56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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// HACK to allow building with the SDL backend on MinGW
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// see bug #1800764 "TOOLS: MinGW tools building broken"
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#ifdef main
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#undef main
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#endif // main
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "archive.h"
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#include "ultima1_map.h"
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#define VERSION_NUMBER 1
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void NORETURN_PRE error(const char *s, ...) {
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printf("%s\n", s);
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exit(1);
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}
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int main(int argc, char *argv[]) {
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Archive archive;
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if (!archive.open("ultima.dat")) {
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error("Could not open output file");
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}
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writeUltima1EnhancedMap(archive);
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archive.close();
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return 0;
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}
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