scummvm/engine/resource.cpp

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/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
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#include "common/sys.h"
#include "common/debug.h"
#include "engine/resource.h"
#include "engine/registry.h"
#include "engine/bitmap.h"
#include "engine/colormap.h"
#include "engine/costume.h"
#include "engine/font.h"
#include "engine/keyframe.h"
#include "engine/material.h"
#include "engine/model.h"
#include "engine/engine.h"
#include "engine/lipsynch.h"
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#include <cstring>
#include <cctype>
#include <string>
#include <algorithm>
#ifdef _WIN32
#include <windows.h>
#endif
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static void makeLower(std::string& s) {
std::transform(s.begin(), s.end(), s.begin(), tolower);
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}
ResourceLoader *g_resourceloader = NULL;
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ResourceLoader::ResourceLoader() {
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const char *directory = g_registry->get("GrimDataDir", ".");
std::string dir_str = (directory != NULL ? directory : ".");
dir_str += '/';
int lab_counter = 0;
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#ifdef _WIN32
WIN32_FIND_DATAA find_file_data;
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std::string dir_strWin32 = dir_str + '*';
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HANDLE d = FindFirstFile(dir_strWin32.c_str(), &find_file_data);
#else
DIR *d = opendir(dir_str.c_str());
#endif
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if (!directory)
error("Cannot find DataDir registry entry - check configuration file");
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if (!d)
error("Cannot open DataDir (%s)- check configuration file", dir_str.c_str());
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#ifdef _WIN32
do {
int namelen = strlen(find_file_data.cFileName);
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if (namelen > 4 && ((stricmp(find_file_data.cFileName + namelen - 4, ".lab") == 0) || (stricmp(find_file_data.cFileName + namelen - 4, ".mus") == 0))) {
std::string fullname = dir_str + find_file_data.cFileName;
Lab *l = new Lab(fullname.c_str());
lab_counter++;
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if (l->isOpen()) {
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if (strstr(find_file_data.cFileName, "005"))
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_labs.push_front(l);
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else {
if (strstr(find_file_data.cFileName, "gfdemo01"))
g_flags |= GF_DEMO;
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_labs.push_back(l);
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}
} else
delete l;
}
} while (FindNextFile(d, &find_file_data));
FindClose(d);
#else
dirent *de;
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while ((de = readdir(d))) {
int namelen = strlen(de->d_name);
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if (namelen > 4 && ((strcasecmp(de->d_name + namelen - 4, ".lab") == 0) || (strcasecmp(de->d_name + namelen - 4, ".mus") == 0))) {
std::string fullname = dir_str + de->d_name;
Lab *l = new Lab(fullname.c_str());
lab_counter++;
if (l->isOpen())
// Handle the Grim 1.1 patch's datafile
if (strstr(de->d_name, "005"))
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_labs.push_front(l);
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else {
if (strstr(de->d_name, "gfdemo01"))
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g_flags |= GF_DEMO;
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_labs.push_back(l);
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}
else
delete l;
}
}
closedir(d);
#endif
if (lab_counter == 0)
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error("Cannot find any resource files in %s - check configuration file", dir_str.c_str());
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}
ResourceLoader::~ResourceLoader() {
for (LabList::const_iterator i = _labs.begin(); i != _labs.end(); i++)
delete (*i);
}
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const Lab *ResourceLoader::findFile(const char *filename) const {
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for (LabList::const_iterator i = _labs.begin(); i != _labs.end(); i++)
if ((*i)->fileExists(filename))
return *i;
return NULL;
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}
bool ResourceLoader::fileExists(const char *filename) const {
return findFile(filename) != NULL;
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}
Block *ResourceLoader::getFileBlock(const char *filename) const {
const Lab *l = findFile(filename);
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if (!l)
return NULL;
else
return l->getFileBlock(filename);
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}
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Common::File *ResourceLoader::openNewStream(const char *filename) const {
const Lab *l = findFile(filename);
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if (!l)
return NULL;
else
return l->openNewStream(filename);
}
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int ResourceLoader::fileLength(const char *filename) const {
const Lab *l = findFile(filename);
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if (l)
return l->fileLength(filename);
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else
return 0;
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}
Bitmap *ResourceLoader::loadBitmap(const char *filename) {
std::string fname = filename;
makeLower(fname);
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CacheType::iterator i = _cache.find(fname);
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if (i != _cache.end()) {
return dynamic_cast<Bitmap *>(i->second);
}
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Block *b = getFileBlock(filename);
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if (!b) { // Grim sometimes asks for non-existant bitmaps (eg, ha_overhead)
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
warning("Could not find bitmap %s\n", filename);
return NULL;
}
Bitmap *result = new Bitmap(filename, b->data(), b->len());
delete b;
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_cache[fname] = result;
return result;
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}
CMap *ResourceLoader::loadColormap(const char *filename) {
std::string fname = filename;
makeLower(fname);
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CacheType::iterator i = _cache.find(fname);
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if (i != _cache.end()) {
return dynamic_cast<CMap *>(i->second);
}
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Block *b = getFileBlock(filename);
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if (!b)
error("Could not find colormap %s\n", filename);
CMap *result = new CMap(filename, b->data(), b->len());
delete b;
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_cache[fname] = result;
return result;
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}
Costume *ResourceLoader::loadCostume(const char *filename, Costume *prevCost) {
std::string fname = filename;
makeLower(fname);
Block *b = getFileBlock(filename);
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if (!b)
error("Could not find costume %s\n", filename);
Costume *result = new Costume(filename, b->data(), b->len(), prevCost);
delete b;
return result;
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}
Font *ResourceLoader::loadFont(const char *filename) {
std::string fname = filename;
makeLower(fname);
CacheType::iterator i = _cache.find(fname);
if (i != _cache.end()) {
return dynamic_cast<Font *>(i->second);
}
Block *b = getFileBlock(filename);
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if (!b)
error("Could not find font file %s\n", filename);
Font *result = new Font(filename, b->data(), b->len());
delete b;
_cache[fname] = result;
return result;
}
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KeyframeAnim *ResourceLoader::loadKeyframe(const char *filename) {
std::string fname = filename;
makeLower(fname);
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CacheType::iterator i = _cache.find(fname);
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if (i != _cache.end()) {
return dynamic_cast<KeyframeAnim *>(i->second);
}
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Block *b = getFileBlock(filename);
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if (!b)
error("Could not find keyframe file %s\n", filename);
KeyframeAnim *result = new KeyframeAnim(filename, b->data(), b->len());
delete b;
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_cache[fname] = result;
return result;
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}
LipSynch *ResourceLoader::loadLipSynch(const char *filename) {
std::string fname = filename;
LipSynch *result;
makeLower(fname);
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CacheType::iterator i = _cache.find(fname);
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if (i != _cache.end()) {
return dynamic_cast<LipSynch *>(i->second);
}
Block *b = getFileBlock(filename);
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if (!b) {
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
warning("Could not find lipsynch file %s\n", filename);
result = NULL;
} else {
result = new LipSynch(filename, b->data(), b->len());
// Some lipsynch files have no data
if (result->isValid()) {
delete b;
_cache[fname] = result;
} else {
delete result;
result = NULL;
}
}
return result;
}
Material *ResourceLoader::loadMaterial(const char *filename, const CMap &c) {
std::string fname = std::string(filename) + "@" + c.filename();
makeLower(fname);
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CacheType::iterator i = _cache.find(fname);
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if (i != _cache.end()) {
return dynamic_cast<Material *>(i->second);
}
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Block *b = getFileBlock(filename);
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if (!b)
error("Could not find material %s\n", filename);
Material *result = new Material(fname.c_str(), b->data(), b->len(), c);
delete b;
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_cache[fname] = result;
return result;
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}
Model *ResourceLoader::loadModel(const char *filename, const CMap &c) {
std::string fname = filename;
makeLower(fname);
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CacheType::iterator i = _cache.find(fname);
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if (i != _cache.end()) {
return dynamic_cast<Model *>(i->second);
}
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Block *b = getFileBlock(filename);
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if (!b)
error("Could not find model %s\n", filename);
Model *result = new Model(filename, b->data(), b->len(), c);
delete b;
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_cache[fname] = result;
return result;
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}
bool ResourceLoader::exportResource(const char *filename) {
FILE *myFile = fopen(filename, "w");
Block *b = getFileBlock(filename);
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if (!b)
return false;
fwrite(b->data(), b->len(), 1, myFile);
fclose(myFile);
delete b;
return true;
}
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void ResourceLoader::uncache(const char *filename) {
std::string fname = filename;
makeLower(fname);
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CacheType::iterator i = _cache.find(fname);
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if (i != _cache.end())
_cache.erase(i);
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}