scummvm/backends/platform/sdl/win32/win32.h

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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#ifndef PLATFORM_SDL_WIN32_H
#define PLATFORM_SDL_WIN32_H
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#include "backends/platform/sdl/sdl.h"
#include "backends/platform/sdl/win32/win32-window.h"
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class OSystem_Win32 : public OSystem_SDL {
public:
virtual void init();
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virtual void initBackend();
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virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
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virtual bool hasFeature(Feature f);
virtual bool displayLogFile();
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virtual bool openUrl(const Common::String &url);
virtual void logMessage(LogMessageType::Type type, const char *message);
virtual Common::String getSystemLanguage() const;
virtual Common::String getScreenshotsPath();
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protected:
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virtual Common::String getDefaultConfigFileName();
virtual Common::String getDefaultLogFileName();
// Override createAudioCDManager() to get our Windows-specific
// version.
virtual AudioCDManager *createAudioCDManager();
HWND getHwnd() { return ((SdlWindow_Win32*)_window)->getHwnd(); }
virtual char *convertEncoding(const char *to, const char *from, const char *string, size_t length);
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};
#endif