scummvm/engines/sci/gui/gui_gfx.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/tools.h"
#include "sci/gui/gui_font.h"
#include "sci/gui/gui_picture.h"
#include "sci/gui/gui_view.h"
#include "sci/gui/gui_screen.h"
#include "sci/gui/gui_palette.h"
#include "sci/gui/gui_gfx.h"
namespace Sci {
SciGuiGfx::SciGuiGfx(EngineState *state, SciGuiScreen *screen, SciGuiPalette *palette)
: _s(state), _screen(screen), _palette(palette) {
init();
}
SciGuiGfx::~SciGuiGfx() {
delete _mainPort;
delete _menuPort;
}
void SciGuiGfx::init() {
_font = NULL;
_textFonts = NULL; _textFontsCount = 0;
_textColors = NULL; _textColorsCount = 0;
// _mainPort is not known to windowmanager, that's okay according to sierra sci
// its not even used currently in our engine
_mainPort = new GuiPort(0);
SetPort(_mainPort);
OpenPort(_mainPort);
// _menuPort has actually hardcoded id 0xFFFF. Its not meant to be known to windowmanager according to sierra sci
_menuPort = new GuiPort(0);
OpenPort(_menuPort);
SetFont(0);
_menuPort->rect = Common::Rect(0, 0, _screen->_width, _screen->_height);
_menuRect = Common::Rect(0, 0, _screen->_width, 9);
}
GuiPort *SciGuiGfx::SetPort(GuiPort *newPort) {
GuiPort *oldPort = _curPort;
_curPort = newPort;
return oldPort;
}
GuiPort *SciGuiGfx::GetPort(void) {
return _curPort;
}
void SciGuiGfx::SetOrigin(int16 left, int16 top) {
_curPort->left = left;
_curPort->top = top;
}
void SciGuiGfx::MoveTo(int16 left, int16 top) {
_curPort->curTop = top;
_curPort->curLeft = left;
}
void SciGuiGfx::Move(int16 left, int16 top) {
_curPort->curTop += top;
_curPort->curLeft += left;
}
GuiResourceId SciGuiGfx::GetFontId() {
return _curPort->fontId;
}
SciGuiFont *SciGuiGfx::GetFont() {
if ((_font == NULL) || (_font->getResourceId() != _curPort->fontId))
_font = new SciGuiFont(_s->resMan, _curPort->fontId);
return _font;
}
void SciGuiGfx::SetFont(GuiResourceId fontId) {
if ((_font == NULL) || (_font->getResourceId() != fontId))
_font = new SciGuiFont(_s->resMan, fontId);
_curPort->fontId = _font->getResourceId();
_curPort->fontHeight = _font->getHeight();
}
void SciGuiGfx::OpenPort(GuiPort *port) {
port->fontId = 0;
port->fontHeight = 8;
GuiPort *tmp = _curPort;
_curPort = port;
SetFont(port->fontId);
_curPort = tmp;
port->top = 0;
port->left = 0;
port->textFace = 0;
port->penClr = 0;
port->backClr = 255;
port->penMode = 0;
port->rect = _bounds;
}
void SciGuiGfx::PenColor(int16 color) {
_curPort->penClr = color;
}
void SciGuiGfx::PenMode(int16 mode) {
_curPort->penMode = mode;
}
void SciGuiGfx::TextFace(int16 textFace) {
_curPort->textFace = textFace;
}
int16 SciGuiGfx::GetPointSize(void) {
return _curPort->fontHeight;
}
void SciGuiGfx::ClearScreen(byte color) {
FillRect(_curPort->rect, SCI_SCREEN_MASK_ALL, color, 0, 0);
}
void SciGuiGfx::InvertRect(const Common::Rect &rect) {
int16 oldpenmode = _curPort->penMode;
_curPort->penMode = 2;
FillRect(rect, 1, _curPort->penClr, _curPort->backClr);
_curPort->penMode = oldpenmode;
}
//-----------------------------
void SciGuiGfx::EraseRect(const Common::Rect &rect) {
FillRect(rect, 1, _curPort->backClr);
}
//-----------------------------
void SciGuiGfx::PaintRect(const Common::Rect &rect) {
FillRect(rect, 1, _curPort->penClr);
}
void SciGuiGfx::FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack, byte bControl) {
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Common::Rect r = rect;
r.clip(_curPort->rect);
if (r.isEmpty()) // nothing to fill
return;
int16 oldPenMode = _curPort->penMode;
OffsetRect(r);
int16 x, y;
byte curVisual;
// Doing visual first
if (drawFlags & SCI_SCREEN_MASK_VISUAL) {
if (oldPenMode == 2) { // invert mode
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
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curVisual = _screen->getVisual(x, y);
if (curVisual == clrPen) {
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_screen->putPixel(x, y, 1, clrBack, 0, 0);
} else if (curVisual == clrBack) {
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_screen->putPixel(x, y, 1, clrPen, 0, 0);
}
}
}
} else { // just fill rect with ClrPen
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
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_screen->putPixel(x, y, 1, clrPen, 0, 0);
}
}
}
}
if (drawFlags < 2)
return;
drawFlags &= SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL;
if (oldPenMode != 2) {
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
2009-10-05 07:38:05 +00:00
_screen->putPixel(x, y, drawFlags, 0, clrBack, bControl);
}
}
} else {
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
2009-10-05 07:38:05 +00:00
_screen->putPixel(x, y, drawFlags, 0, !_screen->getPriority(x, y), !_screen->getControl(x, y));
}
}
}
}
void SciGuiGfx::FrameRect(const Common::Rect &rect) {
Common::Rect r;
// left
r = rect;
r.right = rect.left + 1;
PaintRect(r);
// right
r.right = rect.right;
r.left = rect.right - 1;
PaintRect(r);
//top
r.left = rect.left;
r.bottom = rect.top + 1;
PaintRect(r);
//bottom
r.bottom = rect.bottom;
r.top = rect.bottom - 1;
PaintRect(r);
}
void SciGuiGfx::OffsetRect(Common::Rect &r) {
r.top += _curPort->top;
r.bottom += _curPort->top;
r.left += _curPort->left;
r.right += _curPort->left;
}
byte SciGuiGfx::CharHeight(int16 ch) {
#if 0
CResFont *res = getResFont();
return res ? res->getCharH(ch) : 0;
#endif
return 0;
}
//-----------------------------
byte SciGuiGfx::CharWidth(int16 ch) {
SciGuiFont *font = GetFont();
return font ? font->getCharWidth(ch) : 0;
}
void SciGuiGfx::ClearChar(int16 chr) {
if (_curPort->penMode != 1)
return;
Common::Rect rect;
rect.top = _curPort->curTop;
rect.bottom = rect.top + _curPort->fontHeight;
rect.left = _curPort->curLeft;
rect.right = rect.left + CharWidth(chr);
EraseRect(rect);
}
void SciGuiGfx::DrawChar(int16 chr) {
chr = chr & 0xFF;
ClearChar(chr);
StdChar(chr);
_curPort->curLeft += CharWidth(chr);
}
void SciGuiGfx::StdChar(int16 chr) {
#if 0
CResFont*res = getResFont();
if (res)
res->Draw(chr, _curPort->top + _curPort->curTop, _curPort->left
+ _curPort->curLeft, _vSeg, 320, _curPort->penClr,
_curPort->textFace);
#endif
}
void SciGuiGfx::SetTextFonts(int argc, reg_t *argv) {
int i;
if (_textFonts) {
delete _textFonts;
}
_textFontsCount = argc;
_textFonts = new GuiResourceId[argc];
for (i = 0; i < argc; i++) {
_textFonts[i] = (GuiResourceId)argv[i].toUint16();
}
}
void SciGuiGfx::SetTextColors(int argc, reg_t *argv) {
int i;
if (_textColors) {
delete _textColors;
}
_textColorsCount = argc;
_textColors = new uint16[argc];
for (i = 0; i < argc; i++) {
_textColors[i] = argv[i].toUint16();
}
}
// This internal function gets called as soon as a '|' is found in a text
// It will process the encountered code and set new font/set color
// We only support one-digit codes currently, don't know if multi-digit codes are possible
// Returns textcode character count
int16 SciGuiGfx::TextCodeProcessing(const char *&text, GuiResourceId orgFontId, int16 orgPenColor) {
const char *textCode = text;
int16 textCodeSize = 0;
char curCode;
unsigned char curCodeParm;
// Find the end of the textcode
while ((++textCodeSize) && (*text++ != 0x7C)) { }
// possible TextCodes:
// c -> sets textColor to current port pen color
// cX -> sets textColor to _textColors[X-1]
curCode = textCode[0];
curCodeParm = textCode[1];
if (isdigit(curCodeParm)) {
curCodeParm -= '0';
} else {
curCodeParm = 0;
}
switch (curCode) {
case 'c': // set text color
if (curCodeParm == 0) {
_curPort->penClr = orgPenColor;
} else {
if (curCodeParm < _textColorsCount) {
_curPort->penClr = _textColors[curCodeParm];
}
}
break;
case 'f':
if (curCodeParm == 0) {
SetFont(orgFontId);
} else {
if (curCodeParm < _textFontsCount) {
SetFont(_textFonts[curCodeParm]);
}
}
break;
}
return textCodeSize;
}
// return max # of chars to fit maxwidth with full words
int16 SciGuiGfx::GetLongest(const char *text, int16 maxWidth, GuiResourceId orgFontId) {
char curChar;
int16 maxChars = 0, curCharCount = 0;
uint16 width = 0;
GuiResourceId oldFontId = GetFontId();
int16 oldPenColor = _curPort->penClr;
GetFont();
if (!_font)
return 0;
while (width <= maxWidth) {
curChar = *text++;
switch (curChar) {
case 0x7C:
curCharCount++;
curCharCount += TextCodeProcessing(text, orgFontId, oldPenColor);
continue;
case 0xD:
curCharCount++;
continue;
case 0xA:
curCharCount++;
case 0:
SetFont(oldFontId);
PenColor(oldPenColor);
return curCharCount;
case ' ':
maxChars = curCharCount + 1;
break;
}
width += _font->getCharWidth(curChar);
curCharCount++;
}
SetFont(oldFontId);
PenColor(oldPenColor);
return maxChars;
}
void SciGuiGfx::TextWidth(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight) {
unsigned char curChar;
GuiResourceId oldFontId = GetFontId();
int16 oldPenColor = _curPort->penClr;
textWidth = 0; textHeight = 0;
GetFont();
if (_font) {
text += from;
while (len--) {
curChar = *text++;
switch (curChar) {
case 0x7C:
len -= TextCodeProcessing(text, orgFontId, 0);
break;
case 0x0A:
case 0x0D:
textHeight = MAX<int16> (textHeight, _curPort->fontHeight);
break;
default:
textHeight = MAX<int16> (textHeight, _curPort->fontHeight);
textWidth += _font->getCharWidth(curChar);
}
}
}
SetFont(oldFontId);
PenColor(oldPenColor);
return;
}
void SciGuiGfx::StringWidth(const char *str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight) {
TextWidth(str, 0, (int16)strlen(str), orgFontId, textWidth, textHeight);
}
int16 SciGuiGfx::TextSize(Common::Rect &rect, const char *str, GuiResourceId fontId, int16 maxWidth) {
GuiResourceId oldFontId = GetFontId();
int16 oldPenColor = _curPort->penClr;
int16 charCount;
int16 maxTextWidth = 0, textWidth;
int16 totalHeight = 0, textHeight;
if (fontId != -1)
SetFont(fontId);
rect.top = rect.left = 0;
if (maxWidth < 0) { // force output as single line
StringWidth(str, oldFontId, textWidth, textHeight);
rect.bottom = textHeight;
rect.right = textWidth;
} else {
// rect.right=found widest line with RTextWidth and GetLongest
// rect.bottom=num. lines * GetPointSize
rect.right = (maxWidth ? maxWidth : 192);
const char*p = str;
while (*p) {
//if (*p == 0xD || *p == 0xA) {
// p++;
// continue;
//}
charCount = GetLongest(p, rect.right, oldFontId);
if (charCount == 0)
break;
TextWidth(p, 0, charCount, oldFontId, textWidth, textHeight);
maxTextWidth = MAX(textWidth, maxTextWidth);
totalHeight += textHeight;
p += charCount;
}
rect.bottom = totalHeight;
rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth);
}
SetFont(oldFontId);
PenColor(oldPenColor);
return rect.right;
}
// returns maximum font height used
void SciGuiGfx::DrawText(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
int16 curChar, charWidth;
Common::Rect rect;
GetFont();
if (!_font)
return;
rect.top = _curPort->curTop;
rect.bottom = rect.top + _curPort->fontHeight;
text += from;
while (len--) {
curChar = (*text++);
switch (curChar) {
case 0x7C:
len -= TextCodeProcessing(text, orgFontId, orgPenColor);
break;
case 0x0A:
case 0x0D:
case 0:
break;
default:
charWidth = _font->getCharWidth(curChar);
// clear char
if (_curPort->penMode == 1) {
rect.left = _curPort->curLeft;
rect.right = rect.left + charWidth;
EraseRect(rect);
}
// CharStd
_font->draw(_screen, curChar, _curPort->top + _curPort->curTop, _curPort->left + _curPort->curLeft, _curPort->penClr, _curPort->textFace);
_curPort->curLeft += charWidth;
}
}
}
// returns maximum font height used
void SciGuiGfx::ShowText(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
Common::Rect rect;
rect.top = _curPort->curTop;
rect.bottom = rect.top + GetPointSize();
rect.left = _curPort->curLeft;
DrawText(text, from, len, orgFontId, orgPenColor);
rect.right = _curPort->curLeft;
ShowBits(rect, 1);
}
// Draws a text in rect.
void SciGuiGfx::TextBox(const char *text, int16 bshow, const Common::Rect &rect, int16 align, GuiResourceId fontId) {
int16 textWidth, textHeight, charCount, offset;
int16 hline = 0;
GuiResourceId orgFontId = GetFontId();
int16 orgPenColor = _curPort->penClr;
if (fontId != -1)
SetFont(fontId);
while (*text) {
// if (*text == 0xD || *text == 0xA) {
// text++;
// continue;
// }
charCount = GetLongest(text, rect.width(), orgFontId);
if (charCount == 0)
break;
TextWidth(text, 0, charCount, orgFontId, textWidth, textHeight);
switch (align) {
case -1: // right-aligned
offset = rect.width() - textWidth;
break;
case 1: // center text
offset = (rect.width() - textWidth) / 2;
break;
default: // left-aligned
offset = 0;
}
MoveTo(rect.left + offset, rect.top + hline);
if (bshow) {
ShowText(text, 0, charCount, orgFontId, orgPenColor);
} else {
DrawText(text, 0, charCount, orgFontId, orgPenColor);
}
hline += textHeight;
text += charCount;
}
SetFont(orgFontId);
PenColor(orgPenColor);
}
// Update (part of) screen
void SciGuiGfx::ShowBits(const Common::Rect &r, uint16 flags) {
Common::Rect rect(r.left, r.top, r.right, r.bottom);
rect.clip(_curPort->rect);
if (rect.isEmpty()) // nothing to show
return;
OffsetRect(rect);
assert((flags&0x8000) == 0);
_screen->copyToScreen();
// _system->copyRectToScreen(GetSegment(flags) + _baseTable[rect.top] + rect.left, 320, rect.left, rect.top, rect.width(), rect.height());
// _system->updateScreen();
}
GuiMemoryHandle SciGuiGfx::SaveBits(const Common::Rect &rect, byte screenMask) {
GuiMemoryHandle memoryId;
byte *memoryPtr;
int size;
Common::Rect r(rect.left, rect.top, rect.right, rect.bottom);
r.clip(_curPort->rect);
if (r.isEmpty()) // nothing to save
return NULL_REG;
OffsetRect(r); //local port coords to screen coords
// now actually ask _screen how much space it will need for saving
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size = _screen->getBitsDataSize(r, screenMask);
memoryId = kalloc(_s->_segMan, "SaveBits()", size);
memoryPtr = kmem(_s->_segMan, memoryId);
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_screen->saveBits(r, screenMask, memoryPtr);
return memoryId;
}
void SciGuiGfx::RestoreBits(GuiMemoryHandle memoryHandle) {
byte *memoryPtr = kmem(_s->_segMan, memoryHandle);;
if (memoryPtr) {
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_screen->restoreBits(memoryPtr);
kfree(_s->_segMan, memoryHandle);
}
}
// Sierra's Bresenham line drawing
// WARNING: Do not just blindly replace this with Graphics::drawLine(), as it seems to create issues with flood fill
void SciGuiGfx::drawLine(int16 left, int16 top, int16 right, int16 bottom, byte color, byte priority, byte control) {
//set_drawing_flag
byte drawMask = _screen->getDrawingMask(color, priority, control);
// offseting the line
left += _curPort->left;
right += _curPort->left;
top += _curPort->top;
bottom += _curPort->top;
// horizontal line
if (top == bottom) {
if (right < left)
SWAP(right, left);
for (int i = left; i <= right; i++)
_screen->putPixel(i, top, drawMask, color, priority, control);
return;
}
// vertical line
if (left == right) {
if (top > bottom)
SWAP(top, bottom);
for (int i = top; i <= bottom; i++)
_screen->putPixel(left, i, drawMask, color, priority, control);
return;
}
// sloped line - draw with Bresenham algorithm
int dy = bottom - top;
int dx = right - left;
int stepy = dy < 0 ? -1 : 1;
int stepx = dx < 0 ? -1 : 1;
dy = ABS(dy) << 1;
dx = ABS(dx) << 1;
// setting the 1st and last pixel
_screen->putPixel(left, top, drawMask, color, priority, control);
_screen->putPixel(right, bottom, drawMask, color, priority, control);
// drawing the line
if (dx > dy) { // going horizontal
int fraction = dy - (dx >> 1);
while (left != right) {
if (fraction >= 0) {
top += stepy;
fraction -= dx;
}
left += stepx;
fraction += dy;
_screen->putPixel(left, top, drawMask, color, priority, control);
}
} else { // going vertical
int fraction = dx - (dy >> 1);
while (top != bottom) {
if (fraction >= 0) {
left += stepx;
fraction -= dy;
}
top += stepy;
fraction += dx;
_screen->putPixel(left, top, drawMask, color, priority, control);
}
}
//g_sci->eventMgr->waitUntil(5);
//ShowBits(&_rThePort->rect,6);
}
// Bitmap for drawing sierra circles
static const byte s_patternCircles[8][30] = {
{ 0x01 },
{ 0x4C, 0x02 },
{ 0xCE, 0xF7, 0x7D, 0x0E },
{ 0x1C, 0x3E, 0x7F, 0x7F, 0x7F, 0x3E, 0x1C, 0x00 },
{ 0x38, 0xF8, 0xF3, 0xDF, 0x7F, 0xFF, 0xFD, 0xF7, 0x9F, 0x3F, 0x38 },
{ 0x70, 0xC0, 0x1F, 0xFE, 0xE3, 0x3F, 0xFF, 0xF7, 0x7F, 0xFF, 0xE7, 0x3F, 0xFE, 0xC3, 0x1F, 0xF8, 0x00 },
{ 0xF0, 0x01, 0xFF, 0xE1, 0xFF, 0xF8, 0x3F, 0xFF, 0xDF, 0xFF, 0xF7, 0xFF, 0xFD, 0x7F, 0xFF, 0x9F, 0xFF,
0xE3, 0xFF, 0xF0, 0x1F, 0xF0, 0x01 },
{ 0xE0, 0x03, 0xF8, 0x0F, 0xFC, 0x1F, 0xFE, 0x3F, 0xFE, 0x3F, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF,
0x7F, 0xFF, 0x7F, 0xFE, 0x3F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8, 0x0F, 0xE0, 0x03 }
// { 0x01 };
// { 0x03, 0x03, 0x03 },
// { 0x02, 0x07, 0x07, 0x07, 0x02 },
// { 0x06, 0x06, 0x0F, 0x0F, 0x0F, 0x06, 0x06 },
// { 0x04, 0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x0E, 0x04 },
// { 0x0C, 0x1E, 0x1E, 0x1E, 0x3F, 0x3F, 0x3F, 0x1E, 0x1E, 0x1E, 0x0C },
// { 0x1C, 0x3E, 0x3E, 0x3E, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x3E, 0x3E, 0x3E, 0x1C },
// { 0x18, 0x3C, 0x7E, 0x7E, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x7E, 0x7E, 0x3C, 0x18 }
};
// TODO: perhaps this is a better way to set the s_patternTextures array below?
// in that case one would need to adjust bits of secondary table. Bit 256 is ignored by original interpreter
#if 0
static const byte patternTextures[32 * 2] = {
0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
// Now the table is actually duplicated, so we won't need to wrap around
0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
};
#endif
// This table is bitwise upwards (from bit0 to bit7), sierras original table went down the bits (bit7 to bit0)
// this was done to simplify things, so we can just run through the table w/o worrying too much about clipping
static const bool s_patternTextures[32 * 8 * 2] = {
false, false, true, false, false, false, false, false, // 0x04
true, false, false, true, false, true, false, false, // 0x29
false, false, false, false, false, false, true, false, // 0x40
false, false, true, false, false, true, false, false, // 0x24
true, false, false, true, false, false, false, false, // 0x09
true, false, false, false, false, false, true, false, // 0x41
true, false, true, false, false, true, false, false, // 0x25
true, false, true, false, false, false, true, false, // 0x45
true, false, false, false, false, false, true, false, // 0x41
false, false, false, false, true, false, false, true, // 0x90
false, false, false, false, true, false, true, false, // 0x50
false, false, true, false, false, false, true, false, // 0x44
false, false, false, true, false, false, true, false, // 0x48
false, false, false, true, false, false, false, false, // 0x08
false, true, false, false, false, false, true, false, // 0x42
false, false, false, true, false, true, false, false, // 0x28
true, false, false, true, false, false, false, true, // 0x89
false, true, false, false, true, false, true, false, // 0x52
true, false, false, true, false, false, false, true, // 0x89
false, false, false, true, false, false, false, true, // 0x88
false, false, false, false, true, false, false, false, // 0x10
false, false, false, true, false, false, true, false, // 0x48
false, false, true, false, false, true, false, true, // 0xA4
false, false, false, true, false, false, false, false, // 0x08
false, false, true, false, false, false, true, false, // 0x44
true, false, true, false, true, false, false, false, // 0x15
false, false, false, true, false, true, false, false, // 0x28
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, false, false, false, false, // 0x00
false, true, false, true, false, false, false, false, // 0x0A
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, false, true, false, // 0x20 (last bit is not mentioned cause original interpreter also ignores that bit)
// Now the table is actually duplicated, so we won't need to wrap around
false, false, true, false, false, false, false, false, // 0x04
true, false, false, true, false, true, false, false, // 0x29
false, false, false, false, false, false, true, false, // 0x40
false, false, true, false, false, true, false, false, // 0x24
true, false, false, true, false, false, false, false, // 0x09
true, false, false, false, false, false, true, false, // 0x41
true, false, true, false, false, true, false, false, // 0x25
true, false, true, false, false, false, true, false, // 0x45
true, false, false, false, false, false, true, false, // 0x41
false, false, false, false, true, false, false, true, // 0x90
false, false, false, false, true, false, true, false, // 0x50
false, false, true, false, false, false, true, false, // 0x44
false, false, false, true, false, false, true, false, // 0x48
false, false, false, true, false, false, false, false, // 0x08
false, true, false, false, false, false, true, false, // 0x42
false, false, false, true, false, true, false, false, // 0x28
true, false, false, true, false, false, false, true, // 0x89
false, true, false, false, true, false, true, false, // 0x52
true, false, false, true, false, false, false, true, // 0x89
false, false, false, true, false, false, false, true, // 0x88
false, false, false, false, true, false, false, false, // 0x10
false, false, false, true, false, false, true, false, // 0x48
false, false, true, false, false, true, false, true, // 0xA4
false, false, false, true, false, false, false, false, // 0x08
false, false, true, false, false, false, true, false, // 0x44
true, false, true, false, true, false, false, false, // 0x15
false, false, false, true, false, true, false, false, // 0x28
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, false, false, false, false, // 0x00
false, true, false, true, false, false, false, false, // 0x0A
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, false, true, false, // 0x20 (last bit is not mentioned cause original interpreter also ignores that bit)
};
// Bit offsets into pattern_textures
static const byte s_patternTextureOffset[128] = {
0x00, 0x18, 0x30, 0xc4, 0xdc, 0x65, 0xeb, 0x48,
0x60, 0xbd, 0x89, 0x05, 0x0a, 0xf4, 0x7d, 0x7d,
0x85, 0xb0, 0x8e, 0x95, 0x1f, 0x22, 0x0d, 0xdf,
0x2a, 0x78, 0xd5, 0x73, 0x1c, 0xb4, 0x40, 0xa1,
0xb9, 0x3c, 0xca, 0x58, 0x92, 0x34, 0xcc, 0xce,
0xd7, 0x42, 0x90, 0x0f, 0x8b, 0x7f, 0x32, 0xed,
0x5c, 0x9d, 0xc8, 0x99, 0xad, 0x4e, 0x56, 0xa6,
0xf7, 0x68, 0xb7, 0x25, 0x82, 0x37, 0x3a, 0x51,
0x69, 0x26, 0x38, 0x52, 0x9e, 0x9a, 0x4f, 0xa7,
0x43, 0x10, 0x80, 0xee, 0x3d, 0x59, 0x35, 0xcf,
0x79, 0x74, 0xb5, 0xa2, 0xb1, 0x96, 0x23, 0xe0,
0xbe, 0x05, 0xf5, 0x6e, 0x19, 0xc5, 0x66, 0x49,
0xf0, 0xd1, 0x54, 0xa9, 0x70, 0x4b, 0xa4, 0xe2,
0xe6, 0xe5, 0xab, 0xe4, 0xd2, 0xaa, 0x4c, 0xe3,
0x06, 0x6f, 0xc6, 0x4a, 0xa4, 0x75, 0x97, 0xe1
};
void SciGuiGfx::Draw_Box(Common::Rect box, byte color, byte prio, byte control) {
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byte flag = _screen->getDrawingMask(color, prio, control);
int y, x;
for (y = box.top; y < box.bottom; y++) {
for (x = box.left; x < box.right; x++) {
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_screen->putPixel(x, y, flag, color, prio, control);
}
}
}
void SciGuiGfx::Draw_TexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture) {
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byte flag = _screen->getDrawingMask(color, prio, control);
const bool *textureData = &s_patternTextures[s_patternTextureOffset[texture]];
int y, x;
for (y = box.top; y < box.bottom; y++) {
for (x = box.left; x < box.right; x++) {
if (*textureData) {
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_screen->putPixel(x, y, flag, color, prio, control);
}
textureData++;
}
}
}
void SciGuiGfx::Draw_Circle(Common::Rect box, byte size, byte color, byte prio, byte control) {
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byte flag = _screen->getDrawingMask(color, prio, control);
byte *circleData = (byte *)&s_patternCircles[size];
byte bitmap = *circleData;
byte bitNo = 0;
int y, x;
for (y = box.top; y < box.bottom; y++) {
for (x = box.left; x < box.right; x++) {
if (bitmap & 1) {
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_screen->putPixel(x, y, flag, color, prio, control);
}
bitNo++;
if (bitNo == 8) {
circleData++; bitmap = *circleData; bitNo = 0;
} else {
bitmap = bitmap >> 1;
}
}
}
}
void SciGuiGfx::Draw_TexturedCircle(Common::Rect box, byte size, byte color, byte prio, byte control, byte texture) {
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byte flag = _screen->getDrawingMask(color, prio, control);
byte *circleData = (byte *)&s_patternCircles[size];
byte bitmap = *circleData;
byte bitNo = 0;
const bool *textureData = &s_patternTextures[s_patternTextureOffset[texture]];
int y, x;
for (y = box.top; y < box.bottom; y++) {
for (x = box.left; x < box.right; x++) {
if (bitmap & 1) {
if (*textureData) {
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_screen->putPixel(x, y, flag, color, prio, control);
}
textureData++;
}
bitNo++;
if (bitNo == 8) {
circleData++; bitmap = *circleData; bitNo = 0;
} else {
bitmap = bitmap >> 1;
}
}
}
}
void SciGuiGfx::Draw_Pattern(int16 x, int16 y, byte color, byte priority, byte control, byte code, byte texture) {
byte size = code & SCI_PATTERN_CODE_PENSIZE;
Common::Rect rect;
// We need to adjust the given coordinates, because the ones given us do not define upper left but somewhat middle
y -= size; if (y < 0) y = 0;
x -= size; if (x < 0) x = 0;
rect.top = y; rect.left = x;
rect.setHeight((size*2)+1); rect.setWidth((size*2)+2);
OffsetRect(rect);
rect.clip(_screen->_width, _screen->_height);
if (code & SCI_PATTERN_CODE_RECTANGLE) {
// Rectangle
if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
Draw_TexturedBox(rect, color, priority, control, texture);
} else {
Draw_Box(rect, color, priority, control);
}
} else {
// Circle
if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
Draw_TexturedCircle(rect, size, color, priority, control, texture);
} else {
Draw_Circle(rect, size, color, priority, control);
}
}
}
void SciGuiGfx::Draw_String(const char *text) {
GuiResourceId orgFontId = GetFontId();
int16 orgPenColor = _curPort->penClr;
DrawText(text, 0, strlen(text), orgFontId, orgPenColor);
SetFont(orgFontId);
PenColor(orgPenColor);
}
// Do not replace w/ some generic code. This algo really needs to behave exactly as the one from sierra
void SciGuiGfx::FloodFill(int16 x, int16 y, byte color, byte priority, byte control) {
Common::Stack<Common::Point> stack;
Common::Point p, p1;
byte screenMask = _screen->getDrawingMask(color, priority, control), matchMask;
p.x = x + _curPort->left;
p.y = y + _curPort->top;
stack.push(p);
byte searchColor = _screen->getVisual(p.x, p.y);
byte searchPriority = _screen->getPriority(p.x, p.y);
byte searchControl = _screen->getControl(p.x, p.y);
int16 w, e, a_set, b_set;
// if in 1st point priority,control or color is already set to target, clear the flag
if (screenMask & SCI_SCREEN_MASK_VISUAL && searchColor == color)
screenMask ^= SCI_SCREEN_MASK_VISUAL;
if (screenMask & SCI_SCREEN_MASK_PRIORITY && searchPriority == priority)
screenMask ^= SCI_SCREEN_MASK_PRIORITY;
if (screenMask & SCI_SCREEN_MASK_CONTROL && searchControl == control)
screenMask ^= SCI_SCREEN_MASK_CONTROL;
if (screenMask == 0)// nothing to fill
return;
// hard borders for filling
int l = _curPort->rect.left + _curPort->left;
int t = _curPort->rect.top + _curPort->top;
int r = _curPort->rect.right + _curPort->left - 1;
int b = _curPort->rect.bottom + _curPort->top - 1;
while (stack.size()) {
p = stack.pop();
if ((matchMask = _screen->isFillMatch(p.x, p.y, screenMask, searchColor, searchPriority, searchControl)) == 0) // already filled
continue;
_screen->putPixel(p.x, p.y, screenMask, color, priority, control);
w = p.x;
e = p.x;
// moving west and east pointers as long as there is a matching color to fill
while (w > l && (matchMask == _screen->isFillMatch(w - 1, p.y, screenMask, searchColor, searchPriority, searchControl)))
_screen->putPixel(--w, p.y, matchMask, color, priority, control);
while (e < r && (matchMask == _screen->isFillMatch(e + 1, p.y, screenMask, searchColor, searchPriority, searchControl)))
_screen->putPixel(++e, p.y, matchMask, color, priority, control);
// checking lines above and below for possible flood targets
a_set = b_set = 0;
while (w <= e) {
if (p.y > t && (matchMask == _screen->isFillMatch(w, p.y - 1, screenMask, searchColor, searchPriority, searchControl))) { // one line above
if (a_set == 0) {
p1.x = w;
p1.y = p.y - 1;
stack.push(p1);
a_set = 1;
}
} else
a_set = 0;
if (p.y < b && (matchMask == _screen->isFillMatch(w, p.y + 1, screenMask, searchColor, searchPriority, searchControl))) { // one line below
if (b_set == 0) {
p1.x = w;
p1.y = p.y + 1;
stack.push(p1);
b_set = 1;
}
} else
b_set = 0;
w++;
}
}
}
void SciGuiGfx::drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId) {
SciGuiPicture *picture;
picture = new SciGuiPicture(_s, this, _screen, _palette, pictureId);
// do we add to a picture? if not -> clear screen
if (!addToFlag) {
if (_s->resMan->isVGA())
ClearScreen(0);
else
ClearScreen(15);
}
picture->draw(animationNr, mirroredFlag, addToFlag, paletteId);
}
void SciGuiGfx::drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo) {
SciGuiView *view = new SciGuiView(_s->resMan, _screen, _palette, viewId);
Common::Rect rect(0, 0);
Common::Rect clipRect(0, 0);
if (view) {
rect.left = leftPos;
rect.top = topPos;
rect.right = rect.left + view->getWidth(loopNo, celNo);
rect.bottom = rect.top + view->getHeight(loopNo, celNo);
clipRect = rect;
clipRect.clip(_curPort->rect);
if (clipRect.isEmpty()) // nothing to draw
return;
Common::Rect clipRectTranslated = clipRect;
OffsetRect(clipRectTranslated);
view->draw(rect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo);
//if (_picNotValid == 0)
// _gfx->ShowBits(rect, 1);
}
}
int16 SciGuiGfx::onControl(uint16 screenMask, Common::Rect rect) {
Common::Rect outRect(rect.left, rect.top, rect.right, rect.bottom);
int16 x, y;
int16 result = 0;
outRect.clip(_curPort->rect);
if (outRect.isEmpty()) // nothing to control
return 0;
OffsetRect(outRect);
if (screenMask & SCI_SCREEN_MASK_PRIORITY) {
for (y = outRect.top; y < outRect.bottom; y++) {
for (x = outRect.left; x < outRect.right; x++) {
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result |= 1 << _screen->getPriority(x, y);
}
}
} else {
for (y = outRect.top; y < outRect.bottom; y++) {
for (x = outRect.left; x < outRect.right; x++) {
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result |= 1 << _screen->getControl(x, y);
}
}
}
return result;
}
static inline int sign_extend_byte(int value) {
if (value & 0x80)
return value - 256;
else
return value;
}
void SciGuiGfx::AnimateDisposeLastCast() {
// FIXME
//if (!_lastCast->first.isNull())
//_lastCast->DeleteList();
}
enum {
SCI_ANIMATE_SIGNAL_STOPUPDATE = 0x0001,
SCI_ANIMATE_SIGNAL_VIEWUPDATED = 0x0002,
SCI_ANIMATE_SIGNAL_NOUPDATE = 0x0004,
SCI_ANIMATE_SIGNAL_HIDDEN = 0x0008,
SCI_ANIMATE_SIGNAL_FIXEDPRIORITY = 0x0010,
SCI_ANIMATE_SIGNAL_ALWAYSUPDATE = 0x0020,
SCI_ANIMATE_SIGNAL_FORCEUPDATE = 0x0040,
SCI_ANIMATE_SIGNAL_REMOVEVIEW = 0x0080,
SCI_ANIMATE_SIGNAL_FROZEN = 0x0100,
SCI_ANIMATE_SIGNAL_IGNOREACTOR = 0x4000,
SCI_ANIMATE_SIGNAL_DISPOSEME = 0x8000
};
void SciGuiGfx::AnimateInvoke(List *list, int argc, reg_t *argv) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
uint16 mask;
while (curNode) {
curObject = curNode->value;
mask = GET_SEL32V(curObject, signal);
if (!(mask & SCI_ANIMATE_SIGNAL_FROZEN)) {
// Call .doit method of that object
invoke_selector(_s, curObject, _s->_kernel->_selectorCache.doit, kContinueOnInvalidSelector, argv, argc, __FILE__, __LINE__, 0);
// Lookup node again, since the nodetable it was in may have been reallocated
curNode = _s->_segMan->lookupNode(curAddress);
}
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
}
void SciGuiGfx::AnimateFill(List *list, byte &old_picNotValid) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
SciGuiView *view = NULL;
GuiResourceId viewId;
GuiViewLoopNo loopNo;
GuiViewCelNo celNo;
int16 x, y, z;
Common::Rect celRect;
uint16 signal;
while (curNode) {
curObject = curNode->value;
// Get animation data...
viewId = GET_SEL32V(curObject, view);
loopNo = GET_SEL32V(curObject, loop);
celNo = GET_SEL32V(curObject, cel);
x = GET_SEL32V(curObject, x);
y = GET_SEL32V(curObject, y);
z = GET_SEL32V(curObject, z);
signal = GET_SEL32V(curObject, signal);
// Get the corresponding view
view = new SciGuiView(_s->resMan, _screen, _palette, viewId);
// adjust loop and cel, if any of those is invalid
if (loopNo >= view->getLoopCount()) {
loopNo = 0;
PUT_SEL32V(curObject, loop, loopNo);
}
if (celNo >= view->getCelCount(loopNo)) {
celNo = 0;
PUT_SEL32V(curObject, cel, celNo);
}
// Create rect according to coordinates and given cel
view->getCelRect(loopNo, celNo, x, y, z, &celRect);
PUT_SEL32V(curObject, nsLeft, celRect.left);
PUT_SEL32V(curObject, nsTop, celRect.top);
PUT_SEL32V(curObject, nsRight, celRect.right);
PUT_SEL32V(curObject, nsBottom, celRect.bottom);
if (!(signal & SCI_ANIMATE_SIGNAL_FIXEDPRIORITY))
PUT_SEL32V(curObject, priority, 0); // CoordPri(y) FIXME
if (signal & SCI_ANIMATE_SIGNAL_NOUPDATE) {
if (signal & (SCI_ANIMATE_SIGNAL_FORCEUPDATE | SCI_ANIMATE_SIGNAL_VIEWUPDATED)
|| (signal & SCI_ANIMATE_SIGNAL_HIDDEN && !(signal & SCI_ANIMATE_SIGNAL_REMOVEVIEW))
|| (!(signal & SCI_ANIMATE_SIGNAL_HIDDEN) && signal & SCI_ANIMATE_SIGNAL_REMOVEVIEW)
|| (signal & SCI_ANIMATE_SIGNAL_ALWAYSUPDATE))
old_picNotValid++;
signal &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_STOPUPDATE;
} else {
if (signal & SCI_ANIMATE_SIGNAL_STOPUPDATE || signal & SCI_ANIMATE_SIGNAL_ALWAYSUPDATE)
old_picNotValid++;
signal &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_FORCEUPDATE;
}
PUT_SEL32V(curObject, signal, signal);
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
}
Common::List<GuiAnimateList> *SciGuiGfx::AnimateMakeSortedList(List *list) {
SegManager *segMan = _s->_segMan;
Common::List<GuiAnimateList> *sortedList = new Common::List<GuiAnimateList>;
GuiAnimateList listHelper;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
return sortedList;
// First convert the given List to Common::List
while (curNode) {
curObject = curNode->value;
listHelper.address = curAddress;
listHelper.y = (int16)GET_SEL32V(curObject, y);
listHelper.z = (int16)GET_SEL32V(curObject, z);
sortedList->push_back(listHelper);
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
// Now do a bubble sort on this Common::List
if (sortedList->size() < 2)
return sortedList;
sortedList->begin();
// Common::List<ExecStack>::iterator iter;
// for (iter = s->_executionStack.begin();
// iter != s->_executionStack.end(); ++iter) {
// ExecStack &es = *iter;
return sortedList;
}
#define SCI_ANIMATE_MAXLIST 50
void SciGuiGfx::AnimateUpdate(List *list) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
int16 listNr = 0, listCount = 0;
reg_t object[SCI_ANIMATE_MAXLIST];
GuiResourceId viewId[SCI_ANIMATE_MAXLIST];
GuiViewLoopNo loopNo[SCI_ANIMATE_MAXLIST];
GuiViewCelNo celNo[SCI_ANIMATE_MAXLIST];
int16 z[SCI_ANIMATE_MAXLIST];
Common::Rect celRect[SCI_ANIMATE_MAXLIST];
uint16 paletteNo[SCI_ANIMATE_MAXLIST], signal[SCI_ANIMATE_MAXLIST];
reg_t bitsHandle;
Common::Rect rect;
// first cache information about the list
// FIXME: perhaps make a list that is persistent in memory and resize it on demand...
while (curNode) {
curObject = curNode->value;
object[listNr] = curObject;
viewId[listNr] = GET_SEL32V(curObject, view);
loopNo[listNr] = GET_SEL32V(curObject, loop);
celNo[listNr] = GET_SEL32V(curObject, cel);
celRect[listNr].left = GET_SEL32V(curObject, nsLeft);
celRect[listNr].top = GET_SEL32V(curObject, nsTop);
celRect[listNr].right = GET_SEL32V(curObject, nsRight);
celRect[listNr].bottom = GET_SEL32V(curObject, nsBottom);
z[listNr] = GET_SEL32V(curObject, z);
paletteNo[listNr] = GET_SEL32V(curObject, palette);
signal[listNr] = GET_SEL32V(curObject, signal);
listNr++;
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
listCount = listNr;
// Remove all previous cels from screen
for (listNr = listCount - 1; listNr >= 0; listNr--) {
curObject = object[listNr];
if (signal[listNr] & SCI_ANIMATE_SIGNAL_NOUPDATE) {
if (!(signal[listNr] & SCI_ANIMATE_SIGNAL_REMOVEVIEW)) {
bitsHandle = GET_SEL32(curObject, underBits);
if (_screen->_picNotValid != 1) {
RestoreBits(bitsHandle);
//arr1[i] = 1;
} else {
//FreeBits(bits_gfx->UnloadBits(hBits);
}
PUT_SEL32V(curObject, underBits, 0);
}
signal[listNr] &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_FORCEUPDATE;
signal[listNr] &= signal[listNr] & SCI_ANIMATE_SIGNAL_VIEWUPDATED ? 0xFFFF ^ (SCI_ANIMATE_SIGNAL_VIEWUPDATED | SCI_ANIMATE_SIGNAL_NOUPDATE) : 0xFFFF;
} else if (signal[listNr] & SCI_ANIMATE_SIGNAL_STOPUPDATE) {
signal[listNr] = (signal[listNr] & (0xFFFF ^ SCI_ANIMATE_SIGNAL_STOPUPDATE)) | SCI_ANIMATE_SIGNAL_NOUPDATE;
}
}
for (listNr = 0; listNr < listCount; listNr++) {
if (signal[listNr] & SCI_ANIMATE_SIGNAL_ALWAYSUPDATE) {
curObject = object[listNr];
// draw corresponding cel
drawCel(viewId[listNr], loopNo[listNr], celNo[listNr], celRect[listNr].left, celRect[listNr].top, z[listNr], paletteNo[listNr]);
// arr1[i] = 1;
signal[listNr] &= 0xFFFF ^ (SCI_ANIMATE_SIGNAL_STOPUPDATE | SCI_ANIMATE_SIGNAL_VIEWUPDATED | SCI_ANIMATE_SIGNAL_NOUPDATE | SCI_ANIMATE_SIGNAL_FORCEUPDATE);
if ((signal[listNr] & SCI_ANIMATE_SIGNAL_IGNOREACTOR) == 0) {
rect = celRect[listNr];
rect.top = rect.top; // CLIP<int16>(PriCoord(zs[i]) - 1, rect.top, rect.bottom - 1);
FillRect(rect, SCI_SCREEN_MASK_CONTROL, 0, 0, 15);
}
}
}
for (listNr = 0; listNr < listCount; listNr++) {
if (signal[listNr] & SCI_ANIMATE_SIGNAL_NOUPDATE) {
if (signal[listNr] & SCI_ANIMATE_SIGNAL_HIDDEN) {
signal[listNr] |= SCI_ANIMATE_SIGNAL_REMOVEVIEW;
} else {
signal[listNr] &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_REMOVEVIEW;
curObject = object[listNr];
if (signal[listNr] & SCI_ANIMATE_SIGNAL_IGNOREACTOR)
bitsHandle = SaveBits(celRect[listNr], SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_PRIORITY);
else
bitsHandle = SaveBits(celRect[listNr], SCI_SCREEN_MASK_ALL);
PUT_SEL32(curObject, underBits, bitsHandle);
}
}
}
for (listNr = 0; listNr < listCount; listNr++) {
curObject = object[listNr];
if (signal[listNr] & SCI_ANIMATE_SIGNAL_NOUPDATE && !(signal[listNr] & SCI_ANIMATE_SIGNAL_HIDDEN)) {
// draw corresponding cel
drawCel(viewId[listNr], loopNo[listNr], celNo[listNr], celRect[listNr].left, celRect[listNr].top, z[listNr], paletteNo[listNr]);
// arr1[i] = 1;
if ((signal[listNr] & SCI_ANIMATE_SIGNAL_IGNOREACTOR) == 0) {
rect = celRect[listNr];
//rect.top = CLIP<int16>(PriCoord(zs[i]) - 1, rect.top, rect.bottom - 1);
FillRect(rect, SCI_SCREEN_MASK_CONTROL, 0, 0, 15);
}
}
PUT_SEL32V(curObject, signal, signal[listNr]);
}
}
void SciGuiGfx::AnimateDrawCels(List *list) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
GuiResourceId viewId;
GuiViewLoopNo loopNo;
GuiViewCelNo celNo;
int16 x, y, z;
Common::Rect celRect;
uint16 signal, paletteNo;
reg_t bitsHandle;
while (curNode) {
curObject = curNode->value;
signal = GET_SEL32V(curObject, signal);
if (!(signal & (SCI_ANIMATE_SIGNAL_NOUPDATE | SCI_ANIMATE_SIGNAL_HIDDEN | SCI_ANIMATE_SIGNAL_ALWAYSUPDATE))) {
// Get animation data...
viewId = GET_SEL32V(curObject, view);
loopNo = GET_SEL32V(curObject, loop);
celNo = GET_SEL32V(curObject, cel);
x = GET_SEL32V(curObject, x);
y = GET_SEL32V(curObject, y);
z = GET_SEL32V(curObject, z);
paletteNo = GET_SEL32V(curObject, palette);
celRect.left = GET_SEL32V(curObject, nsLeft);
celRect.top = GET_SEL32V(curObject, nsTop);
celRect.right = GET_SEL32V(curObject, nsRight);
celRect.bottom = GET_SEL32V(curObject, nsBottom);
// Save background
bitsHandle = SaveBits(celRect, SCI_SCREEN_MASK_ALL);
PUT_SEL32(curObject, underBits, bitsHandle);
// draw corresponding cel
drawCel(viewId, loopNo, celNo, celRect.left, celRect.top, z, paletteNo);
// arr1[inx] = 1;
if (signal & SCI_ANIMATE_SIGNAL_REMOVEVIEW) {
signal &= 0xFFFF ^ GFX_REMOVEVIEW;
PUT_SEL32V(curObject, signal, signal);
}
// HEAPHANDLE hNewCast = heapNewPtr(sizeof(sciCast), kDataCast);
// sciCast *pNewCast = (sciCast *)heap2Ptr(hNewCast);
// pNewCast->view = view;
// pNewCast->loop = loop;
// pNewCast->cel = cel;
// pNewCast->z = z;
// pNewCast->pal = pal;
// pNewCast->hSaved = 0;
// pNewCast->rect = *rect;
// _lastCast->AddToEnd(hNewCast);
}
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
}
void SciGuiGfx::AnimateRestoreAndDelete(List *list, int argc, reg_t *argv) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
uint16 signal;
// FIXME: we are supposed to go through this table backwards
while (curNode) {
curObject = curNode->value;
signal = GET_SEL32V(curObject, signal);
// FIXME: this is supposed to go into the loop above (same method)
if (signal & SCI_ANIMATE_SIGNAL_HIDDEN) {
signal |= SCI_ANIMATE_SIGNAL_REMOVEVIEW;
PUT_SEL32V(curObject, signal, signal);
}
if ((signal & (SCI_ANIMATE_SIGNAL_NOUPDATE | SCI_ANIMATE_SIGNAL_REMOVEVIEW)) == 0) {
RestoreBits(GET_SEL32(curObject, underBits));
PUT_SEL32V(curObject, underBits, 0);
}
if (signal & SCI_ANIMATE_SIGNAL_DISPOSEME) {
// Call .delete_ method of that object
invoke_selector(_s, curObject, _s->_kernel->_selectorCache.delete_, kContinueOnInvalidSelector, argv, argc, __FILE__, __LINE__, 0);
// Lookup node again, since the nodetable it was in may have been reallocated
curNode = _s->_segMan->lookupNode(curAddress);
}
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
}
void SciGuiGfx::SetNowSeen(reg_t objectReference) {
SegManager *segMan = _s->_segMan;
SciGuiView *view = NULL;
Common::Rect celRect(0, 0);
GuiResourceId viewId = (GuiResourceId)GET_SEL32V(objectReference, view);
GuiViewLoopNo loopNo = sign_extend_byte((GuiViewLoopNo)GET_SEL32V(objectReference, loop));
GuiViewCelNo celNo = sign_extend_byte((GuiViewCelNo)GET_SEL32V(objectReference, cel));
int16 x = (int16)GET_SEL32V(objectReference, x);
int16 y = (int16)GET_SEL32V(objectReference, y);
int16 z = 0;
if (_s->_kernel->_selectorCache.z > -1) {
z = (int16)GET_SEL32V(objectReference, z);
}
// now get cel rectangle
view = new SciGuiView(_s->resMan, _screen, _palette, viewId);
view->getCelRect(loopNo, celNo, x, y, z, &celRect);
// TODO: sometimes loop is negative. Check what it means
if (lookup_selector(_s->_segMan, objectReference, _s->_kernel->_selectorCache.nsTop, NULL, NULL) == kSelectorVariable) {
PUT_SEL32V(objectReference, nsLeft, celRect.left);
PUT_SEL32V(objectReference, nsRight, celRect.right);
PUT_SEL32V(objectReference, nsTop, celRect.top);
PUT_SEL32V(objectReference, nsBottom, celRect.bottom);
}
}
} // End of namespace Sci