scummvm/engines/trecision/utils.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <common/system.h>
#include "trecision/graphics.h"
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#include "trecision/defines.h"
#include "trecision/nl/extern.h"
#include "trecision/nl/message.h"
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#include "trecision/nl/proto.h"
#include "trecision/nl/struct.h"
#include "trecision/logic.h"
#include "trecision/trecision.h"
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#include "trecision/actor.h"
namespace Trecision {
char *TrecisionEngine::getNextSentence() {
while (*_textPtr) {
*_textPtr = ~(*_textPtr);
_textPtr++;
}
_textPtr++;
return _textPtr;
}
void TrecisionEngine::addText(uint16 x, uint16 y, const char *text, uint16 tcol, uint16 scol) {
_textStackTop++;
if (_textStackTop >= MAXTEXTSTACK) {
warning("MAXTEXTSTACK Reached!");
return;
}
_textStack[_textStackTop].x = x;
_textStack[_textStackTop].y = y;
_textStack[_textStackTop].tcol = tcol;
_textStack[_textStackTop].scol = scol;
_textStack[_textStackTop].clear = false;
strcpy(_textStack[_textStackTop].text, text);
}
void TrecisionEngine::clearText() {
if (_textStackTop >= 0) {
// The stack isn't empty
if (!_textStack[_textStackTop].clear)
// The previous is a string to write, return
_textStackTop--;
} else {
// the stack is empty
_textStackTop = 0;
_textStack[_textStackTop].clear = true;
}
}
void TrecisionEngine::drawString() {
for (int16 i = 0; i <= _textStackTop; i++) {
if (_textStack[i].clear)
doClearText();
else
_textStack[i].doText();
}
}
void TrecisionEngine::redrawString() {
if (!_flagDialogActive && !_flagDialogMenuActive && !_flagSomeoneSpeaks && !_flagscriptactive && isCursorVisible()) {
if (isInventoryArea(_mouseY))
doEvent(MC_INVENTORY, ME_SHOWICONNAME, MP_DEFAULT, 0, 0, 0, 0);
else {
checkMask(_mouseX, _mouseY);
ShowObjName(_curObj, true);
}
}
}
void StackText::doText() {
curString._rect.left = x;
curString._rect.top = y;
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curString._rect.setWidth(g_vm->textLength(text, 0));
int16 w = curString._rect.width();
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if ((y == MAXY - CARHEI) && (w > 600))
w = w * 3 / 5;
else if ((y != MAXY - CARHEI) && (w > 960))
w = w * 2 / 5;
else if ((y != MAXY - CARHEI) && (w > 320))
w = w * 3 / 5;
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curString._rect.setWidth(w);
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curString.text = text;
uint16 hstring = curString.checkDText();
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curString._subtitleRect = Common::Rect(curString._rect.width(), hstring);
curString._rect.setHeight(hstring);
curString.tcol = tcol;
curString.scol = scol;
if (curString._rect.top <= hstring)
curString._rect.top += hstring;
else
curString._rect.top -= hstring;
if (curString._rect.top <= VIDEOTOP)
curString._rect.top = VIDEOTOP + 1;
TextStatus |= TEXT_DRAW;
}
void TrecisionEngine::doClearText() {
if (!oldString.text && curString.text) {
oldString.set(curString);
curString.text = nullptr;
TextStatus |= TEXT_DEL;
}
}
void TrecisionEngine::setRoom(uint16 r, bool b) {
_logicMgr->setupAltRoom(r, b);
RegenRoom();
}
/*-------------------------------------------------
* Compute string length from character 0 to num
*-------------------------------------------------*/
uint16 TrecisionEngine::textLength(const char *text, uint16 num) {
if (text == nullptr)
return 0;
uint16 len = (num == 0) ? strlen(text) : num;
uint16 retVal = 0;
for (uint16 c = 0; c < len; c++)
retVal += _font[(uint8)text[c] * 3 + 2];
return retVal;
}
char TrecisionEngine::getKey() {
Common::KeyCode key = _curKey;
uint16 ascii = _curAscii;
_curKey = Common::KEYCODE_INVALID;
_curAscii = 0;
switch (key) {
case Common::KEYCODE_SPACE:
case Common::KEYCODE_ESCAPE:
case Common::KEYCODE_RETURN:
case Common::KEYCODE_CLEAR:
case Common::KEYCODE_BACKSPACE:
return key;
case Common::KEYCODE_F1:
case Common::KEYCODE_F2:
case Common::KEYCODE_F3:
case Common::KEYCODE_F4:
case Common::KEYCODE_F5:
case Common::KEYCODE_F6:
return 0x3B + key - Common::KEYCODE_F1;
default:
if (ascii) {
return ascii;
}
return 0;
}
}
char TrecisionEngine::waitKey() {
while (_curKey == Common::KEYCODE_INVALID)
checkSystem();
Common::KeyCode t = _curKey;
_curKey = Common::KEYCODE_INVALID;
return t;
}
void TrecisionEngine::waitDelay(uint32 val) {
uint32 sv = readTime();
while (sv + val > readTime())
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checkSystem();
}
void TrecisionEngine::freeKey() {
_curKey = Common::KEYCODE_INVALID;
}
uint32 TrecisionEngine::readTime() {
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return (g_system->getMillis() * 3) / 50;
}
bool TrecisionEngine::checkMask(uint16 mx, uint16 my) {
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for (int8 a = MAXOBJINROOM - 1; a >= 0; a--) {
uint16 checkedObj = _room[_curRoom]._object[a];
Common::Rect lim = _obj[checkedObj]._lim;
lim.translate(0, TOP);
// Trecision includes the bottom and right coordinates
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lim.right++;
lim.bottom++;
if (checkedObj && (_obj[checkedObj]._mode & OBJMODE_OBJSTATUS)) {
if (lim.contains(mx, my)) {
if ((_obj[checkedObj]._mode & OBJMODE_FULL) || (_obj[checkedObj]._mode & OBJMODE_LIM)) {
_curObj = checkedObj;
return true;
}
if (_obj[checkedObj]._mode & OBJMODE_MASK) {
uint8 *mask = _maskPointers[a];
int16 d = _obj[checkedObj]._rect.left;
uint16 max = _obj[checkedObj]._rect.bottom;
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for (uint16 b = _obj[checkedObj]._rect.top; b < max; b++) {
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bool insideObj = false;
int16 e = 0;
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while (e < _obj[checkedObj]._rect.width()) {
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if (!insideObj) { // not inside an object
if (b + TOP == my) {
if ((mx >= d + e) && (mx < d + e + *mask)) {
_curObj = 0;
}
}
e += *mask;
mask++;
insideObj = true;
} else { // inside an object
if (b + TOP == my) {
if ((mx >= d + e) && (mx < d + e + *mask)) {
_curObj = checkedObj;
return true;
}
}
e += *mask;
mask++;
insideObj = false;
}
}
}
}
}
}
}
_curObj = 0;
return false;
}
Graphics::Surface *TrecisionEngine::convertScummVMThumbnail(Graphics::Surface *thumbnail) {
Graphics::Surface *thumbnailConverted = thumbnail->convertTo(g_system->getScreenFormat());
Graphics::Surface *result = thumbnailConverted->scale(ICONDX, ICONDY);
thumbnailConverted->free();
delete thumbnailConverted;
thumbnail->free();
delete thumbnail;
return result;
}
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void TrecisionEngine::resetZBuffer(int x1, int y1, int x2, int y2) {
if (x1 > x2 || y1 > y2)
return;
int size = (x2 - x1) * (y2 - y1);
if (size * 2 > ZBUFFERSIZE)
warning("Warning: _zBuffer size %d!\n", size * 2);
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int16 *d = _zBuffer;
for (int i = 0; i < size; ++i)
*d++ = 0x7FFF;
}
void TrecisionEngine::openSys() {
// head
int32 idx = 0;
FTexture[idx]._dx = 300 / 2;
FTexture[idx]._dy = 208 / 2;
FTexture[idx]._angle = 0;
FTexture[idx]._texture = _textureArea;
FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND;
// body
idx = 1;
FTexture[idx]._dx = 300;
FTexture[idx]._dy = 300;
FTexture[idx]._angle = 0;
FTexture[idx]._texture = FTexture[0]._texture + (300 * 208) / 4;
FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND;
// arms
idx = 2;
FTexture[idx]._dx = 300;
FTexture[idx]._dy = 150;
FTexture[idx]._angle = 0;
FTexture[idx]._texture = FTexture[1]._texture + 300 * 300;
FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND;
delete _actor;
_actor = new Actor(this);
_actor->readModel("jm.om");
_actor->_light = (SLight *)&VLight;
_actor->_camera = (SCamera *)&FCamera;
_actor->_texture = (STexture *)&FTexture[0];
TextArea = new char[MAXTEXTAREA];
// zbuffer
_zBuffer = new int16[ZBUFFERSIZE / 2];
for (int c = 0; c < ZBUFFERSIZE / 2; ++c)
_zBuffer[c] = 0x7FFF;
_screenBuffer = new uint16[MAXX * MAXY];
memset(_screenBuffer, 0, MAXX * MAXY * 2);
_graphicsMgr->clearScreen();
hideCursor();
for (int i = 0; i < MAXOBJINROOM; ++i) {
OldObjStatus[i] = false;
VideoObjStatus[i] = false;
}
}
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float TrecisionEngine::sinCosAngle(float sinus, float cosinus) {
if (sinus == 0 && cosinus == 0)
return 0;
float t = (float)sqrt((double)(sinus * sinus) + (double)(cosinus * cosinus));
cosinus /= t;
sinus /= t;
// 1e3 & 2e4 quad
if (sinus >= 0)
// 1 & 2 quad
return (float)acos(cosinus);
// 3 quad
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return PI2 - (float)acos(cosinus);
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}
void TrecisionEngine::ProcessTime() {
static uint8 OldRegInvSI = 0xFF;
static uint8 OldRegInvSL = 0xFF;
static uint8 OldLightIcon = 0xFF;
TheTime = readTime();
_animMgr->refreshAllAnimations();
if (TheTime >= _nextRefresh) {
drawString();
if (_inventoryStatus == INV_PAINT || _inventoryStatus == INV_DEPAINT)
rollInventory(_inventoryStatus);
if (_inventoryStatus != INV_OFF && (OldRegInvSI != _inventoryRefreshStartIcon || OldRegInvSL != _inventoryRefreshStartLine || OldLightIcon != _lightIcon)) {
refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine);
OldRegInvSI = _inventoryRefreshStartIcon;
OldRegInvSL = _inventoryRefreshStartLine;
OldLightIcon = _lightIcon;
}
PaintScreen(false);
_textStackTop = -1;
uint32 paintTime = readTime();
if (paintTime - TheTime >= 5)
_nextRefresh = paintTime + 1;
else
_nextRefresh = TheTime + 5;
}
}
void TrecisionEngine::ProcessMouse() {
static bool MaskMouse;
static uint16 oldMouseX;
static uint16 oldMouseY;
static bool lastMouseOn = true;
int16 mx = _mouseX;
int16 my = _mouseY;
if (lastMouseOn && !isCursorVisible()) {
oldMouseX = 0; // Switch off
oldMouseY = 0;
} else if (!lastMouseOn && isCursorVisible()) {
oldMouseX = 0; // Switch on
oldMouseY = 0;
}
lastMouseOn = isCursorVisible();
checkSystem();
if (!isCursorVisible())
return;
if (_mouseLeftBtn || _mouseRightBtn) {
if (!MaskMouse) {
doEvent(MC_MOUSE, _mouseRightBtn ? ME_MRIGHT : ME_MLEFT, MP_DEFAULT, mx, my, 0, 0);
MaskMouse = true;
}
} else {
MaskMouse = false;
if (!_flagscriptactive) {
if (mx != oldMouseX || my != oldMouseY) {
doEvent(MC_MOUSE, ME_MMOVE, MP_DEFAULT, mx, my, 0, 0);
oldMouseX = mx;
oldMouseY = my;
}
}
}
}
/*------------------------------------------------
Fake distance between two 2D points
--------------------------------------------------*/
float TrecisionEngine::dist2D(float x1, float y1, float x2, float y2) {
double d1 = fabs((double)(x1 - x2));
double d2 = fabs((double)(y1 - y2));
return (float)sqrt(d1 * d1 + d2 * d2);
}
/*------------------------------------------------
Distance between two 3D points
--------------------------------------------------*/
float TrecisionEngine::dist3D(float x1, float y1, float z1, float x2, float y2, float z2) {
double d1 = fabs((double)(x1 - x2));
double d2 = fabs((double)(y1 - y2));
double d3 = fabs((double)(z1 - z2));
return (float)sqrt(d1 * d1 + d2 * d2 + d3 * d3);
}
} // End of namespace Trecision