2016-09-10 18:33:04 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2017-03-23 16:20:10 +01:00
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#include "bladerunner/script/scene.h"
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2016-09-10 18:33:04 +02:00
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namespace BladeRunner {
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2017-03-23 16:20:10 +01:00
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void SceneScriptNR10::InitializeScene() {
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2016-09-10 18:33:04 +02:00
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if (Game_Flag_Query(475)) {
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Game_Flag_Reset(475);
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Setup_Scene_Information(-136.78f, 2.84f, -234.43f, 320);
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} else {
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Game_Flag_Reset(477);
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Setup_Scene_Information(19.22f, 2.84f, -250.43f, 540);
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}
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Scene_Exit_Add_2D_Exit(0, 144, 163, 194, 318, 3);
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Scene_Exit_Add_2D_Exit(1, 475, 95, 568, 230, 0);
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Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
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Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(640)) {
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Scene_Loop_Set_Default(0);
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} else {
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Ambient_Sounds_Adjust_Looping_Sound(452, 31, 0, 1);
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Scene_Loop_Set_Default(2);
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}
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptNR10::SceneLoaded() {
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2016-09-10 18:33:04 +02:00
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Obstacle_Object("HOOK 01", true);
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Unobstacle_Object("BOX21", true);
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Unobstacle_Object("BOX23", true);
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Unclickable_Object("BOX18");
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptNR10::MouseClick(int x, int y) {
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2016-09-10 18:33:04 +02:00
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return Game_Flag_Query(642);
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptNR10::ClickedOn3DObject(const char *objectName, bool a2) {
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2016-09-10 18:33:04 +02:00
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if (Object_Query_Click("BOX18", objectName) && a2 && Game_Flag_Query(642)) {
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2017-03-29 01:50:47 +02:00
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Actor_Set_Goal_Number(kActorDektora, 250);
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2016-09-10 18:33:04 +02:00
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Game_Flag_Set(640);
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Game_Flag_Reset(642);
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2017-03-29 01:50:47 +02:00
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Actor_Set_Invisible(kActorMcCoy, false);
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Actor_Set_Invisible(kActorDektora, false);
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2016-09-10 18:33:04 +02:00
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Ambient_Sounds_Remove_Looping_Sound(452, true);
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Sound_Play(453, 52, 0, 0, 50);
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Scene_Loop_Set_Default(0);
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2017-09-10 20:19:02 +02:00
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Scene_Loop_Start_Special(kSceneLoopMode2, 0, true);
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2016-09-10 18:33:04 +02:00
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Un_Combat_Target_Object("BOX18");
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Scene_Exits_Enable();
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return true;
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}
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptNR10::ClickedOnActor(int actorId) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptNR10::ClickedOnItem(int itemId, bool a2) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptNR10::ClickedOnExit(int exitId) {
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2016-09-10 18:33:04 +02:00
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if (exitId == 0) {
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2017-03-29 01:50:47 +02:00
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.78f, 2.84f, -238.43f, 0, 1, false, 0)) {
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2016-09-10 18:33:04 +02:00
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Game_Flag_Set(476);
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Set_Enter(58, 62);
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return true;
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}
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}
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if (exitId == 1) {
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2017-03-29 01:50:47 +02:00
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 11.5f, 2.84f, -304.46f, 0, 1, false, 0)) {
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Actor_Face_Heading(kActorMcCoy, 55, false);
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Loop_Actor_Travel_Ladder(kActorMcCoy, 8, 1, 0);
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2016-09-10 18:33:04 +02:00
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Game_Flag_Set(641);
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Set_Enter(60, 64);
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return true;
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}
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}
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptNR10::ClickedOn2DRegion(int region) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptNR10::SceneFrameAdvanced(int frame) {
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2016-09-10 18:33:04 +02:00
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if (frame == 122) {
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Game_Flag_Set(642);
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2017-03-29 01:50:47 +02:00
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Actor_Set_Invisible(kActorMcCoy, true);
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Actor_Set_Invisible(kActorDektora, true);
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2016-09-10 18:33:04 +02:00
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Combat_Target_Object("BOX18");
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//return true;
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return;
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}
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if (frame == 61 && Game_Flag_Query(642)) {
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Game_Flag_Reset(642);
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Player_Set_Combat_Mode(false);
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2017-03-29 01:50:47 +02:00
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Actor_Set_Invisible(kActorMcCoy, false);
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Actor_Set_Goal_Number(kActorDektora, 247);
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2016-09-10 18:33:04 +02:00
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//return true;
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return;
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}
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//return false;
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptNR10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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2016-09-10 18:33:04 +02:00
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptNR10::PlayerWalkedIn() {
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2017-03-29 01:50:47 +02:00
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if (Actor_Query_Goal_Number(kActorDektora) == 246) {
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2016-09-10 18:33:04 +02:00
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Player_Set_Combat_Mode(true);
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//return true;
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return;
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}
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2017-03-29 01:50:47 +02:00
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if (Actor_Query_Goal_Number(kActorSteele) == 236) {
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Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
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Actor_Says(kActorSteele, 150, 13);
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Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
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Actor_Says(kActorMcCoy, 1580, 14);
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Actor_Says(kActorSteele, 160, 15);
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Actor_Says(kActorMcCoy, 1585, 16);
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Actor_Says(kActorSteele, 1160, 16);
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2016-09-10 18:33:04 +02:00
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Delay(1000);
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2017-03-29 01:50:47 +02:00
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Actor_Says(kActorSteele, 1290, 14);
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Actor_Set_Goal_Number(kActorSteele, 275);
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2016-09-10 18:33:04 +02:00
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}
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// return false;
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptNR10::PlayerWalkedOut() {
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2016-09-10 18:33:04 +02:00
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptNR10::DialogueQueueFlushed(int a1) {
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2016-09-10 18:33:04 +02:00
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}
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} // End of namespace BladeRunner
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