2020-11-21 08:21:10 -08:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ags/ags.h"
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#include "ags/detection.h"
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/file.h"
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namespace AGS {
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AGSEngine *g_vm;
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/*------------------------------------------------------------------*/
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AGSEngine::AGSEngine(OSystem *syst, const AGSGameDescription *gameDesc) : Engine(syst),
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2020-11-24 22:23:07 -08:00
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_gameDescription(gameDesc), _randomSource("AGS"), _screen(nullptr), _gfxDriver(nullptr) {
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2020-11-21 08:21:10 -08:00
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g_vm = this;
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DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
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DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
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}
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AGSEngine::~AGSEngine() {
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}
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uint32 AGSEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Error AGSEngine::run() {
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return Common::kNoError;
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}
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SaveStateList AGSEngine::listSaves() const {
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return getMetaEngine().listSaves(_targetName.c_str());
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}
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} // namespace AGS
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