scummvm/engines/zvision/scripting/controls/hotmov_control.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
#ifndef ZVISION_HOTMOV_CONTROL_H
#define ZVISION_HOTMOV_CONTROL_H
#include "zvision/scripting/control.h"
#include "common/array.h"
#include "common/rect.h"
namespace Video {
class VideoDecoder;
}
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namespace ZVision {
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// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
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class HotMovControl : public Control {
public:
HotMovControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
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~HotMovControl() override;
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private:
int32 _framesCount;
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int32 _cycle;
int32 _cyclesCount;
Video::VideoDecoder *_animation;
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Common::Rect _rectangle;
Common::Array<Common::Rect> _frames;
public:
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bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
bool process(uint32 deltaTimeInMillis) override;
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private:
void readHsFile(const Common::String &fileName);
};
} // End of namespace ZVision
#endif