50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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static const uint32 hitRectListOffsets[] = {
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// Scene1001
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0x004B4858,
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0
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};
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static const uint32 rectListOffsets[] = {
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// Scene1001
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1, 0x004B49F0,
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1, 0x004B4A00,
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0, 0
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};
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static const uint32 messageListOffsets[] = {
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// Scene1001
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1, 0x004B4888,
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2, 0x004B4898,
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1, 0x004B4970,
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1, 0x004B4890,
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3, 0x004B4910,
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5, 0x004B4938,
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1, 0x004B4960,
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4, 0x004B48A8,
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3, 0x004B48C8,
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0, 0
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};
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