scummvm/engines/game.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/game.h"
#include "common/gui_options.h"
#include "common/translation.h"
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
const PlainGameDescriptor *g = list;
while (g->gameId) {
if (0 == scumm_stricmp(gameid, g->gameId))
return g;
g++;
}
return 0;
}
GameDescriptor::GameDescriptor() :
language(Common::UNK_LANG),
platform(Common::kPlatformUnknown),
gameSupportLevel(kStableGame) {
}
GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, const Common::String &guioptions) :
language(Common::UNK_LANG),
platform(Common::kPlatformUnknown),
gameSupportLevel(kStableGame) {
gameId = pgd.gameId;
preferredTarget = pgd.gameId;
description = pgd.description;
if (!guioptions.empty())
_guiOptions = Common::getGameGUIOptionsDescription(guioptions);
}
GameDescriptor::GameDescriptor(const Common::String &id, const Common::String &d, Common::Language l, Common::Platform p, const Common::String &guioptions, GameSupportLevel gsl) {
gameId = id;
preferredTarget = id;
description = d;
language = l;
platform = p;
gameSupportLevel = gsl;
if (!guioptions.empty())
_guiOptions = Common::getGameGUIOptionsDescription(guioptions);
}
void GameDescriptor::setGUIOptions(const Common::String &guioptions) {
if (guioptions.empty())
_guiOptions.clear();
else
_guiOptions = Common::getGameGUIOptionsDescription(guioptions);
}
void GameDescriptor::appendGUIOptions(const Common::String &str) {
if (!_guiOptions.empty())
_guiOptions += " ";
_guiOptions += str;
}
void GameDescriptor::updateDesc(const char *extraDesc) {
const bool hasCustomLanguage = (language != Common::UNK_LANG);
const bool hasCustomPlatform = (platform != Common::kPlatformUnknown);
const bool hasExtraDesc = (extraDesc && extraDesc[0]);
// Adapt the description string if custom platform/language is set.
if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
Common::String descr = description;
descr += " (";
if (hasExtraDesc)
descr += extraDesc;
if (hasCustomPlatform) {
if (hasExtraDesc)
descr += "/";
descr += Common::getPlatformDescription(platform);
}
if (hasCustomLanguage) {
if (hasExtraDesc || hasCustomPlatform)
descr += "/";
descr += Common::getLanguageDescription(language);
}
descr += ")";
description = descr;
}
}
DetectionResults::DetectionResults(const DetectedGames &detectedGames) :
_detectedGames(detectedGames) {
}
bool DetectionResults::foundUnknownGames() const {
for (uint i = 0; i < _detectedGames.size(); i++) {
if (_detectedGames[i].hasUnknownFiles) {
return true;
}
}
return false;
}
DetectedGames DetectionResults::listRecognizedGames() {
DetectedGames candidates;
for (uint i = 0; i < _detectedGames.size(); i++) {
if (_detectedGames[i].canBeAdded) {
candidates.push_back(_detectedGames[i]);
}
}
return candidates;
}
Common::String DetectionResults::generateUnknownGameReport(bool translate, uint32 wordwrapAt) const {
assert(!_detectedGames.empty());
const char *reportStart = _s("The game in '%s' seems to be an unknown game variant.\n\n"
"Please report the following data to the ScummVM team at %s "
"along with the name of the game you tried to add and "
"its version, language, etc.:");
const char *reportEngineHeader = _s("Matched game IDs for the %s engine:");
Common::String report = Common::String::format(
translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame.path.c_str(),
"https://bugs.scummvm.org/"
);
report += "\n";
FilePropertiesMap matchedFiles;
const char *currentEngineName = nullptr;
for (uint i = 0; i < _detectedGames.size(); i++) {
const DetectedGame &game = _detectedGames[i];
if (!game.hasUnknownFiles) continue;
if (!currentEngineName || strcmp(currentEngineName, game.engineName) != 0) {
currentEngineName = game.engineName;
// If the engine is not the same as for the previous entry, print an engine line header
report += "\n";
report += Common::String::format(
translate ? _(reportEngineHeader) : reportEngineHeader,
game.engineName
);
report += " ";
} else {
report += ", ";
}
// Add the gameId to the list of matched games for the engine
// TODO: Use the gameId here instead of the preferred target.
// This is currently impossible due to the AD singleId feature losing the information.
report += game.matchedGame.preferredTarget;
// Consolidate matched files across all engines and detection entries
for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) {
matchedFiles.setVal(it->_key, it->_value);
}
}
if (wordwrapAt) {
report.wordWrap(wordwrapAt);
}
report += "\n\n";
for (FilePropertiesMap::const_iterator file = matchedFiles.begin(); file != matchedFiles.end(); ++file)
report += Common::String::format(" {\"%s\", 0, \"%s\", %d},\n", file->_key.c_str(), file->_value.md5.c_str(), file->_value.size);
report += "\n";
return report;
}