scummvm/common/list.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef COMMON_LIST_H
#define COMMON_LIST_H
#include "common/list_intern.h"
namespace Common {
/**
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* Simple double linked list, modeled after the list template of the standard
* C++ library.
*/
template<typename t_T>
class List {
protected:
typedef ListInternal::NodeBase NodeBase;
typedef ListInternal::Node<t_T> Node;
NodeBase _anchor;
public:
typedef ListInternal::Iterator<t_T> iterator;
typedef ListInternal::ConstIterator<t_T> const_iterator;
typedef t_T value_type;
public:
List() {
_anchor._prev = &_anchor;
_anchor._next = &_anchor;
}
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List(const List<t_T> &list) {
_anchor._prev = &_anchor;
_anchor._next = &_anchor;
insert(begin(), list.begin(), list.end());
}
~List() {
clear();
}
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void push_front(const t_T &element) {
insert(begin(), element);
}
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void push_back(const t_T &element) {
insert(end(), element);
}
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void insert(iterator pos, const t_T &element) {
ListInternal::NodeBase *newNode = new Node(element);
newNode->_next = pos._node;
newNode->_prev = pos._node->_prev;
newNode->_prev->_next = newNode;
newNode->_next->_prev = newNode;
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}
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template<typename iterator2>
void insert(iterator pos, iterator2 first, iterator2 last) {
for (; first != last; ++first)
insert(pos, *first);
}
iterator erase(iterator pos) {
assert(pos != end());
NodeBase *next = pos._node->_next;
NodeBase *prev = pos._node->_prev;
Node *node = static_cast<Node *>(pos._node);
prev->_next = next;
next->_prev = prev;
delete node;
return iterator(next);
}
iterator reverse_erase(iterator pos) {
assert(pos != end());
NodeBase *next = pos._node->_next;
NodeBase *prev = pos._node->_prev;
Node *node = static_cast<Node *>(pos._node);
prev->_next = next;
next->_prev = prev;
delete node;
return iterator(prev);
}
iterator erase(iterator first, iterator last) {
while (first != last)
erase(first++);
return last;
}
void remove(const t_T &val) {
iterator i = begin();
const iterator e = end();
while (i != e)
if (val == *i)
i = erase(i);
else
++i;
}
void pop_front() {
iterator i = begin();
i = erase(i);
}
t_T &front() {
return static_cast<Node *>(_anchor._next)->_data;
}
const t_T &front() const {
return static_cast<Node *>(_anchor._next)->_data;
}
t_T &back() {
return static_cast<Node *>(_anchor._prev)->_data;
}
const t_T &back() const {
return static_cast<Node *>(_anchor._prev)->_data;
}
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List<t_T> &operator=(const List<t_T> &list) {
if (this != &list) {
iterator i;
const iterator e = end();
const_iterator i2;
const_iterator e2 = list.end();
for (i = begin(), i2 = list.begin(); (i != e) && (i2 != e2) ; ++i, ++i2) {
static_cast<Node *>(i._node)->_data = static_cast<const Node *>(i2._node)->_data;
}
if (i == e)
insert(i, i2, e2);
else
erase(i, e);
}
return *this;
}
uint size() const {
int n = 0;
for (const NodeBase *cur = _anchor._next; cur != &_anchor; cur = cur->_next)
++n;
return n;
}
void clear() {
erase(begin(), end());
}
bool empty() const {
return (&_anchor == _anchor._next);
}
iterator begin() {
return iterator(_anchor._next);
}
iterator reverse_begin() {
return iterator(_anchor._prev);
}
iterator end() {
return iterator(&_anchor);
}
const_iterator begin() const {
return const_iterator(_anchor._next);
}
const_iterator reverse_begin() const {
return const_iterator(_anchor._prev);
}
const_iterator end() const {
return const_iterator(const_cast<NodeBase*>(&_anchor));
}
};
} // End of namespace Common
#endif