scummvm/gui/themes/themeparser.py

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#!/usr/bin/env python
# encoding: utf-8
"""
" ScummVM - Graphic Adventure Engine
"
" ScummVM is the legal property of its developers, whose names
" are too numerous to list here. Please refer to the COPYRIGHT
" file distributed with this source distribution.
"
" This program is free software; you can redistribute it and/or
" modify it under the terms of the GNU General Public License
" as published by the Free Software Foundation; either version 2
" of the License, or (at your option) any later version.
"
" This program is distributed in the hope that it will be useful,
" but WITHOUT ANY WARRANTY; without even the implied warranty of
" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
" GNU General Public License for more details.
"
" You should have received a copy of the GNU General Public License
" along with this program; if not, write to the Free Software
" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
"
" $URL$
" $Id$
"""
from __future__ import with_statement
import os
import xml.dom.minidom as DOM
import struct
class STXBinaryFile:
class InvalidRGBColor(Exception):
pass
class InvalidResolution(Exception):
pass
BLOCK_HEADERS = {
"palette" : 0x0100000A,
"bitmaps" : 0x0100000B,
"fonts" : 0x0100000C,
"defaults" : 0x0100000D,
"cursor" : 0x0100000E,
"drawdata" : 0x0100000F
}
DRAWSTEP_FORMAT_DEF = [
"stroke", "shadow",
"bevel", "factor",
"fg_color", "bg_color",
"fill", "gradient_start",
"gradient_end", "bevel_color",
"gradient_factor",
]
DRAWSTEP_FORMAT = [
"func", "radius", "width", "height",
"xpos", "ypos", "file", "orientation",
] + DRAWSTEP_FORMAT_DEF
def __init__(self, themeName, autoLoad = True, verbose = False):
self._themeName = themeName
self._stxFiles = []
self._verbose = verbose
if autoLoad:
if not os.path.isdir(themeName) or not os.path.isfile(os.path.join(themeName, "THEMERC")):
raise IOError
for filename in os.listdir(themeName):
filename = os.path.join(themeName, filename)
if os.path.isfile(filename) and filename.endswith('.stx'):
self._stxFiles.append(filename)
def debug(self, text):
if self._verbose: print text
def debugBinary(self, data):
if self._verbose:
print "BINARY OUTPUT (%d bytes):" % len(data), " ".join(["%0.2X" % ord(c) for c in data])
def addSTXFile(self, filename):
if not os.path.isfile(filename):
raise IOError
else:
self._stxFiles.append(filename)
def parse(self):
if not self._stxFiles:
self.debug("No files have been loaded for parsing on the theme.")
raise IOError
for f in self._stxFiles:
self.debug("Parsing %s." % f)
with open(f) as stxFile:
self.__parseFile(stxFile)
def __parseFile(self, xmlFile):
stxDom = DOM.parse(xmlFile)
for layout in stxDom.getElementsByTagName("layout_info"):
self.__parseLayout(layout)
for render in stxDom.getElementsByTagName("render_info"):
self.__parseRender(render)
stxDom.unlink()
def __parseDrawStep(self, drawstepDom):
pass
def __parseDrawStepToBin(self, stepDict, isDefault):
DRAWSTEP_BININFO = {
"stroke" : "B", "shadow" : "B", "bevel" : "B",
"factor" : "B", "fg_color" : "BBB", "bg_color" : "BBB",
"fill" : "B", "func" : "B", "radius" : "i",
"width" : "i", "height" : "i", "xpos" : "i",
"ypos" : "i", "orientation" : "B", "file" : "B%ds",
"gradient_start" : "BBB", "gradient_end" : "BBB",
"bevel_color" : "BBB", "gradient_factor" : "B",
}
packLayout = ""
packData = []
attributes = DRAWSTEP_FORMAT_DEF if isDefault else DRAWSTEP_FORMAT
for attr in attributes:
layout = DRAWSTEP_BININFO[attr]
data = stepDict[attr]
if layout == "B%ds":
packLayout += layout % (len(data) + 1)
packData.append(len(data))
packData.append(data)
else:
packLayout += stepDict[attr]
if isinstance(data, tuple):
for d in data:
packData.append(d)
else:
packData.append(data)
stepBin = struct.pack(packLayout, *tuple(packData))
self.debugBinary(stepBin)
return stepBin
def __parseResolutionToBin(self, resString):
"""
/b bII bII bII/
b => number of resolution sections
bII => exclude byte, X resolution, Y resolution
"""
if resString == "":
return struct.pack("bbII", 1, 0, 0, 0)
resolutions = resString.split(", ")
packFormat = "b" + "bII" * len(resolutions)
packData = [len(resolutions)]
for res in resolutions:
exclude = 0
if res[0] == '-':
exclude = 1
res = res[1:]
try:
x, y = res.split('x')
x = 0 if x == 'X' else int(x)
y = 0 if y == 'Y' else int(y)
except ValueError:
raise InvalidResolution
packData.append(exclude)
packData.append(x)
packData.append(y)
buff = struct.pack(packFormat, *tuple(packData))
self.debug("Pack format: %s => %s" % (packFormat, str(packData)))
self.debugBinary(buff)
return buff
def __parseRGBToBin(self, color):
"""
/BBB/
B => red color byte
B => green color byte
B => blue color byte
"""
try:
rgb = tuple(map(int, color.split(", ")))
except ValueError:
raise self.InvalidRGBColor
if len(rgb) != 3:
raise self.InvalidRGBColor
for c in rgb:
if c < 0 or c > 255:
raise self.InvalidRGBColor
rgb = struct.pack("BBB", *tuple(rgb))
self.debugBinary(rgb)
return rgb
def __parseColors(self, paletteDom):
self._colors = {}
for color in paletteDom.getElementsByTagName("color"):
color_name = color.getAttribute('name')
color_rgb = self.__parseRGBToBin(color.getAttribute('rgb'))
self._colors[color_name] = color_rgb
self.debug("COLOR: %s" % (color_name))
def __parseBitmaps(self, bitmapsDom):
self._bitmaps = []
for bitmap in bitmapsDom.getElementsByTagName("bitmap"):
bmpName = bitmap.getAttribute("filename")
resolution = self.__parseResolutionToBin(bitmap.getAttribute("resolution"))
self._bitmaps.append((bmpName, resolution))
self.debug("BITMAP: %s" % bmpName)
def __parseFonts(self, fontsDom):
self._fonts = []
for font in fontsDom.getElementsByTagName("font"):
ident = font.getAttribute("id")
color = font.getAttribute("color")
try:
color = self.__parseRGBToBin(color)
except self.InvalidRGBColor:
if color not in self._colors:
raise self.InvalidRGBColor
color = self._colors[color]
filename = font.getAttribute("file")
# if filename != "default" and not os.path.isfile(os.path.join(self._themeName, filename)):
# raise IOError
resolution = self.__parseResolutionToBin(font.getAttribute("resolution"))
self.debug("FONT: %s @ %s" % (ident, filename))
self._fonts.append((ident, filename, color, resolution))
def __parseLayout(self, layoutDom):
self.debug("GLOBAL SECTION: LAYOUT INFO.")
def __parseRender(self, renderDom):
self.debug("GLOBAL SECTION: RENDER INFO.")
paletteDom = renderDom.getElementsByTagName("palette")[0]
bitmapsDom = renderDom.getElementsByTagName("bitmaps")[0]
fontsDom = renderDom.getElementsByTagName("fonts")[0]
defaultsDom = renderDom.getElementsByTagName("defaults")[0]
self.__parseColors(paletteDom)
self.__parseBitmaps(bitmapsDom)
self.__parseFonts(fontsDom)
if __name__ == '__main__':
bin = STXBinaryFile('scummmodern', True, True)
bin.parse()