scummvm/engines/ags/ags.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ags/ags.h"
#include "ags/detection.h"
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/file.h"
namespace AGS {
AGSEngine *g_vm;
/*------------------------------------------------------------------*/
AGSEngine::AGSEngine(OSystem *syst, const AGSGameDescription *gameDesc) : Engine(syst),
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_gameDescription(gameDesc), _randomSource("AGS"), _screen(nullptr), _gfxDriver(nullptr) {
g_vm = this;
DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
}
AGSEngine::~AGSEngine() {
}
uint32 AGSEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Error AGSEngine::run() {
return Common::kNoError;
}
SaveStateList AGSEngine::listSaves() const {
return getMetaEngine().listSaves(_targetName.c_str());
}
} // namespace AGS