (Actor_Clue_Query(kActorMcCoy, kClueCarColorAndMake)) {
temp += 2;
}
if (Actor_Clue_Query(kActorMcCoy, kCluePartialLicenseNumber)) {
temp += 2;
}
if (temp <= 2 || Actor_Clue_Query(kActorMcCoy, kClueCar)) {
Actor_Says(kActorMcCoy, 8525, 12);
} else {
Actor_Voice_Over(510, kActorVoiceOver);
Actor_Voice_Over(520, kActorVoiceOver);
Actor_Voice_Over(530, kActorVoiceOver);
Actor_Voice_Over(540, kActorVoiceOver);
Actor_Clue_Acquire(kActorMcCoy, kClueCar, 0, -1);
Scene_2D_Region_Remove(1);
}
}
return true;
}
return false;
}
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void SceneScriptCT11::SceneFrameAdvanced(int frame) {
}
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void SceneScriptCT11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
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void SceneScriptCT11::PlayerWalkedIn() {
if (Game_Flag_Query(91)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -358.0f, 9.68f, 32.0f, 0, 0, false, 0);
Game_Flag_Reset(91);
} else if (Game_Flag_Query(558)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 329.0f, 0.0f, 617.0f, 0, 0, false, 0);
Game_Flag_Reset(558);
} else {
Player_Loses_Control();
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 125.0f, 9.68f, 74.0f, 0, 0, false, 0);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
Player_Gains_Control();
Game_Flag_Reset(83);
}
}
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void SceneScriptCT11::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}
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void SceneScriptCT11::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner