scummvm/engines/tony/tony.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/algorithm.h"
#include "common/config-manager.h"
#include "common/file.h"
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#include "tony/tony.h"
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#include "tony/game.h"
#include "tony/mpal/mpal.h"
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namespace Tony {
TonyEngine *_vm;
TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst),
_gameDescription(gameDesc), _randomSource("tony") {
_vm = this;
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}
TonyEngine::~TonyEngine() {
// Close the voice database
CloseVoiceDatabase();
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}
/**
* Run the game
*/
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Common::Error TonyEngine::run() {
Common::ErrorCode result = Init();
if (result != Common::kNoError)
return result;
Play();
Close();
return Common::kNoError;
}
/**
* Initialise the game
*/
Common::ErrorCode TonyEngine::Init() {
m_hEndOfFrame = CreateEvent(NULL, false, false, NULL);
m_bPaused = false;
m_bDrawLocation = true;
m_startTime = g_system->getMillis();
// Initialise the function list
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Common::fill(FuncList, FuncList + 300, (LPCUSTOMFUNCTION)NULL);
// Initializes MPAL system, passing the custom functions list
Common::File f;
if (!f.open("ROASTED.MPC"))
return Common::kReadingFailed;
f.close();
if (!mpalInit("ROASTED.MPC", "ROASTED.MPR", FuncList))
return Common::kUnknownError;
// Initialise the update resources
_resUpdate.Init("ROASTED.MPU");
// Initialise the music
InitMusic();
// Initialise the voices database
if (!OpenVoiceDatabase())
return Common::kReadingFailed;
// Initialise the boxes
_theBoxes.Init();
// Link to the custom graphics engine
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_theEngine.InitCustomDll();
// Inizializza il gfxEngine
_theEngine.Init();
// Memoria per il thumbnail
m_curThumbnail = new uint16[160 * 120];
// Configurazione di default
bCfgInvLocked = false;
bCfgInvNoScroll = false;
bCfgTimerizedText = true;
bCfgInvUp = false;
bCfgAnni30 = false;
bCfgAntiAlias = false;
bCfgTransparence = true;
bCfgInterTips = true;
bCfgSottotitoli = true;
nCfgTonySpeed = 3;
nCfgTextSpeed = 5;
bCfgDubbing = true;
bCfgMusic = true;
bCfgSFX = true;
nCfgDubbingVolume = 10;
nCfgMusicVolume = 7;
nCfgSFXVolume = 10;
m_bQuitNow = false;
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return Common::kNoError;
}
/**
* Display an error message
*/
void TonyEngine::GUIError(const Common::String &msg) {
GUIErrorMessage(msg);
}
char nextMusic[_MAX_PATH];
bool nextLoop;
int nextChannel;
int nextSync;
int curChannel;
int flipflop=0;
OSystem::MutexRef csMusic;
void TonyEngine::PlayMusic(int nChannel, const char *fn, int nFX, bool bLoop, int nSync) {
warning("TonyEngine::PlayMusic");
}
void TonyEngine::PlaySFX(int nChannel, int nFX) {
if (m_sfx[nChannel] == NULL)
return;
switch (nFX) {
case 0:
m_sfx[nChannel]->SetLoop(false);
break;
case 1:
m_sfx[nChannel]->SetLoop(true);
break;
}
m_sfx[nChannel]->Play();
}
void TonyEngine::StopMusic(int nChannel) {
warning("TODO TonyEngine::StopMusic");
}
void TonyEngine::StopSFX(int nChannel) {
warning("TODO TonyEngine::StopSFX");
}
void TonyEngine::PlayUtilSFX(int nChannel, int nFX) {
warning("TODO TonyEngine::PlayUtilSFX");
}
void TonyEngine::StopUtilSFX(int nChannel) {
warning("TODO TonyEngine::StopUtilSFX");
}
void TonyEngine::PreloadSFX(int nChannel, char* fn) {
if (m_sfx[nChannel] != NULL) {
m_sfx[nChannel]->Stop();
m_sfx[nChannel]->Release();
m_sfx[nChannel] = NULL;
}
_theSound.CreateSfx(&m_sfx[nChannel]);
/*
// Mette il path giusto
GetDataDirectory(DD_UTILSFX, path_buffer);
_splitpath(path_buffer,drive,dir,NULL,NULL);
_splitpath(fn,NULL,NULL,fname,ext);
_makepath(path_buffer,drive,dir,fname,ext);
m_sfx[nChannel]->LoadFile(path_buffer, FPCODEC_ADPCM);
*/
m_sfx[nChannel]->LoadFile(fn, FPCODEC_ADPCM);
}
FPSFX *TonyEngine::CreateSFX(byte *buf) {
FPSFX *sfx;
_theSound.CreateSfx(&sfx);
sfx->LoadFile(buf,FPCODEC_WAV);
return sfx;
}
void TonyEngine::PreloadUtilSFX(int nChannel, char *fn) {
warning("TonyEngine::PreloadUtilSFX");
}
void TonyEngine::UnloadAllSFX(void) {
warning("TonyEngine::UnloadAllSFX");
}
void TonyEngine::UnloadAllUtilSFX(void) {
warning("TonyEngine::UnloadAllUtilSFX");
}
void TonyEngine::InitMusic() {
int i;
_theSound.Init(/*m_wnd*/);
_theSound.SetMasterVolume(63);
for (i = 0; i < 6; i++)
_theSound.CreateStream(&m_stream[i]);
for (i = 0; i < MAX_SFX_CHANNELS; i++) {
m_sfx[i] = m_utilSfx[i] = NULL;
}
// Crea la critical section per la musica
csMusic = g_system->createMutex();
// Carica effetti sonori
// PreloadUtilSFX(0,"AccendiOpzione.ADP");
// PreloadUtilSFX(1,"ApriInterfaccia.ADP");
PreloadUtilSFX(0, "U01.ADP"); // invertiti!!
PreloadUtilSFX(1, "U02.ADP");
}
void TonyEngine::CloseMusic() {
for (int i = 0; i < 6; i++) {
m_stream[i]->Stop();
m_stream[i]->UnloadFile();
m_stream[i]->Release();
}
g_system->deleteMutex(csMusic);
UnloadAllSFX();
UnloadAllUtilSFX();
}
void TonyEngine::PauseSound(bool bPause) {
}
void TonyEngine::SetMusicVolume(int nChannel, int volume) {
}
int TonyEngine::GetMusicVolume(int nChannel) {
return 255;
}
void TonyEngine::GetSaveStateFileName(int n, char *buf) {
RMString name;
if (n > 0)
name.Format("%02d", n);
else
name.Format("autosave");
name += ".sav";
}
void TonyEngine::AutoSave(void) {
char buf[256];
GrabThumbnail();
MainWaitFrame();
MainWaitFrame();
MainFreeze();
GetSaveStateFileName(0,buf);
_theEngine.SaveState(buf, (byte *)m_curThumbnail, "Autosave", true);
MainUnfreeze();
}
void TonyEngine::SaveState(int n, const char *name) {
char buf[256];
GetSaveStateFileName(n, buf);
_theEngine.SaveState(buf,(byte *)m_curThumbnail, name);
}
void TonyEngine::LoadState(int n) {
char buf[256];
GetSaveStateFileName(n, buf);
_theEngine.LoadState(buf);
}
bool TonyEngine::OpenVoiceDatabase() {
char id[4];
uint32 numfiles;
// Add the voices folder to the search directory list
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "voices");
// Open the voices database
if (!_vdbFP.open("voices.vdb"))
return false;
_vdbFP.seek(-8, SEEK_END);
numfiles = _vdbFP.readUint32LE();
_vdbFP.read(id, 4);
if (id[0] != 'V' || id[1] != 'D' || id[2] != 'B' || id[3] != '1') {
_vdbFP.close();
return false;
}
// Read in the index
_vdbFP.seek(-8 - (numfiles * VOICE_HEADER_SIZE), SEEK_END);
for (uint32 i = 0; i < numfiles; ++i) {
VoiceHeader vh;
vh.offset = _vdbFP.readUint32LE();
vh.code = _vdbFP.readUint32LE();
vh.parts = _vdbFP.readUint32LE();
_voices.push_back(vh);
}
return true;
}
void TonyEngine::CloseVoiceDatabase() {
if (_vdbFP.isOpen())
_vdbFP.close();
if (_voices.size() > 0)
_voices.clear();
}
void TonyEngine::GrabThumbnail(void) {
//m_wnd.GrabThumbnail(m_curThumbnail);
warning("TODO: TonyEngine::GrabThumbnail");
}
void TonyEngine::OptionScreen(void) {
}
void TonyEngine::OpenInitLoadMenu(void) {
_theEngine.OpenOptionScreen(1);
}
void TonyEngine::OpenInitOptions(void) {
_theEngine.OpenOptionScreen(2);
}
void TonyEngine::Abort(void) {
m_bQuitNow = true;
}
void TonyEngine::Play(void) {
warning("TODO TonyEngine::Play");
#if 0
MSG msg;
do {
// Se siamo in pausa, entra nel loop appropriato
if (m_bPaused)
PauseLoop();
// Redraw del graphic engine
theEngine.DoFrame(m_bDrawLocation);
// Avverte che <20> finito un frame
PulseEvent(m_hEndOfFrame);
// Passa il buffer dall'engine alla finestra
if (!m_bPaused) {
if (!theEngine.m_bWiping)
m_wnd.GetNewFrame(theEngine, NULL);
else
m_wnd.GetNewFrame(theEngine, &theEngine.m_rcWipeEllipse);
}
// Loop minchia dei messaggi
if (PeekMessage(&msg, m_wnd, 0, 0, true)) {
if (!TranslateAccelerator(m_wnd, m_hacc, &msg)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
} while (msg.message != WM_QUIT && !m_bQuitNow);
#endif
}
void TonyEngine::Close(void) {
CloseMusic();
CloseHandle(m_hEndOfFrame);
_theBoxes.Close();
_theEngine.Close();
m_wnd.Close();
}
void TonyEngine::SwitchFullscreen(bool bFull) {
m_wnd.SwitchFullscreen(bFull);
_theEngine.SwitchFullscreen(bFull);
}
void TonyEngine::GDIControl(bool bCon) {
_theEngine.GDIControl(bCon);
}
void TonyEngine::PauseLoop(void) {
warning("TODO: TonyEngine::PauseLoop");
#if 0
MSG msg;
int st,et;
st = GetTime();
while (m_bPaused && GetMessage(&msg,m_wnd,0,0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
et = GetTime();
m_startTime += et - st;
#endif
}
void TonyEngine::Pause(bool bPause) {
// Se non e' cambiato lo stato di pausing, non fare nulla
if (m_bPaused == bPause)
return;
warning("TODO: TonyEninge::Pause");
/*
m_bPaused = bPause;
theEngine.GDIControl(m_bPaused);
if (m_bPaused) {
SetWindowText(m_wnd, "Tony Tough and the night of Roasted Moths - PAUSED");
} else {
SetWindowText(m_wnd, "Tony Tough and the night of Roasted Moths");
}
*/
}
void TonyEngine::FreezeTime(void) {
m_bTimeFreezed = true;
m_nTimeFreezed = GetTime() - m_startTime;
}
void TonyEngine::UnfreezeTime(void)
{
m_bTimeFreezed = false;
}
/**
* Returns the millisecond timer
*/
uint32 TonyEngine::GetTime() {
return g_system->getMillis();
}
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} // End of namespace Tony