2010-07-29 19:53:02 +00:00
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// -----------------------------------------------------------------------------
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// This file is part of Broken Sword 2.5
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// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsd<73>rfer
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//
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// Broken Sword 2.5 is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Broken Sword 2.5 is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Broken Sword 2.5; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// -----------------------------------------------------------------------------
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2010-07-30 09:02:39 +00:00
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#ifndef SWORD25_OPENGLGFX_H
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#define SWORD25_OPENGLGFX_H
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2010-07-29 19:53:02 +00:00
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// -----------------------------------------------------------------------------
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// INCLUDES
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// -----------------------------------------------------------------------------
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2010-07-30 09:02:39 +00:00
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#include "sword25/kernel/memlog_off.h"
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2010-07-29 19:53:02 +00:00
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#include <memory>
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#include <vector>
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2010-07-30 09:02:39 +00:00
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#include "sword25/kernel/memlog_on.h"
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2010-07-29 19:53:02 +00:00
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2010-07-30 09:02:39 +00:00
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#include "sword25/kernel/common.h"
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#include "sword25/gfx/graphicengine.h"
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#include "sword25/gfx/renderobjectptr.h"
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#include "sword25/util/glsprites/glsprites.h"
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2010-07-29 19:53:02 +00:00
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// -----------------------------------------------------------------------------
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// FORWARD DECLARATIONS
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// -----------------------------------------------------------------------------
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class BS_Kernel;
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class BS_Service;
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class BS_Resource;
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class BS_Panel;
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class BS_Image;
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class BS_RenderObjectManager;
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// -----------------------------------------------------------------------------
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// CLASS DECLARATION
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// -----------------------------------------------------------------------------
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class BS_OpenGLGfx : public BS_GraphicEngine
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{
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public:
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BS_OpenGLGfx(BS_Kernel* pKernel);
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virtual ~BS_OpenGLGfx();
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// Interface
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// ---------
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virtual bool Init(int Width, int Height, int BitDepth, int BackbufferCount, bool Windowed);
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virtual bool StartFrame(bool UpdateAll);
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virtual bool EndFrame();
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virtual BS_RenderObjectPtr<BS_Panel> GetMainPanel();
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virtual void SetVsync(bool Vsync);
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virtual bool GetVsync() const;
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virtual bool Fill(const BS_Rect* FillRectPtr = 0, unsigned int Color = BS_RGB(0, 0, 0));
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virtual bool GetScreenshot(unsigned int & Width, unsigned int & Height, std::vector<unsigned int> & Data);
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// Resource-Managing Methoden
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// --------------------------
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virtual BS_Resource* LoadResource(const std::string& FileName);
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virtual bool CanLoadResource(const std::string& FileName);
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// Debugging Methoden
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// ------------------
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virtual void DrawDebugLine(const BS_Vertex & Start, const BS_Vertex & End, unsigned int Color);
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static const char * GetGLSResultString(GLS_Result Result);
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// Persistenz Methoden
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// -------------------
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virtual bool Persist(BS_OutputPersistenceBlock & Writer);
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virtual bool Unpersist(BS_InputPersistenceBlock & Reader);
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private:
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bool m_GLspritesInitialized;
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BS_RenderObjectPtr<BS_Panel> m_MainPanelPtr;
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std::auto_ptr<BS_RenderObjectManager> m_RenderObjectManagerPtr;
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struct DebugLine
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{
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DebugLine(const BS_Vertex & _Start, const BS_Vertex & _End, unsigned int _Color) :
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Start(_Start),
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End(_End),
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Color(_Color) {};
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BS_Vertex Start;
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BS_Vertex End;
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unsigned int Color;
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};
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std::vector<DebugLine> m_DebugLines;
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static bool ReadFramebufferContents(unsigned int Width, unsigned int Height, std::vector<unsigned int> & Data);
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static void ReverseRGBAComponentOrder(std::vector<unsigned int> & Data);
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static void FlipImagedataVertical(unsigned int Width, unsigned int Height, std::vector<unsigned int> & Data);
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};
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#endif
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