scummvm/textobject.h

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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef TEXTOBJECT_H
#define TEXTOBJECT_H
#include "debug.h"
#include "font.h"
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#include "color.h"
#include "driver.h"
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#include <string>
#include <SDL.h>
class TextObject {
public:
TextObject(const char *text, const int x, const int y, /*const*/ Font *font, const Color& fgColor);
~TextObject();
void setX(int x) {_x = x; }
void setY(int y) {_y = y; }
void setColor(Color *newColor) { _fgColor = newColor; }
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const char *name() const { return _textID; }
void draw();
protected:
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Color _fgColor;
int _x, _y;
char _textID[10];
uint8 *_textBitmap;
int _bitmapHeight, _bitmapWidth;
Driver::TextObjectHandle *_textObjectHandle;
};
#endif