scummvm/engines/gob/init_v7.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/fs.h"
#include "common/config-manager.h"
#include "gob/init.h"
namespace Gob {
Init_v7::Init_v7(GobEngine *vm) : Init_v2(vm) {
}
Init_v7::~Init_v7() {
}
void Init_v7::initGame() {
const Common::FSNode gameDataDir(ConfMan.get("path"));
// That way, an application can be added simply by copying it as a separate subdirectory, in the main game directory
SearchMan.addSubDirectoryMatching(gameDataDir, "*", 0, 4, true);
Init::initGame();
}
} // End of namespace Gob