scummvm/engines/titanic/input_handler.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/input_handler.h"
#include "titanic/screen_manager.h"
namespace Titanic {
CInputHandler::CInputHandler(CGameManager *owner) :
_gameManager(owner), _inputTranslator(nullptr),
_field4(0), _field8(0), _fieldC(0), _field10(0), _field14(0),
_lockCount(0), _field24(0) {
CScreenManager::_screenManagerPtr->_inputHandler = this;
}
void CInputHandler::setTranslator(CInputTranslator *translator) {
_inputTranslator = translator;
}
void CInputHandler::incLockCount() {
++_lockCount;
}
void CInputHandler::decLockCount() {
if (--_lockCount == 0 && _inputTranslator) {
warning("TODO");
}
}
} // End of namespace Titanic z