312 lines
9.3 KiB
C++
312 lines
9.3 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/debug.h"
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#include "common/util.h"
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#include "common/memstream.h"
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#include "common/stream.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/quicktime.h"
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// Codecs
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#include "audio/decoders/adpcm.h"
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#include "audio/decoders/qdm2.h"
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#include "audio/decoders/raw.h"
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namespace Audio {
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QuickTimeAudioDecoder::QuickTimeAudioDecoder() : Common::QuickTimeParser() {
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_audStream = 0;
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}
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QuickTimeAudioDecoder::~QuickTimeAudioDecoder() {
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}
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bool QuickTimeAudioDecoder::loadFile(const Common::String &filename) {
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if (!Common::QuickTimeParser::loadFile(filename))
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return false;
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init();
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return true;
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}
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bool QuickTimeAudioDecoder::loadStream(Common::SeekableReadStream *stream) {
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if (!Common::QuickTimeParser::loadStream(stream))
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return false;
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init();
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return true;
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}
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void QuickTimeAudioDecoder::init() {
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Common::QuickTimeParser::init();
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_audioStreamIndex = -1;
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// Find an audio stream
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for (uint32 i = 0; i < _numStreams; i++)
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if (_streams[i]->codec_type == CODEC_TYPE_AUDIO && _audioStreamIndex < 0)
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_audioStreamIndex = i;
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// Initialize audio, if present
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if (_audioStreamIndex >= 0) {
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AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0];
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if (checkAudioCodecSupport(entry->codecTag)) {
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_audStream = makeQueuingAudioStream(entry->sampleRate, entry->channels == 2);
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_curAudioChunk = 0;
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// Make sure the bits per sample transfers to the sample size
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if (entry->codecTag == MKID_BE('raw ') || entry->codecTag == MKID_BE('twos'))
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_streams[_audioStreamIndex]->sample_size = (entry->bitsPerSample / 8) * entry->channels;
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}
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}
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}
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Common::QuickTimeParser::SampleDesc *QuickTimeAudioDecoder::readSampleDesc(MOVStreamContext *st, uint32 format) {
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if (st->codec_type == CODEC_TYPE_AUDIO) {
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debug(0, "Audio Codec FourCC: \'%s\'", tag2str(format));
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AudioSampleDesc *entry = new AudioSampleDesc();
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entry->codecTag = format;
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uint16 stsdVersion = _fd->readUint16BE();
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_fd->readUint16BE(); // revision level
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_fd->readUint32BE(); // vendor
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entry->channels = _fd->readUint16BE(); // channel count
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entry->bitsPerSample = _fd->readUint16BE(); // sample size
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_fd->readUint16BE(); // compression id = 0
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_fd->readUint16BE(); // packet size = 0
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entry->sampleRate = (_fd->readUint32BE() >> 16);
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debug(0, "stsd version =%d", stsdVersion);
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if (stsdVersion == 0) {
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// Not used, except in special cases. See below.
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entry->samplesPerFrame = entry->bytesPerFrame = 0;
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} else if (stsdVersion == 1) {
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// Read QT version 1 fields. In version 0 these dont exist.
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entry->samplesPerFrame = _fd->readUint32BE();
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debug(0, "stsd samples_per_frame =%d",entry->samplesPerFrame);
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_fd->readUint32BE(); // bytes per packet
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entry->bytesPerFrame = _fd->readUint32BE();
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debug(0, "stsd bytes_per_frame =%d", entry->bytesPerFrame);
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_fd->readUint32BE(); // bytes per sample
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} else {
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warning("Unsupported QuickTime STSD audio version %d", stsdVersion);
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delete entry;
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return 0;
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}
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// Version 0 videos (such as the Riven ones) don't have this set,
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// but we need it later on. Add it in here.
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if (format == MKID_BE('ima4')) {
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entry->samplesPerFrame = 64;
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entry->bytesPerFrame = 34 * entry->channels;
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}
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if (entry->sampleRate == 0 && st->time_scale > 1)
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entry->sampleRate = st->time_scale;
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return entry;
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}
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return 0;
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}
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bool QuickTimeAudioDecoder::checkAudioCodecSupport(uint32 tag) {
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// Check if the codec is a supported codec
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if (tag == MKID_BE('twos') || tag == MKID_BE('raw ') || tag == MKID_BE('ima4'))
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return true;
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#ifdef AUDIO_QDM2_H
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if (tag == MKID_BE('QDM2'))
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return true;
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#endif
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if (tag == MKID_BE('mp4a'))
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warning("No MPEG-4 audio (AAC) support");
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else
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warning("Audio Codec Not Supported: \'%s\'", tag2str(tag));
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return false;
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}
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AudioStream *QuickTimeAudioDecoder::createAudioStream(Common::SeekableReadStream *stream) {
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if (!stream || _audioStreamIndex < 0)
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return NULL;
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AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0];
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if (entry->codecTag == MKID_BE('twos') || entry->codecTag == MKID_BE('raw ')) {
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// Fortunately, most of the audio used in Myst videos is raw...
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uint16 flags = 0;
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if (entry->codecTag == MKID_BE('raw '))
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flags |= FLAG_UNSIGNED;
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if (entry->channels == 2)
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flags |= FLAG_STEREO;
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if (entry->bitsPerSample == 16)
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flags |= FLAG_16BITS;
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uint32 dataSize = stream->size();
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byte *data = (byte *)malloc(dataSize);
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stream->read(data, dataSize);
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delete stream;
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return makeRawStream(data, dataSize, entry->sampleRate, flags);
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} else if (entry->codecTag == MKID_BE('ima4')) {
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// Riven uses this codec (as do some Myst ME videos)
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return makeADPCMStream(stream, DisposeAfterUse::YES, stream->size(), kADPCMApple, entry->sampleRate, entry->channels, 34);
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#ifdef AUDIO_QDM2_H
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} else if (entry->codecTag == MKID_BE('QDM2')) {
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// Myst ME uses this codec for many videos
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return makeQDM2Stream(stream, _streams[_audioStreamIndex]->extradata);
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#endif
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}
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error("Unsupported audio codec");
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return NULL;
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}
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uint32 QuickTimeAudioDecoder::getAudioChunkSampleCount(uint chunk) {
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if (_audioStreamIndex < 0)
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return 0;
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uint32 sampleCount = 0;
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for (uint32 j = 0; j < _streams[_audioStreamIndex]->sample_to_chunk_sz; j++)
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if (chunk >= _streams[_audioStreamIndex]->sample_to_chunk[j].first)
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sampleCount = _streams[_audioStreamIndex]->sample_to_chunk[j].count;
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return sampleCount;
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}
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void QuickTimeAudioDecoder::queueNextAudioChunk() {
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AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0];
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Common::MemoryWriteStreamDynamic *wStream = new Common::MemoryWriteStreamDynamic();
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_fd->seek(_streams[_audioStreamIndex]->chunk_offsets[_curAudioChunk]);
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// First, we have to get the sample count
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uint32 sampleCount = getAudioChunkSampleCount(_curAudioChunk);
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assert(sampleCount);
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// Then calculate the right sizes
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while (sampleCount > 0) {
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uint32 samples = 0, size = 0;
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if (entry->samplesPerFrame >= 160) {
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samples = entry->samplesPerFrame;
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size = entry->bytesPerFrame;
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} else if (entry->samplesPerFrame > 1) {
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samples = MIN<uint32>((1024 / entry->samplesPerFrame) * entry->samplesPerFrame, sampleCount);
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size = (samples / entry->samplesPerFrame) * entry->bytesPerFrame;
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} else {
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samples = MIN<uint32>(1024, sampleCount);
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size = samples * _streams[_audioStreamIndex]->sample_size;
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}
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// Now, we read in the data for this data and output it
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byte *data = (byte *)malloc(size);
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_fd->read(data, size);
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wStream->write(data, size);
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free(data);
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sampleCount -= samples;
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}
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// Now queue the buffer
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_audStream->queueAudioStream(createAudioStream(new Common::MemoryReadStream(wStream->getData(), wStream->size(), DisposeAfterUse::YES)));
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delete wStream;
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_curAudioChunk++;
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}
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QuickTimeAudioDecoder::AudioSampleDesc::AudioSampleDesc() : Common::QuickTimeParser::SampleDesc() {
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channels = 0;
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sampleRate = 0;
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samplesPerFrame = 0;
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bytesPerFrame = 0;
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}
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/**
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* A wrapper around QuickTimeAudioDecoder that implements the RewindableAudioStream API
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*/
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class QuickTimeAudioStream : public RewindableAudioStream, public QuickTimeAudioDecoder {
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public:
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QuickTimeAudioStream() {}
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~QuickTimeAudioStream() {
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delete _audStream;
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}
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bool loadFile(const Common::String &filename) {
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return QuickTimeAudioDecoder::loadFile(filename) && _audioStreamIndex >= 0 && _audStream;
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}
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// AudioStream API
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int readBuffer(int16 *buffer, const int numSamples) {
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int samples = 0;
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while (samples < numSamples && !endOfData()) {
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if (_audStream->numQueuedStreams() == 0)
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queueNextAudioChunk();
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samples += _audStream->readBuffer(buffer + samples, numSamples - samples);
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}
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return samples;
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}
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bool isStereo() const { return _audStream->isStereo(); }
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int getRate() const { return _audStream->getRate(); }
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bool endOfData() const { return _curAudioChunk >= _streams[_audioStreamIndex]->chunk_count && _audStream->endOfData(); }
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// RewindableAudioStream API
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bool rewind() {
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// Reset our parent stream
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_curAudioChunk = 0;
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delete _audStream;
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AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0];
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_audStream = makeQueuingAudioStream(entry->sampleRate, entry->channels == 2);
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return true;
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}
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};
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RewindableAudioStream *makeQuickTimeStream(const Common::String &filename) {
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QuickTimeAudioStream *audioStream = new QuickTimeAudioStream();
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if (!audioStream->loadFile(filename)) {
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delete audioStream;
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return 0;
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}
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return audioStream;
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}
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} // End of namespace Audio
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