2020-08-12 18:01:07 +05:30
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/metaengine.h"
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#include "engines/advanceddetector.h"
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2020-08-25 19:35:23 +05:30
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#include "engines/detection.h"
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2020-08-12 18:01:07 +05:30
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const char *Detection::getName() const {
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return "detection";
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}
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Detection::Detection() {
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#define LINK_PLUGIN(ID) \
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extern PluginType g_##ID##_type; \
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extern PluginObject *g_##ID##_getObject(); \
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_pl.push_back(new StaticPlugin(g_##ID##_getObject(), g_##ID##_type));
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2020-08-25 19:35:23 +05:30
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#include "engines/detection_table.h"
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2020-08-12 18:01:07 +05:30
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}
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Detection::~Detection() {
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}
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2020-08-25 19:35:23 +05:30
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REGISTER_PLUGIN_DYNAMIC(DETECTION_DYNAMIC, PLUGIN_TYPE_DETECTION, Detection);
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2020-08-12 18:01:07 +05:30
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