scummvm/backends/graphics/sdl/sdl-graphics-osx.mm

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "SDL_syswm.h"
#include "backends/graphics/sdl/sdl-graphics.h"
#include <AppKit/NSWindow.h>
bool SdlGraphicsManager::getMacWindowScaling(float &scale) const {
#if SDL_VERSION_ATLEAST(2, 0, 0) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7
SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version); /* initialize info structure with SDL version info */
if (!SDL_GetWindowWMInfo(_window->getSDLWindow(), &wmInfo))
return false;
NSWindow *nswindow = wmInfo.info.cocoa.window;
if (!nswindow)
return false;
scale = [nswindow backingScaleFactor];
return true;
#else
return false;
#endif
}